
Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.
Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.
KEY FEATURES
• A striking setting: From forests and meadows, to snowy plains and desert lava fields, the Pacific Northwest is both beautiful and lethal. Explore a variety of mountains, caves, mines and small rural towns, scarred by millions of years of volcanic activity.
• Brutal encounters: With vicious gangs and hordes of Freakers roaming the land, you’ll need to make full use of a variety of customizable traps, weapons, and upgradable skills to stay alive. Don’t forget your Drifter bike, an invaluable tool in a vast land.
• An ever-changing environment: Jump on the saddle of Deacon’s trusty motorbike and explore a dynamic world dramatically affected by the weather, a dramatic day/night cycle and the evolving Freakers, who adjust to their surroundings – and the people in it.
• A compelling story: Lose yourself in a powerful tale of desperation, betrayal and regret, as Deacon St. John searches for hope after suffering a deep, personal loss. What makes us human when faced with the daily struggle for survival?
INCLUDES
• New Game Plus
• Survival Mode
• Challenge Mode
• Bike Skins
PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances).
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.1Kreviews | 93% | — | $63.6M |
| $39.99 | 177.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
топ игра
The gameplay was good, the story was okay. Some plots were kinda meh. The MC is really annoying in the beginning of the game, but gets slightly better near the end. He's tolerable. Roaming around killing zombies, clearing hordes is great. But, the number of times that during a mission I had to do a slow walk for cinematic purposes was ridiculous. Like seriously, I thought I was going to lose my mind from that boring nonsense. Idk why they didn't make those slow walk moments into a skippable cutscene, but they should have. A lot of the story/characters are fairly straight forward and obvious. Scumbag is a scumbag, good person is good. It's pretty black and white, as far as characters go. No one really gets any character development or redeeming moment. You'll meet a character and know exactly who they are and you can pretty much guess what's going to happen with them down the road just by how they act & talk. Gameplay: 8/10 Story: 4/10 Scenery: 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Portugal*, Portuguese - Brazil*, Czech, Danish, Dutch, Finnish +10 more
| $39.99 |
| 554ratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Невероятная игра с очень хорошим сюжетом
Oyunun avcılık yapma kısımları berbat ve ötesi boozeman neden avcılık yapmıyor tek koluyla yapsın yanı zaten ormanlık
Definitivamente es Cine realmente no se como este juego no pudo ganar el goty o realmente no fue tan mencionado, muy recomendado 10000/10
Лучшая игра про зомби-апокалипсис. Шедевр.
I would like to start off with how you shouldn't listen to corporate review, they miss so much crucial aliments to this game such as the horde system i've never seen so many enitities on screen besides project zomboid this game is truly remarkable and has left a mark on one of the best "zombie" games i've played in a while
This is quite possibly the best open world single player game ever made, and now one of my top games of all time. The game play loop is simple but it doesn't seem to get old because the world feels alive and you'll get missions between doing all the extra stuff. Combat again seems simple but it is quite realistic with cover + advance and/or stealthing + distractions. You can even bait different enemy types into fighting each other. The story is fantastic, and the way the story unfolds as you play is one of the best storytelling methods I've ever experienced. It really all comes together so well as you continue to progress. The less you know before going in, the better. My review will probably say 0 hours because I have been playing offline and this review is from my phone, but I am at 60 hours at the end of the game and I still have a little more to do. So all in all I think this will hit 70 hours just on one play through, and then there's a new game+. If you're looking for a long project to sink into, this is it. If you like open world RPGs, survival horror and/or third person shooters, you'll love this game.
Это шедевр в конце заплакал
fantastic story!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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