
Challenging 2D platformer in the best traditions of classic games, with an excellent chiptune soundtrack. The game will check your nerves for strength and bring a lot of emotions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dead Dungeon is a hardcore 2D platformer in the best traditions of classic games, with an excellent chiptune soundtrack. The game will check your nerves for strength and bring a lot of emotions.
You had a carefree life until the villain deprived you of sweets and took away souls from every living thing. Now you have to go on a hard journey to bring back all the souls and sweets from the mysterious dungeon.
Challenging gameplay
Gradually increasing complexity and learning to play without annoying tutorials, only with the help of game design - as in the good old days.
Simple and beautiful graphics
A simple graphic style will be pleasing to the eye, and square sprites will liked by fans of square sprites.
Great soundtrack
The Original Chiptune soundtrack, created specifically for this game by the author HateBit famous for the game Dungeon Escape and others.
Supports all popular gamepads
The game supports all popular gamepads and features, such as vibration and lighting. You do not need to edit any settings - just run and play.
Riddles and Easter eggs
Riddles and Easter eggs will make the game even more interesting and mysterious.
Old-School feeling
The game has absorbed all the best of the classic games with the support of modern technology for the best sensations from the game. The game supports ultra-wide monitors 21:9 and 4K resolution.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 286reviews | 91% | — | $27.1K |
| $4.99 | 91ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is infuriating. it is one thing to make a game hard and another to make a game tedious and annoying. pixel-perfect jumps are not bad by principle, but having to constantly stop and wait in order to be able to attempt the jumps is. i say it's badly designed
bu oyuna siksen girmem amk ilk oyunu dungeon escape 70 saatimi aldı siktiringidin amk
Dead Dungeon is a challenging retro-style platformer developed and published by Roenko Games that proudly embraces the unforgiving spirit of classic arcade-inspired games. Instead of relying on cinematic storytelling or modern progression systems, it builds its appeal around demanding gameplay that rewards patience, accuracy, and determination. The adventure begins with a lighthearted premise in which a mischievous villain steals both the world's souls and its beloved sweets, sending the protagonist into a dangerous dungeon to recover what has been lost. While the story is intentionally simple, it provides enough motivation to support the game's primary focus: overcoming increasingly difficult platforming challenges. Every stage is designed to test precision and quick reflexes. Deadly spikes, moving hazards, collapsing platforms, and cleverly positioned traps ensure that every successful jump feels earned. Death is frequent, but the game treats failure as part of the learning process rather than as a punishment. Each mistake helps players better understand obstacle placement and movement timing, encouraging gradual improvement through repetition. Responsive controls are essential to this design philosophy, and Dead Dungeon delivers reliable character movement that allows failures to feel fair instead of frustrating. The result is a satisfying gameplay loop where skill development becomes the true measure of progress. One of the game's greatest strengths lies in its level design. New mechanics and hazards are introduced steadily, allowing players to build confidence before facing more demanding combinations of obstacles. The increasing difficulty feels carefully balanced, with later stages serving as a natural extension of lessons learned earlier in the adventure. Hidden puzzles, secret areas, and Easter eggs reward players who take the time to explore beyond the obvious path, adding replay value without distracting from the game's core emphasis on precision platforming. Visually, Dead Dungeon embraces a minimalist retro presentation that favors clarity over complexity. The pixel-inspired environments and straightforward character designs ensure that every hazard is immediately recognizable, an important quality for a game that depends on split-second reactions. Although the graphics are relatively simple compared to many modern platformers, they successfully capture the nostalgic atmosphere of classic gaming while keeping the player's attention focused on movement and timing rather than elaborate visual effects. The audio presentation complements the gameplay exceptionally well. Featuring an original chiptune soundtrack by HateBit, the music maintains an energetic pace that matches the intensity of the platforming. Since players will often retry difficult sections numerous times, the soundtrack helps keep the experience engaging without becoming repetitive. Combined with responsive sound effects, the audio creates a lively atmosphere that enhances both tense moments and hard-earned victories. Despite its old-school design philosophy, Dead Dungeon includes several modern conveniences that improve the overall experience. Support for controllers, vibration feedback, Steam Achievements, leaderboards, cloud saves, ultrawide monitors, and 4K resolution demonstrate that the developers have successfully blended retro gameplay with contemporary technical features. These additions increase accessibility while preserving the demanding gameplay that defines the title. Dead Dungeon will not appeal to everyone. Players looking for an easy-going adventure or a story-heavy experience may find its relentless difficulty exhausting. However, fans of hardcore platformers who enjoy mastering difficult mechanics through practice will likely appreciate its focused design and rewarding progression. It remains faithful to its vision from beginning to end, never compromising its challenge for broader appeal. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, German, Czech, Portuguese - Brazil, Spanish - Spain, Bulgarian, French, Traditional Chinese, Polish, Simplified Chinese, Turkish +9 more
| $4.99 |
| 51ratings |
| 72% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a short but fun game with smooth and responsive controls. The achievements are fine, but you have to die 1000 times for one. To beat the game, it took me around 80 minutes and 300-400 deaths. To get the final achievement, i afk farmed deaths for 15 minutes. So be prepared to take a ♥♥♥♥ if you want to get all achievements. Dont let that deter you from buying the game tho. It really is fun. I got it on sale for 69cents, which is quite worth it.
Остання гра від Roenko Games на сьогоднішній день, я можу сказати, що вона в 2 або навіть у 3 рази легша за першу частину. Щоб ви розуміли, останній лвл у першій частині пройшло 2.7%, а в цій грі 17% пройшло останній лвл, а якщо не збирати колекторки, то, напевно, було б усі 30%. Я не знаю, чи це люди попросили спростити геймплей, чи хто, але гра вже не така дурна за коефіцієнтом пасток на лвл, що точно більше сподобається казуальним гравцям, наприклад мені:)) Той, хто пройшов DS3 піромантією:)))
There's not much to say about this game: it's a pure 2D platformer. What it lacks in originality it makes up for in excellent level design and polish.
Easy 100% platformer. Crisp controls.
Very similar to their other game dungeon escape. Not too difficult although one level towards the end took unusually long just because of a too precise movement you have to do plus an awkward set up towards the end of it. Not in a rush to recommend but if you are looking for a bite-sized precision platform with some neat chip-tune music, it's fine. Obviously grab on a sale though XD
çok zor amna kdoum oyunu
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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