
There is a legend about an ancient pyramid, great treasure and mighty emperor who was damned by the gods. Play as an archeologist studying the pyramid. The earthquake during the expedition blocked the entry. Try to find the exit... or search for the treasure of the Pharaoh? It's up to you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
There is a legend about an ancient pyramid, great treasure and mighty emperor who was damned by the gods. Play as an archeologist studying the pyramid. The earthquake during the expedition blocked the entry. Try to find the exit... or search for the treasure of the Pharaoh?
It's up to you!
Features:
The damned horde tracking you all the time
Atmospheric sound design
Unique locations
Simple gameplay
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍👍👍
игра имба, наиграл 2 часа потому что перепроходил 5 раз, красивая графика и увлекательный сюжет, та шучу я да, дерьмо игра
Played this game at least 90 minutes but says 16, game crashed 1000000 times and there is no way to fix it and you always get killed by monster that is no way near you. UNPLAYABLE TRA*H
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
постоянно вылетает, постоянно умираю
Für 1€ will ich eigentlich gar nicht streng sein, aber das hier kann man nicht anders bewerten. 6 Mal ist das Game schon nach dem Intro abgestürzt. Dann konnte ich 2 Schlüssel sammeln und als ich eine Treppe runter wollte ist es wieder abgestürzt. Alles was ich vom Spiel gesehen hatte, sah auch mega schlecht aus. Lasst es mal lieber bleiben.
救济性好评,不推荐。chinese and Ach plz. 请出中文和成就。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Dark Egypt, developed and published by GDNomaD, is an indie first-person adventure that aims to capture the tension of being trapped deep within an ancient, hostile pyramid. The premise is immediately compelling: an archaeologist finds themselves sealed inside a sprawling tomb filled with traps, hidden passages, and lingering supernatural threats. It’s the kind of setup that naturally lends itself to claustrophobic horror and environmental storytelling, and at its best, the game does manage to evoke that sense of isolation and danger. The experience is built primarily around exploration and survival. Players navigate narrow corridors, solve simple environmental puzzles, and attempt to avoid hazards that can quickly end a run. Rather than relying on combat, the game emphasizes movement and awareness, asking players to react to traps, memorize safe routes, and adapt to unexpected threats. This creates a constant underlying tension, especially in sections where the environment itself becomes the primary danger. However, the design often leans heavily on trial-and-error, with many obstacles requiring repeated attempts to fully understand. While this can make progress feel earned, it also risks becoming frustrating when failure feels more like guesswork than the result of player error. The atmosphere is one of the game’s more effective elements. The pyramid setting, with its dim lighting, tight spaces, and ominous silence, helps create a sense of unease that persists throughout much of the experience. Ambient sound plays a significant role, using subtle cues to suggest movement or danger beyond the player’s immediate view. There are moments where the game successfully builds tension through anticipation alone, making even simple navigation feel risky. However, this atmosphere is inconsistent, as it is occasionally disrupted by repetitive environments and a lack of visual variety. Mechanically, the game is quite simple, and this simplicity can be both a strength and a weakness. On one hand, it makes the game easy to understand and allows players to focus on survival rather than complex systems. On the other, it limits the depth of interaction, as there are few mechanics that evolve or expand over time. The result is a gameplay loop that can start to feel repetitive, especially as similar challenges are encountered repeatedly without significant variation. One of the more problematic aspects of Dark Egypt is how it handles difficulty and progression. The game often provides little guidance, leaving players to figure out solutions through repeated failure rather than clear feedback. This can create a steep and sometimes discouraging learning curve, where progress is slowed by unclear objectives or unpredictable hazards. Instead of building tension through deliberate design, the game sometimes relies on sudden or unavoidable events, which can break immersion and make the experience feel uneven. Technical issues further complicate matters. Stability problems, long loading times, and general lack of polish can interrupt gameplay at critical moments, amplifying frustration in a game that already demands patience. These issues make it harder to stay engaged, as players may find themselves dealing with the game’s shortcomings as often as its intended challenges. Visually, the game presents a mixed picture. While the Egyptian theme is recognizable and occasionally effective, the environments often feel repetitive and lacking in detail. Some areas manage to capture the atmosphere of an ancient tomb, but others appear sparse or overly similar to one another. This inconsistency affects immersion, as the sense of discovery is diminished when new areas don’t feel meaningfully different from previous ones. The narrative is minimal and largely serves as a backdrop rather than a driving force. While the concept of ancient curses and hidden secrets is present, it is not explored in depth, leaving the story feeling underdeveloped. Players looking for a strong narrative thread may find little to hold onto, as the game focuses more on moment-to-moment survival than on storytelling. In the end, Dark Egypt is a game that shows flashes of potential but struggles to deliver a cohesive experience. Its setting and core idea are strong, and there are moments where its atmosphere and tension come together effectively. However, inconsistent design, technical issues, and a lack of depth prevent it from fully realizing that potential. It’s a title that may appeal to players who enjoy rough, experimental indie projects and don’t mind a fair amount of frustration, but for most, it will likely feel more like an unfinished concept than a polished game. Rating: 4/10
Dark Egypt é a definição viva de DESGRAÇA DIGITAL, um esgoto a céu aberto em forma de jogo, uma aberração mal parida, um cúmulo de merda empilhada com descaso, porque NADA ali presta, é tudo feio pra caralho, mal feito pra caralho, burro pra caralho, parece que o desenvolvedor tinha ÓDIO do próprio projeto e resolveu descontar no jogador; o mapa parece vomitado no editor, a iluminação é uma agressão ocular, a ambientação é inexistente, a gameplay é travada, nojenta, podre, você aperta um botão e o jogo responde quando quer, se quiser, e olhe lá, é tudo lento, confuso e frustrante de propósito, como se o jogo estivesse rindo da sua cara enquanto te faz perder tempo de vida que você nunca vai recuperar; jogar Dark Egypt não é jogar, é se humilhar, é aceitar apanhar calado, é escolher sofrer, é tipo pagar pra tomar tapa na cara, e sinceramente eu preferia ser caçado pelo governo, procurado pela Interpol, vivendo escondido no mato, comendo inseto e bebendo água suja, do que abrir essa porra de novo, porque pelo menos fugindo eu teria adrenalina, história pra contar e alguma dignidade, coisa que Dark Egypt arranca de você sem piedade; esse jogo não tem alma, não tem capricho, não tem cérebro, não tem coração, é um fracasso total, um lixo monumental, um insulto à indústria, um crime contra o entretenimento, e quem fez isso devia ser proibido de abrir o Unity de novo, porque isso não é só ruim, é vergonhoso, é patético, é ridículo, é o tipo de jogo que faz você questionar se a humanidade realmente merece ter acesso à tecnologia.
Вылетает ♥♥♥♥♥
очень плохой опыт прохождения данной игры. часто вылетает и я даже первую миссию пройти не мог !!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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