
Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.
Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.
KEY FEATURES
• A striking setting: From forests and meadows, to snowy plains and desert lava fields, the Pacific Northwest is both beautiful and lethal. Explore a variety of mountains, caves, mines and small rural towns, scarred by millions of years of volcanic activity.
• Brutal encounters: With vicious gangs and hordes of Freakers roaming the land, you’ll need to make full use of a variety of customizable traps, weapons, and upgradable skills to stay alive. Don’t forget your Drifter bike, an invaluable tool in a vast land.
• An ever-changing environment: Jump on the saddle of Deacon’s trusty motorbike and explore a dynamic world dramatically affected by the weather, a dramatic day/night cycle and the evolving Freakers, who adjust to their surroundings – and the people in it.
• A compelling story: Lose yourself in a powerful tale of desperation, betrayal and regret, as Deacon St. John searches for hope after suffering a deep, personal loss. What makes us human when faced with the daily struggle for survival?
INCLUDES
• New Game Plus
• Survival Mode
• Challenge Mode
• Bike Skins
PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances).
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.1Kreviews | 93% | — | $63.6M |
| $39.99 | 177.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this game when it released on PS. It's such a shame that Sony disbanded Bend studios. I would have fricken LOVED a sequel. This game is a lot of fun and one of the very few games i've ever played after i've beaten it. (and bought it on multiple platforms now), It unfortunately released in the middle of the woke revolt and because the MC is a white male, it was hacked apart by games journalists.
Peak Gaming Experience ♥♥♥♥ Sony for Cancelling The Sequel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Portugal*, Portuguese - Brazil*, Czech, Danish, Dutch, Finnish +10 more
| $39.99 |
| 554ratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я зондбе
Честно говоря при втором прохождении уже не так впечатляет. По современным меркам очень слабая игра с плохой реализацией, клишированным, затянутым и кринжовым сюжетом, а также квестами ради квестов. Квесты реально вплоть до абсурда, а-ля доехать до точки, чтобы услышать диалог: — Поговорим? — Слушай, я занят — Ну ладно))0 (соре за нереально важный сюжетный спойлер) Сайд квестов по сути нет, они все однотипные и максимально пустые, думать не надо. Приезжаешь на точку, кого-то стреляешь, относишь лут квестодателю. Все. Такого даже у электроников и юбиков не встретишь, эти хоть как-то пытаются контентом насытить помимо вышек. Персонажи, кхм-кхм, дэбильные и раскрываются они все тоже по-дэбильному. Есть несколько фишек, типа орды (наверное единственные интересные челленджи в игре) или чилловых покатушек на байке по красивой местности Орегона. На этом все) Мб игра и была хороша для пс4 7 лет назад, но релизнись она сегодня, не видать ей и 50% положительных отзывов, хотя где-то на 5/10 она и потянет. В целом не удивляет, что отменили вторую часть, теперь уже очевидно, что при схожей реализации она бы провалилась.
As a big fan of zombie games, I always knew I'd eventually play Days Gone. I was also sure I'd enjoy it, with its vast open-world, huge zombie hordes, survival elements, and all the praise it was receiving in the reviews... Having played it though, I feel like something was never mentioned in those reviews. Something that ended up ruining my experience as a whole... Unaware of what my feelings would be down the line though, Days Gone started off great. When your biker friend gets into trouble, it's just you and your bike against the world. Where every encounter is tense and scary. Where you need to save gas when going downhill because it is a scarce resource. Where you need to prove yourself to the survivors you meet in camps before you gain their trust, and find ways to limit the noise you make because even a few zombies are a real threat... All of this felt great and very immersive. Even the story seemed decent, thanks to a few cool characters (Rikki, Old Mike...) who will help you in the pursuit of someone you may have not lost forever... They'll send you on errands across the map as you get familiar with the crafting mechanics, explore the world's many points of interests, find and run away from massive hordes of zombies... There's a lot to do, and the initial discovery of it all under the constant threat of the undead is really fun. It becomes a lot less impressive once you're a little further into the game. After 12 to 15 hours, the zombies are not scary anymore and the game loses a lot of what made it so interesting. Saving gas and most of the bike mechanics have become pointless because cash is not a concern anymore, crafting components are everywhere but you're already stocked up on most items, and the story slows down to a crawl as it gets side-tracked into uninteresting love stories, told through flashbacks and painfully boring walking sequences... The gunplay is still fun, and exterminating a horde by leading it into the traps you've carefully placed beforehand is satisfying... But the rest starts to feel monotonous, and that's when the main issue I have with the game became obvious : Deacon is a terrible protagonist. You'd expect a character that initially comes off as gruff and unlikeable to grow on you as you get to know him... But not Deacon. He wears on you instead. After a while, some details you hadn't noticed at first become irritating : he's constantly mumbling about everything. Good news, bad news, everything is met with a useless comment or a snarky quip. His mood and attitude towards npcs changes drastically every two sentences, making every decision feel random. He also loves talking to himself after every call, finishing the discussion as if someone were still listening to him. I certainly wasn't. By the second act, he had become annoying and I was already skipping some of the cutscenes. When the third act rolled around, Deacon was unbearable and I was ready for the game to end. Unfortunately for me, this last act was the longest one and the story kept dragging on, apparently for the sake of doing so. It's also the environment that this last act takes place in that made me realize something : the map may be huge, but it's really not that interesting. A few houses peppered here and there, a bridge, hills to the left, hills to the right...The landscape is actually quite boring (Oregon catching strays). I did get to the end, but I'm not sure this was worth it. There's definitely a good game underneath it all, with a map that's vast even if it's not the most interesting, giant zombie hordes and a gameplay that can be really fun, especially on higher difficulties... But if I ever think of Days Gone again, it's Deacon that I will remember, which is a shame. It's not a bad game, so I'll give it a [b] 6[/b], but I just can't recommend it. Get lost, Deacon. And if it weren't for Steam policies, I wouldn't be this polite.
This game could've been so good. It struggles on so many fronts when it comes to the technical aspects. everything from weird spawning of enemies, odd audiomixing and clunky interactions with items. The vibe is totally there but your immersion is constantly taken away due to the games shortcomings. being unable to travel to certain locations, having limited options when it comes to what to do when free roaming. The game is an ocean that's a mile wide but just a foot deep.
даже тут очередей на заправку нет
Oyun muhteşem ötesi en başlarda biraz yavaş ilerliyor fakat bi noktadan sonra fena gidiyor oyunun yüzde 90i motor sürmek diyen insanlara kanmayin motor sürmesi de bi okadar zevkli kötü inceleme atanlar yarrami yiyin
Впервые прошёл игру с открытым миром, потратив времени на сюжет больше, чем на зачистку карты
CINEMA
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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