
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Darkwood : the "cult classic" with 94% positive reviews...[/h1] [b]"Cult classic" is a term that get thrown around a lot. Every niche community has its "classics" than 90+% of the mass audience haven't played, sometimes even heard of. And most of the time, they're not : for a very specific audience, everything clicks, but for most people, it's okay at best and vastly overrated.[/b] [b]And Darkwood ? Well, this one, I can get behind. For a game made by only a few people, the result is astounding.[/b] The atmosphere is incredible, whether in visuals or sounds. The mood is suffocating, the illustrations are dope, the writing is dope with an intriguing lore that gets better the more you dig in, and there is a constant feeling of unease that I've not encountered much in other video games. Everything is... twisted, for lack of a better world. And both the sound design and music are incredible. In 2026, I don't think there are a lot of horror games that can match this level of atmosphere. So I can understand that 10 years ago, it could gather a fervent fanbase and get enough praise to acquire a cult status for horror enthusiasts. [h1]...where only 9% players got past half game[/h1] Now, I know not everyone finish their games, and a lot of people have a huge backlog of unplayed games. Hence why, according to Steam achievements, only 73% finished the tutorial. But still : only 9% of players reached the second half of the game, and only 5% finished it. And yet, we get 94% positive reviews. Yeah, the maths don't check out. So, how is this possible ? Well that's simple : this is some version of the survivor bias. Pretty much everyone who's part of the demographic for which everything clicks loved it and wrote an enthusiastic review, but the vast majority of players dropped it very quickly, and didn't bother to write a negative review. Which tempers a bit the "classic" and "overwhelmingly positive" part. [b]And it's no big surprise. Because as every indie cult classic, it's not short of problems. I've talked where the game shine. Want to guess why the vast majority of people dropped the game ?[/b] [h1]Okay-ish gameplay that could easily get on your nerves quickly[/h1] [b]Well that's simple : if the gameplay loop doesn't click for you, it's bad.[/b] I've played worse, but it can very quickly become a chore that gets in the way of discovering the next piece of story/lore. For instance, the nights were incredible at first, a truly terrifying experience that very few other games could match. But after a while, it gets tedious, as days are short and you can't do much, and having to survive a whole night just get in the way. Near the late game, I ended up just letting myself get killed at night so I could skip right at the morning and keep progressing. Most of the time, the game design gets in your way, and even if it's by intent, it still is annoying. I can't remember exactly why, but the game dropped off my hands in 2022 after 10 hours. I was close of becoming one of the silent majority that got repelled by the game. I recently gave it another try, and this time it grabbed me. Played the game intensively over a week. Now don't get me wrong : even if this time, I kept playing, it doesn't change the fact that the gameplay is okay-ish at best. I don't know how it could have been improved though, as most (if not all) of the problems come from the game being a top down shooter. Yes, you don't see sh*t, yes that makes combat a pain, but being top down with big pixels is also what makes the atmosphere and terror work. Would it have been an FPS, it would have been a completely different game. [b]But still : melee combat and movement oscillates between not particularly fun (even if it's intentional) and infuriating, and that's what you're doing 80% of the time. That, and inventory management. OCD gang, you will spend too much time in the morning, believe me (the music lives rent free in my head but I don't mind, it's a banger, as every other music from the game).[/b] [h1]Conclusion : still one of the best horror experience out there, but not for everyone[/h1] [b]The game is still one of the best horror experience out there. Writing, atmosphere, visuals, it's mesmerizing and quite unique (although you can see the inspirations, but well, everyone has some). But bear in mind it's completely different from the mainstream horror games out there such as Amnesia, Silent Hill, Resident Evil, Dead Space or whatever.[/b] This is an indie top down "shooter" with a bit of ressource management, and heavy emphasis on atmosphere and cryptic story/lore. There is a chance the gameplay might feel like a chore to you, and I honestly can't blame you. But even if the gameplay loop isn't your cup of tea, at some point you get powerful enough and you can just focus on progressing the game. And as it keeps rewarding you with lore and story bits, surreal sh*t, weird locations and characters, all kind of stuff that tingles your curiosity and imagination, at no point the game becomes a slog apart from its repetitive gameplay. No sluggish part like the infamous "sewers level" every old school horror game had. You enjoy what makes Darkwood, Darkwood ? Well, rest assured, little piggy : it will feed you constantly until the end. [h1]Notes and advices for newcomers and the undecided[/h1] [b]If you are afraid the game could be too hard/unforgiving for you, here are my advices (without spoilers) so you can give the game a try :[/b] [b]- Play on normal difficulty.[/b] Permadeath (you're limited to 5 lives in hard, 1 in nightmare) can be a bit infuriating with that kind of gameplay, especially if you dislike it [b]- You can't softlock your game because of a bad start.[/b] If you want to start from scratch after a few days because you now get the game and would prefer a fresh start, you can, but it's not a game where you have to survive increasingly harder waves of enemies and a bad start can snowball into an unsalvageable mess. So, you can take as much time as you want. It took me 32 days to 100% complete the game and leave no stone unturned, which took me 30 hours (probably including a few hours of alt-tabbing the wiki). [b]- If you're like me and take the time to explore thoroughly and cautiously, one bit at a time, and have the "survival horror syndrome" (keep every ressources/ammo/health "just in case for the last boss"), you will be drowning in ressources.[/b] Almost literally. I finished the game with way too much of everything and 10k reputation with the trader. The beginning is very scarce and hard, but don't panic because you wasted something or feel like you'll run out of a ressource and have ruined your game. I played like this at the beginning, ALT+F4'ing the game when I was dying or made a stupid decision before it could auto-save. Considering how my late game turned out, it was (a bit) overkill. [b]Play like it's the end of the world and every nail matter, but don't overthink either : you will see the end of the game, even if you feel like you play terribly.[/b] [b]- You'll probably want to check the wiki for a lot of things. I suggest that you don't, as there are spoilers on pretty much every page.[/b] Even checking how much is worth an item, or the recipe to craft a gun, can give you too much info. Same for quests. Especially for quests. Keep playing and try to figure out by yourself, or message me if you feel like you're stuck. But I repeat, you can't screw your save, and you will see the end of the game. [b]- You can't see 100% of the game in one playthrough. So I'll say it one last time : don't overthink, don't check the wiki, you WILL miss some stuff but you CAN'T screw your game, and you WILL see the ending credits. The game is stressful enough, don't add up the FOMO. I did. I don't regret it as I love reading wiki pages, but you don't have to for a first playthrough.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
This game is truly amazing, and definitely worth it for 15 euros. If you like horror and atmosphere, BUY THIS GAME. Especially if it's on sale, since it's usually 3 euros then.
Who up darkening they wood?
Esse jogo é uma mãe irresponsável que joga o filho de 5 anos no meio do mato e deixa ele à mercê da própria sorte, então inicialmente você vai chorar bastante e achar que é o fim, mas com o passar dos dias in-game você tá rastejando por aí inocentemente e quando pensa que não: você agora é o filho de 5 anos de idade de alguém que por acaso tem uma pistola de uso único na mão e uma tábua de pregos na fralda que você vai acabar batizando e vai se tornar sua melhor companhia ao longo do tempo. Dito isso, obrigado mãe!
Hacia tiempo que no jugaba algún juego de terror que realmente diera miedo, en efecto es gaming.
Best indie horror game
Bizarro, escuro e... QUE ISSO O CHUPA C* ENTROU NA MINHA CASA?!?!?! Um baita jogo pra se jogar de noite, com as luzes apagadas e o fone no talo. A ambientação da um show em todos os aspectos, no começo tu se assusta até com o barulho da porta abrindo. Eu comecei a jogar sem saber muito do que se tratava, e me deparar com um jogo de exploração e coleta de recursos foi uma ótima surpresa. Eu demorei 13 dias pra chegar no segundo esconderijo e eu não sei nem explicar como, meu ritmo nele tava meio lento então decidi dar uma pausa pra jogar outras coisas, mas o pouco tempo de experiência que eu tive foi show de bola, recomendadíssimo.
This might be my new favorite game. Its the only game that I have played that has managed to genuinely creep me out without the use of jumpscares or anything. There is a vast lore from what i can tell and i cant wait to uncover it for myself. Truly a masterclass in horror game design.
Uma das maiores perolas dos jogos de terror, puta jogasso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 14 | 64% | $13.99 | |
| $2.9K | 18 | 89% | $5.99 | |
| — | 0 | — | — | |
| $8.3M | 9.3K | 84% | $49.99 | |
| $1.3M | 3.1K | 78% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 12.4K | 37% | $49.99 | |
| $11.4M | 18.6K | 91% | $29.99 |