
DARK is a unique stealth-action game with RPG elements in which you take on the role of the ultimate hunter: a vampire. Ambush your enemies from the shadows, roam the darkness and use powerful vampire skills to dispatch your opponents.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How do you even screw up a game about vampires? These devs achieved the unachievable. For one, half of your vampiric abilities are utterly useless, to the point that if you put your skill points into the wrong skill tree, later sections of the game become straight up impossible. This game completely ignores the whole concept of what a vampire is, because you´re weakerr than the humans. Getting spotted in this game 98% of the time means you´re completely screwed. The game also blatantly lies to you when it tells you that the ghoul enemies have poor eyesight, as I often got spotted by them when killing a guard, despite having unlocked the skill that tells you if anyone can see or hear you. And that´s not even mentioning the AIDS-vision, or excuse me, Vampire-vision, that distorts 80% of the screen, making its use tedious and painful for the eyes. And then there´s the fact that Geralt..............I mean Eric, is one of the most generic main characters in all of gaming. The most bearable parts of this game are the story and the soundtrack, although neither of which are something to write home about. To put it straight, this is quite possibly the worst stealth game I have ever played. Thankfully the devs forgot to remove the quicksave option on hard difficulty, because I cannot imagine chasing the hard playthrough achievement without it. I have the DLC as well, but I´m not touching it. The base game was punishment enough, and I really, REALLY doubt this is a Duke Nukem Forever-type situation where the base game is bad but the DLC is decent. I could get into the really bad sections of the base game, but why bother. So all I´m gonna do is advise you not to waste your time with this game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Russian**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficult but good. Loving the stealth. Have had no glitches in my first 3hrs of playing. However it is hard. You do die a lot but you learn and try again. I can see why some people wouldnt enjoy this because of the difficulty but it is a solid vampire stealth game and the story is gripping. Also the main characters voice actor is the game as the witcher so enjoy Geralt talking lol.
The dialogue in this is so bizarre. At one point they refer to a supposedly ancient vampire as having "lived for decades." I've lived for decades too, doesn't exactly make me dracula.
🖤 DARK: A Stylish, Yet Broken Gem. Why the Rerun Failed Me [b]Disclaimer: This is not a standard review. This is a confession from a player who fell in love with the game at first sight, but became disillusioned upon a second encounter.[/b] Let me be totally real with you: I first played [b]DARK[/b] a few years back, and yeah, it was kinda a "trial run." The game hooked me instantly. That gritty cel-shading, the noir vampire vibe—it made me feel like this slick, newly turned apex predator lurking in the shadows. I finished it happily, digging every "Shadow Leap" and stealth takedown. That’s why I figured, "Hey, I should give the devs (Realmforge Studios) some props," and I bought it on Steam. That’s when things went south, though... 💔 Why I Couldn't Get Into the Rerun (My Two Cents) I couldn't do it. Seriously, I tried to replay it, but I couldn't even make it halfway through the second time. Here's why, IMO, [b]DARK[/b] is one of those games that's way better in your memory than it is when you're actually playing it: 1. The "Wow Factor" Fades On your first playthrough, you’re mesmerized by the style. The game looks like an interactive comic book come to life. But once you know the plot, the janky mechanics really jump to the forefront. 2. Broken Stealth is the True Boss [b]DARK[/b] is a stealth-action game, but the stealth here is unresponsive and totally random. Enemies can straight-up spot you through walls or just suddenly "forget" you exist. The first time around, I let these bugs slide, calling it "charm." The second time? It was just pure frustration and annoyance. Hard pass. 3. The Illusion of Progression Sure, there's a skill tree, and the new vamp powers sound awesome. But TBH, the game [b]forces you down one single path[/b]: maximizing stealth. Try to engage in open combat? You'll get dusted instantly, which makes most of the combat skills feel completely useless. What a waste. 4. Repetitive Level Design Clubs, corporations, museums... The levels look cool, but they're super corridor-heavy and linear. The first time, you're focused on the story. The second time, you notice how quickly the "hallway-two rooms-hallway" structure gets old. Real fast. 🩸 So, What's Actually Good About It? Despite my shade, I can't say this is a bad game. It's got undeniable pros: [b]Visual Style (10/10):[/b] The cel-shading and the noir atmosphere of the vampire world are straight fire. For [i]Vampire: The Masquerade[/i] fans, this was a breath of fresh air. [b]Soundtrack:[/b] The music and overall sound design totally nail the gloomy, dark mood. [b]Concept:[/b] Playing as Eric Bane—the new vamp with amnesia trying to survive a secret clan war? The core idea is brilliant. ✅ The Verdict I [b]do recommend DARK[/b], but with a major caveat: [table] [tr] [th]✅ Cop it if:[/th] [th]❌ Skip it if:[/th] [/tr] [tr] [td]You're obsessed with vampire lore, want a game with a unique art style, and are willing to forgive some really (like, really) janky gameplay. Just keep your expectations low.[/td] [td]You’re looking for a polished, deep stealth-action game (think [i]Dishonored[/i] or [i]Splinter Cell[/i]). You'll be quickly let down by the mechanics and controls.[/td] [/tr] [/table] My final take: [b]DARK[/b] is a stylish, but straight-up broken, gem. It gave me an unforgettable first impression, which is why I bought it in the first place. But sadly, style alone ain't enough to carry a full second playthrough. [b]My Score:[/b] 5.5/10 (7/10 for the style, 4/10 for the gameplay).
Listen I played this game for a half an hour before being completely fed up. It is clearly a Splintercell Conviction rip off. Some of the sneaking animations and cover idle animations are literally the same. The character is even just "Sam Fisher but with a hood and a vampire". I know what you're thinking. That sounds ♥♥♥♥♥♥ lit right? No it isn't. It is impressively flawed and difficult to play. And I don't mean difficult like Dark Souls or something. I just doesn't feel good to control from the very first moment and the tutorial to gameplay doesn't help. This takes what Splintercell Conviction, and Aragami does, and ♥♥♥♥♥♥♥ suuuuuucks at it. I wanted to like it so bad. I'm a former emo goth guy who grew up reading the original Crow comics so this was like, right on that vibe. Right now my game time says 42 minutes and I'm siting here debating whether I just lower my expectations to see what it does, or just go play Splintercell or Aragami. Seriously look at that cover animation and compare it to Sam Fisher. They ripped it straight out, even the cover hopping system. But instead of sneaking or diving to the next cover you just "popoom" in a shadow skip that is obviously there to just cut the clearly stolen animation and mechanic. My dissapoint is immeasurable and my day is ruined.
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Dark was already an outdated game when it launched back in 2013, yet it always had something strangely fascinating to me. Maybe it’s my love for pure stealth clouding my judgment a bit, but in the end I genuinely feel like recommending it. There’s no real combat system: if you get spotted you can maybe pull off a stealth takedown, but 99% of the time you’ll want to reload your previous save. Hiding bodies is essential as well. The story isn’t anything remarkable: you play as a vampire trying to find the one who turned you before losing your soul and becoming a ghoul, basically the plot of a supernatural TV episode. Everything feels stiff, and enemies aren’t exactly smart. Even the length is on the short side. In conclusion, for players who enjoy pure stealth where getting caught is heavily punished - much like in Hitman where you can shoot or cover - I do recommend it. The level design challenges are solid. For everyone else, it’s a massive NO.
Игра интересная, но немного однообразная В целом рекомендую Если нравится нуар, то вообще классно
Dark — игра с запутанным управлением и крайне плохой графикой. Диалоги главных персонажей скучные и неинтересные, что делает прохождение утомительным. Оценка: 3/10 (РУС)
Приятная, хоть короткая со старыми анимациями, сетинг и атмосфера "Vampire: The Masquerade"
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Where this game's players are, estimated from review languages.
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