
Dark Sheep is a block-pushing puzzle game with horror elements, and a love letter to the Commodore 64. Classic Sokoban, new twists. Throughout the game, you'll be accompanied by a soundtrack created with genuine 1989 technology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun take on sokoban.
Yet another puzzle game by Daisy Games! And as expected, also a really nice one. Dark sheep really feels like a purist retro game. Pixel-art with flat colors, really minimalistic, like EGA or 16 color palette. Even transparency (shadows) is made of a black pixel grid! Like back in the days when computers couldn't compute colors with alpha. I really feel like in the 80ies! The puzzles are really well done and challenging enough to get caught by the gameplay. I had a lot of fun trying to find a way to put the sheep in the cages. If you like puristic retro games and challenging puzzles, then you definitely should give it a shot!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little blockpusher puzzle game involving sheep, satanism, and occasionally taking an ax to an innocent man who was just trying to protect his sheep.
It starts off fairly straight forward, but each chapter introduces an interesting twist on the mechanics. I especially enjoyed the final chapter. Even though I usually prefer games with high graphical fidelity, there is something about this Comodore look with CRT effects and chiptune music which really undercuts the ominous aesthetics of the game. The story sections interwoven inbetween every couple of stages are a nice reward for clearing the levels.
Awesome puzzle game with a cool aesthetic when it comes to graphics.
After beating every level with the best move count as an extra challenge, I recommend the game for fans of Puzzle games, Dark and ambiguous stories and Old computer aesthetics. Starting as a simple puzzle game, the gameplay keeps getting some twists every few levels, which will change the way you think and play. The one thing I know after playing for almost 6 hours is that I wished there were more. The story is nicely done, and surprisingly, you engage in it during the game. Will you get your moneys worth? Absolutely, I will give extra points for the developer supporting the game after launch, and caring about player feedback.
Hardcore
I like the Commodore 64 look. I don't like the music (sounds too random), but that can be turned off. The sound effects are fine. Gameplay is what I was lead to believe it'd be from the preview, which is good. There seems to be a glitch with the controls where sometimes a keystroke will get ignored, which can lead to making bogus moves. (Linux version, if that matters.) This isn't a game-breaker since you can undo moves without penalty, but it's still irritating.
How come are there this little number of people that played this game? It is a definite recommendation for anyone searching for something out of bounds, a game that combines basic play elements along with unexpectedly alien setups with it. The basic disturbing and funny quality emerges from this contrasting features that game provides. A deviant flavor indeed.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url]. A sokoban where the path that you push things matters at least as much as where they end up. You start off with sheep that must eat all the grass, never passing over a patch more than once. And by the end game you also have devils that must eat the fattened sheep. While it doesn’t feel like the most fresh design ever it definitely doesn’t feel like a generic and low-effort Sokoban clone either. While I enjoyed my time in this game to be sure, I also found it to be extremely uneven, with several notable flaws that brought the score down to 7/10. Depending on your tolerance for these issues, you may feel like even that is too kind. The puzzles are very casual at first. I doubt I needed more than one try to pass any of the first 15 levels, or even a single undo. And for the next 15 levels the unlimited undo was enough to allow me to charge in without too much planning and easily fix the occasional mistake that I made in the process. All of this built up to five surprisingly challenging end levels that were quite satisfying but also a huge leap of difficulty over what came before. I will say, however, even on the very easy levels I did have to think, it’s just that it was fairly easy to avoid painting yourself into an unwinnable corner. If you like your puzzle games with a constant heavy dose of brain hurt this is definitely not for you. The other thing to note is that many of the puzzles allow multiple solutions, which I actually think gives the player a greater sense of agency, but I understand that’s divisive. The only game aspect that is unambiguously bad is the soundtrack. It attempts to offer genuine C64 chiptunes, but that’s a hard genre to master and whoever did the music definitely failed. There’s about four different songs that play as background music in the levels and only one is decent, and at least two are literally painful to listen to. Arguably the graphics are also a fail, but here it probably comes down more to taste. I love a good retro pixel art tile set, but these rarely achieve that. At best they do the job and at worst they are both ugly and rather hard to interpret, such as the conventions for which color grass a particular sheep is allowed to consume. Finally, the store page gives a sense that this game has a story, plot line, and heavy theme, something that many Sokoban clones do not. Well what it does have is pretty thin, not that much more than a traditional Sokoban. That said, what there is adds a little bit of extra enjoyment. However, I feel that the store page portrays it as having much more than it does. It does feel a little weird to be harsh on a Sokoban for not having much story since 99% have none. So I am inclined to give them a pass on this. But if it’s important to you, know that there’s not much here.
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Players by region
Where this game's players are, estimated from review languages.
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