
DUSK '82 is a simple but addictive action-puzzler demake of the cult shooter DUSK, inspired by classics like Chip's Challenge and Sokoban.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do i have to play dusks 1 through 81 fi
Dusk '82 blindsided me. I mean that in the best way possible. I went in blind with no expectations and I came out of it with a newfound appreciation for creator toolsets. The game itself is pretty fun. The basic levels have good puzzles and unique challenges. There were some levels that I really got into and others that I really didn't. That's fine though because these levels sort of taught me what was possible with the game. Almost like the campaign was the tutorial. If you play just for the levels, you'll have a good time, but if you play for the whole package, oh boy you're in for a treat. Dusk '82 comes packed in with workshop support and a level editor. It's a bit rough around the edges, but with some adjusting is surprisingly intuitive. There's a lot you can do and I've already seen some remarkable creations from other players. There's even an achievement for uploading your own level, which is pretty based imo. I love encouraging people to try out game dev/design and this is one of the best possible ways to do it. Feed them a game and then give them all the tools to make their own version of it. I 100% recommend this one. If not to fans of David Szymanski, then to fans of games with creative workshops. Puzzle building has never been so cool. (The music also slaps)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A shorter fun retro style lead up to Dusk. I enjoyed the puzzle mechanics and the sound design along with the surprisingly well done level design, especially the final fight with Big John. Worth the few bucks it is.
i just beat the game did not realize it was this short altho i got it years ago nothing bad to say about it really
Увлекательный сокобан во вселенной DUSK. Несложный по меркам жанра, залипательный, и способен подарить приятные эмоции во многом тем, кто пробегал оригинальный DUSK ранее - видеть его с такого ракурса необычно и забавно. И звучит игра буквально теми же кайфовыми треками, только в демейке. В игре 30 уровней, присутствует редактор и мастерская, что большой плюс. Однозначно рекомендую любителям пошевелить извилинами, а если любите ещё и пострелять, то рекомендую сперва погонять в DUSK.
David Szymanski's Dusk '82 is a cute little puzzler with some ingenious little nuggets of game design, all for the price of a coffee. Shockingly, Szymanski has managed to transfer much of Dusk's core mechanics into a puzzle game context in a way that feels effortless. Circle-strafing, dodging bullets, and blowing ♥♥♥♥ up shockingly captures the feeling of Dusk while still offering a novel experience. It's not particularly long (I beat the game in one session) and won't hit your game of the year qualifications, but the charming low-fi graphics and Andrew Hulshult's pulsating 8-bit remixes add to the atmosphere. There's also a shockingly large modding community, so if you enjoy your time with it, there's always more to come.
Fun little side game, but has some really janky and infuriating enemy AI that makes certain levels feel completely luck based at times (especially those last few stages, yuck). [Would only recommend this to die-hard fans of the main game]
Incroyable le gameplay et les graphismes de l'Atari 2600 sont juste incroyable les musiques sont vraiment excellentes un bon 10/10
The idea of adding enemies to a sokoban kind of game is neat in concept, but unfortunately the fact that you have no real way of predicting their movements kind of kills any chance of it being a good puzzle game. Unless you consider RNG to be a good puzzle. The levels that don't rely as heavily on enemies are okay, the soundtrack is neat. Kind of ♥♥♥♥ overall.
5,49 eurót elkérni egy "promo" játékért. Jobbesetben is ingyenes játéknak elmenne, de bevallom fizettem érte 0.5 centet egy kulcsos oldalon. És azt is sajnálom rá.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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