
XIII Century Gold Edition combines the highly successful strategy game XIII Century: Death or Glory with the follow-up sequel, XIII Century: Blood of Europe.XIII Century: Death or Glory is an RTS game which immerses players in the Middle Ages.
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Languages: English*, Russian*, Spanish - Spain*, Italian**languages with full audio support
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Аналогия Rome Total War, но на славянскую тематику. С одной стороны это весьма неплохо, однако бои здесь весьма чопорные, и сама графика очень цветастая. Наверно эти аспекты заставляют меня не рекомендовать игру, хотя будь у неё продолжение и развитие, сгодилась бы как альтернатива для фанатов жанра стратегий. К сожалению реализация весьма хромает, хоть идея интересная.
Мега прекрасная игра моего детства. Играл в нее еще ребенком в 5-6 лет и тогда она казалась мне очень прорисованной, я долго любовался воинами и их анимациями, глядел как воин бьется с воином, как лучники стреляют. Даже будучи ребенком долго обдумывал тактики ведения боя, для победы. А недавно увидел эту игру в стиме да еще и с дополнением Русичи, был приятно удивлен, посмотрев на цену понял что идет скидка и купил за 20р)). Окунулся в детство, хотел бы я увидеть продолжение этой легендарной для меня игры или даже просто ремейк с более лучшей оптимизацией, а то раз в 20-30мин у меня вылетало в компании Слава или Смерть (на 10 винде). Благодарю создателей что добавили эту игру в стим. Рекомендую к покупке тем кто хочет окунутся скорее в прошлое, в 2007-2008г. Сноска: посмотрел товары студии и оказалось что там есть несколько продолжений (в плане рисовки и геймплея), про А.Невского, Тевтонский орден и еще одна.
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Hours played at review time, across 43 reviews with recorded playtime.
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XIII Century - Death or Glory and it expansion, Blood of Europe, is a real time strategy game that similar to Total War series. However, unlike Total War, XIII Century have no campaign mode, focus entirely on historical battles. So unless you really like historical battles mode in Total War, and interest to learn more of Eastern Europe history, you really have no reason to buy this game. Personally, i like the game enough. It's a decent distraction when you want something new, but still similar to Total War. Sadly, they didn't have siege mode. NOTE: For those who suffered the infamous Black Screen. Turn off the HDR Lighting.
[h1]ДОСТОЙНЫЙ ПРИЕМНИК КАНОНИЧНОЙ ТОТАЛЬНОЙ ВОЙНЫ[/h1] Собственно название исчерпывающее, поскольку именно таким должен был и оставаться Total War, а не аркадизироваться в угоду моноизвильных индивидов. Графика приемлемая даже сейчас, звуковая составляющая хороша. ИИ неплох, на уровне первого Рима, каждый юнит из отряда реально дерется, а не создает иллюзию, как сейчас принято. Если же по пехотинцу стреляют лучники или арбалетчики, то он будет укрываться щитом (при наличии оного) и не умрет, как опять же сейчас принято (как будто бы стрелы разбивают щит). Огромным плюсом считаю динамически показатели отрядов, которые наглядно отражают всю информацию в ходе боя, в отличие от сферических цифр в вакууме новых проектов "креативщиков". Сюжета как такового нет, поскольку кампании разные и в основном отражают главные исторические битвы тех времен, но основной вектор , пронизывающий весь проект красной линией все же присутствует. Из нюансов могу отметить проблемы с камерой и отсутствием видеороликов, но второе решается простым выключением теней в игре. К прохождению рекомендуется, поскольку это настоящий игрореликт!
В данной игре описаны исторические моменты, которые довольно интересно поданы с неплохой озвучкой. Стоит отметить и красочные модели, приятные для глаз. Жаль что игра больше не развивается, но время проведённое в ней вполне оправдано.
XIII Century, developed by Unicorn Games Studio and published by Fulqrum Publishing, is a historically grounded real-time tactics game that places its entire focus on recreating large-scale medieval battles of the 13th century. Available on Steam in its Gold Edition, which combines Death or Glory and the standalone expansion Blood of Europe, the game distinguishes itself by narrowing its scope to battlefield command rather than empire management. Instead of overseeing cities, diplomacy, and long-term economic growth, players are thrust directly into historically inspired engagements, where positioning, timing, and unit discipline determine victory. The core of XIII Century lies in its tactical combat system. Battles are fought in real time across open 3D landscapes that attempt to reflect historical geography and conditions. Players command armies composed of infantry, cavalry, archers, and specialized medieval units, each with distinct strengths and battlefield roles. Heavy cavalry charges can shatter poorly positioned infantry lines, disciplined spear formations can hold ground against mounted assaults, and ranged units provide essential support when properly protected. The game encourages thoughtful maneuvering rather than reckless engagement, rewarding players who use terrain, flanking strategies, and coordinated formations effectively. Historical authenticity is one of the game’s defining features. The campaigns center on documented conflicts of the era, featuring factions such as the English, French, Germans, Mongols, and Kievan Rus’. Equipment, heraldry, and unit types are modeled to align with historical references, lending a sense of immersion for players interested in medieval warfare. Weather conditions and terrain layouts also influence battle outcomes, adding layers of realism to engagements. While it does not simulate every nuance of medieval military doctrine, the attention to detail demonstrates a clear effort to ground the experience in historical context. Unlike grand strategy hybrids such as Total War, XIII Century does not include a strategic overworld map or long-term political management. Instead, it presents a sequence of standalone battles connected by narrative framing. This design decision gives the game a focused identity but also limits its scope. Players looking for empire-building mechanics or campaign-wide resource management may find the structure restrictive. However, for those who prefer pure tactical engagements without the distraction of administrative layers, this concentrated approach can be appealing. The AI plays a significant role in shaping the challenge. Enemy forces react dynamically to flanking maneuvers and will exploit weaknesses in formation if given the opportunity. Engagements can quickly spiral if units break morale or become disorganized. Maintaining formation cohesion and understanding unit behavior becomes essential, especially in larger battles where dozens of regiments clash simultaneously. This complexity adds tension and depth, though it can also create a steep learning curve for newcomers unfamiliar with tactical RTS conventions. The Blood of Europe expansion broadens the scope of available scenarios, introducing additional campaigns and historical figures. It expands the geographical and narrative context of the base game, offering more battles and varied unit compositions. While the core mechanics remain consistent, the expansion enhances replay value by providing new strategic challenges and reinforcing the historical flavor of the overall package. Visually, XIII Century reflects the technical standards of its late-2000s origins. The 3D environments are functional and readable, designed to prioritize clarity in large-scale engagements rather than cinematic spectacle. Unit models and animations, while serviceable, lack the refinement seen in modern RTS titles. Terrain textures and environmental details are similarly modest. Despite this, the visual design succeeds in maintaining battlefield readability, which is crucial for managing large formations and tracking movement during intense engagements. However, technical and design limitations are evident. Compatibility issues can arise on modern systems, and some players have reported stability concerns. The interface, though practical, can feel dated and occasionally cumbersome. Additionally, the absence of a deeper strategic layer may reduce long-term engagement for players accustomed to more expansive RTS experiences. Battles, while historically varied, may feel repetitive over extended play sessions due to the consistent focus on similar tactical objectives. Ultimately, XIII Century is a niche but ambitious real-time tactics title that prioritizes historical authenticity and battlefield realism over broad strategic scope. Its dedication to recreating medieval warfare and its emphasis on tactical precision provide a compelling experience for enthusiasts of the era. While its aging presentation and limited campaign structure may deter players seeking modern polish or expansive empire management, those who appreciate focused, historically inspired tactical combat will find depth and challenge in its battles. As a specialized entry in the medieval RTS genre, it stands as a testament to a design philosophy centered on realism and disciplined command rather than spectacle and grand strategy. Rating: 5/10
Очень понравилась данная игра. В 2025 год графика очень даже не плохо смотрится, особо хорошо выглядят анимации воинов. Юниты достаю мечи, лучники достают стрелы и копье закидывается назад при ближнем сражении, в тотал вар такого нет! Единственное очень сильное не удобство - это камера, тут респект камере из ТВ. При максимальных настройка, что бы не было черного экрана, не включать HDR освещение. Дальше буду проходить Александра невского из этой же серии. Интересно играть за монголов из-за конелуков. Но брать надо по скидке, что бы если не зайдет не жалко было деняк :-)
game is rigged, it crushes after tutorial don t buy this game
Great tactical game, but a flawed Steam port I've been playing this game for over 18 years and I absolutely love its focus on pure 13th-century tactical battles. It is ideal for recreating historical conflicts, playing similarly to Medieval: Total War but focusing entirely on the battlefield without the map management. However, I have mixed feelings about this specific Steam release. I strongly prefer the original DVD / "Death or Glory" version because this digital port has a few issues. Specifically, there are bugs in the second battle of the French campaign(The Battle of muret), and the gameplay/physics feel noticeably faster than the original, which ruins the tactical pacing. At its core, it is a fantastic game, but just be aware that this port is not perfect.
DO NOT BUY THIS. Broken out of the box. This is so busted technically. It looks okay on OBS though on screen about 1/4 of the bottom is outside of the screen. This happens no matter what resolution you pick, 4:3, 16:9, native resolution - it happens all the same. It actually crops more of the screen when you use the 4:3 resolutions for some reason. It is as if the footage of the game is scaled up for some reason and it does not fit the screen. Other people have other issues. Just do not get involved with this one.
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