
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极度的恐怖压抑,并且音效特别加分,阴森恐怖的氛围直至通关我都没消散。生存玩法也非常有意思,两条线路引导,分别狼人线和小提琴家线,你所作出的选择会对第二章有影响,但对结局没影响,当然你可以杀掉游戏中任何有生命条的npc直接获得道具,自由度还是很高的。喜欢恐怖题材的玩家绝对不要错过,还有个就是很重要点就是键盘“J”能打开日志和查看重要道具,对于剧情引导有很大帮助,明确下一步要干什么,不过好像游戏教程中没提到。
This game is nothing less than supreme. The lore, the PHENOMENAL art style, atmosphere, gameplay loop... pure perfect excellence... also(!): the sweat, stupidly high heart rate, goosebumps... it really is all genuine here. Game is a true shining gem and makes me proud to be Polish. Also my balls got bigger since I have completed it. Darkwood 2 is coming soon, I hope it is going to be at least half as good as this MASTERPIECE
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was genuinely enjoying this game until I hit a point where, unless a wiki warns you beforehand, you can lose an enormous amount of progress with almost no clear warning from the game itself. The worst part is that Darkwood’s biggest strength is discovering things blindly and surviving through your own decisions. But moments like this punish you for trusting the game and playing organically. So you end up in a terrible situation: either spoil the game for yourself with guides and external information… or risk losing hours of preparation, resources and progression because the game failed to communicate something critical. After that, I stopped feeling like I was surviving inside the world and started feeling like I needed external knowledge just to avoid being punished.
17年测试版的时候玩过,第一次玩恐怖游戏,就是这款,氛围感无敌,晚上压抑感以及早上的安全感,真的是不得不品
Lo vi en una recomendación de juegos de terror cósmico, absolutamente valió la pena, simplemente una excelente historia y jugabilidad entretenida 100/10
Best 2D survival horror game ever made.
滿足作者癖好的福瑞OC森林探險游戲,裏面的人物全他媽是福瑞/福瑞愛好者,主角還必須(基本必須)跟這些福瑞搞好關係,還有主角移動太他媽慢了,我也不喜歡半開放世界的游戲,尤其是主角真的太他媽墨跡了 正經話在這 這個游戲不嚇人,真的,因爲這太讓人安心了,這個游戲是一個戰鬥 另類搜(不可再生資源)打撤 DAYZ,但他表現得有些四不像,游戲的很多東西在盡力模仿 Blood Borne和 Fear and Hunger,但給我的感覺就像是,“哦 有個屋子太好了 進去搜 遇到怪就打” “666又來個獵頭怪直接手法繞柱敲死” 歸根結底就是游戲的懲罰太少了,BB玩的是他的風格,難度較高(亞楠前期),當然可以手法解決,F&H有斷肢系統,無論何難度都會帶來挑戰性,消耗類資源使用節奏平衡且合理,但這游戲呢,主角超人類,一根棍能敲死大部分怪,特殊技能全TMD是消耗性的,一天那 麽長的時間居然只能用一次???少部分是不需要消耗的永久技能。 時間平衡不合理,一天那麽長時間,一部分時間都是垃圾時間,浪費的時間,沒有任何意義,房子太小了,二區庇護所開始我就沒有存活過,跑,黑燈瞎火的窗戶也不通,野人全員夜視,打,對面攻擊範圍老長一塊,屋裏就那麽大點地,雙拳難敵四手,我在那垃圾結構的避難所裏看到倆野人進來一個前一個后我都他媽氣笑了。 當然這游戲也不是完全沒有優點,只不過不是 F&h 或者BB那樣的就是了。 劇情塑造上的優秀,整個游戲給我的感覺更像是逃生和森林的結合,因爲這游戲沒有提拉個大屌攻擊你或者其他露生殖器的怪攻擊你,就算你死了也沒事,不會有人把你腿砍了關起來爽爽,也沒有哥特式建築和死馬的馬頭,更多的是一直不言的詭異,比如提親男孩和他爹媽,這幾個人都毫不在意自己十分潰爛的臉之類的玩意,仍然就像正常那樣生活,這種感覺真的是有些詭異,村莊也應該是十分對味的地方了,整個地方的人們維持一種混亂的生活,瘋狂,無法停下,但又出奇“有秩序的生活”明白嗎,我也不明白,這太難表達了 游戲的世界觀有點拉,首先森林沒有起點,或者説合理的,其他作品描述黑暗或者裏世界的世界觀大多都是什麽神鬼的創造的這那的,但這游戲我還沒瞭解全,説是外星人還是隕石什麽創造的“森林”?????太他媽掉價了,我説真的,別怪我説話難聽,與之相比下的瘋狂就看起來很不合理了,BB的起源來源於 地下墓穴的探索,FH2的起源來源於月蝕,而這游戲是ET UFO天體??這麽多可能誇張了,但這游戲森林就是起源於外星,我這麽説可能有點誤導 我討厭這個游戲,缺少詳細的血肉 生殖器等等惡心血腥的描寫,也缺少獨特的懲罰機制,世界觀更是有點像爛泥,站不住脚,我很討厭說某部作品過譽了,但真實情況如此,他最好的是在一些詭異地方的描寫,游戲性啥的真有點做的不完整,我很喜歡村莊這一個地方,很帶感,但這是個9.9拼好游,如何跟 宮崎老狗 索狗 和 生殖器斷肢RPG游戲相比,根本不需要拿多有見識的眼光看就完了 我真不喜歡這游戲推劇情内容,因爲我根本不知道要怎麽做,恐懼與飢餓至少圖就那麽大點瞎晃也能推進,而這游戲居然是TM魂類傳紙條類的推劇情模式,有些時候配角的一些支綫啥的根本不TMD告訴你要去哪你只能在一個全 TMD是蘑菇地雷 裂頭怪 夾子 大狗的該死的TMD那麽大且空的一個地方找那特點的一點點的一個建築,我真他媽要被隱身怪和傻逼毒蘑菇搞煩了 還有武器耐久,真耐用啊,好歹是二戰(大概)的時候了工業依然拉跨一個叉子戳兩下就廢了,平衡性過拉,我想這游戲根本沒在生存上用心,而是粗暴的選擇了殺殺殺,基本沒什麽運營,不能像其他游戲那樣滿世界亂跑收集什麽傳説中的武器哪怕是零件,我知道有人會扯皮什麽想玩RPG去玩博德之門別玩這游戲,但我想説這游戲硬核不硬核 RPG不RPG的太亂了沒得洗,這游戲不會還有孝子每天巡邏評論區看差評吧? 説了一堆有的沒的根本沒人看哈哈哈 滿足我自己想説話的欲望
Я устал босс
Esse é provavelmente o melhor exemplo de como fazer um survival horror que realmente dê medo, sem precisar de gráficos realistas ou jump-scares. Darkwood não te assusta com sustos escriptados, ele entra na sua mente de uma forma sutil, e antes que você perceba, já não confia nem mesmo no que seus olhos mostram, ou no que seus ouvidos escutam. A visão limitada, o combate lento, as noites terríveis cercado por uma floresta impiedosa e imprevisível: esse jogo não te assusta, ele te atormenta.
No recomendado0.0 horas en las últimas dos semanas / 14.8 horas registradas, compré este juego por las buenas reseñas que tiene y la verdad es que no entiendo el hype, al principio te atrapa la atmósfera y el diseño de sonido, pero después de unas horas te das cuenta de que el juego no da miedo, lo que da es flojera, básicamente es un simulador de recolectar basura, te pasas todo el día caminando a paso de tortuga (porque el personaje tiene la estamina de un fumador de 80 años) buscando palos y clavos para tapiar ventanas, luego llega la noche y te quedas literalmente parado en una esquina a oscuras rezando para que no pase nada, porque el combate es un dolor de cabeza, el personaje tarda tres años en cargar un golpe y la mitad de las veces fallas porque el sistema para apuntar es tosquísimo, morir no se siente justo, se siente como culpa de los controles de madera que tiene, a eso súmale que el inventario es minúsculo. Te pasas la mitad de la partida ordenando cuadraditos y decidiendo qué tirar porque no te cabe nada, entiendo que es un survival horror "hardcore" y que no te quieren llevar de la mano, pero confundieron hacer un juego difícil con hacer un juego molesto que te hace perder el tiempo dando vueltas en círculos por el mapa sin saber qué hacer, porque si, realmente no sabes que hacer, como avanzar y tienes al final que buscar un tutorial o guia para siquiera saber que hacen los botones de tu teclado, si trabajas 8 horas al día y quieres llegar a tu casa a divertirte, no te compres esto, para jugar a pasar estrés, aburrirme y sentir que estoy haciendo horas extras limpiando un bosque pixelado, mejor me pongo a limpiar mi habitación.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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