
Step into the world of Terrazael and lead soon-to-be legendary heroes in a quest to restore a land fractured by broken oaths, reckless wars, and untamed magic. Fight back in turn-based battles, manage character relationships, collect dangerous artifacts, and hopefully restore the world...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 22 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Terrazael. A world torn apart by oathbreakers, warmongers, and wielders of forbidden arcane secrets.
A world on its last strand of hope brought to its knees by a Calamity centuries ago that tore down its mighty civilizations. Petty kings rule in place of grand emperors of old that wage fruitless, ill-advised wars picking over ancient ruins like glorified scavengers.
Lead a team of four students in the Brookstead Military Academy, who are shut down on the mysterious orders of King Varic. The ruler of the Kingdom of Delia is preparing to break a millennium-old treaty and Brookstead students make for fine cannon fodder... However, these four soldiers are destined for more than just acting as unwilling meat for another grinder.
They may not know it yet, but they will make their mark on history.

Lead soldiers into the fray across a world torn apart by endless war and magical cataclysms.
Fight through hand-crafted, turn-based combat scenarios spread out across 28 chapters, as rookies become veterans.
Test your tactical mettle. Maneuver, attack, break through, and - maybe - turn the tide of the war.
Engineer the rise of legends, from a pile of raw conscripts to a band of mythical heroes.

Carefully nurture your squad to ensure survival through long bouts to make a difference in a seemingly hopeless world.
Assemble the squad from 30 playable characters, with their own background, personality, and motivations, then train them and pick from 54 distinct classes, with their own iconic attacks and skills.
Outfit each team with hundreds of weapons and spells, from simple blades and missiles to ancient, eldritch artifacts that produce world-ending magic.
Defeat doesn’t mean permadeath, but there is a price to pay: Every time a warrior falls, it means a grave wound, a stat penalty, and weakening your squad.
Hope is a rare commodity in a world ruined by Calamity, good thing these heroes are filled to the brim.
Defy the fates and make a difference as the head of this unlikely band of heroes.
Watch characters bond together on the battlefield and their relationships evolve through 400 individual conversations.
Remember: Any hero can make a difference - if they live long enough.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good, pretty jank at times, worth trying if you're into old fe
Fun game! It really scratches the fire emblem itch. I think it got away from itself a little when they were constructing the advantages/ disadvantages hierarchies. Instead of fire emblem rock-psper-scissors style trios between weapons and magics, they incorporated armor, which is a good idea, but I never got the hang of what units have which armor, or even what each armor type is vulnerable to. Its also a little clunky with the way you interact with the units, at least compared to gameboy. That's more of a preference thing though. I'm new to PC gaming so it may just not be intuitive for me yet. Theres also some small bugs throughout. Sometimes units get stuck and won't move. Also it crashed on me one time. If youre looking for a super polished experience, then this probably isn't a top tier choice. I've really enjoyed it overall however.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| — |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And here we have the first Fire Emblem game I've ever played. I mean, Dark Deity, a game I enjoyed to play through. The story is pretty acceptable for what I assume is their first game ever made. You get an idea what's going on, more things will happen, chaining into new discoveries and events. One shouldn't expect it to be of JRPG levels or compare it to the bigger names but it was fine to understand what's going on, and working onward with that. It pretty much goes from A to B for locations, not going too deep into what each place and area is about, but it's something you can work with. Each character's unique and brings something new to the growing group, a few of them not getting much of screen time or could be considered a nothingburger, but you can still get some more information about them regardless. The bond system helps with getting some more knowledge about the characters and interacting with each other, often being more casual chatting while it also offers a bit of background story about the character, and partially goes into story-related bits as well. It was fine for how it was done. The artworks and pixel graphics are pretty nicely made and look good, especially the artworks of each character's pretty. For their sprites, it's done in a way like you have each class have the same body, and then each of the character's heads is added to those to differ between them. While a bit boring, I can forgive it for what I assume was their first try in making a game. The music fits pretty well into a fantasy setting, giving it some nice atmosphere boosts and never felt annoying or bothersome to me. The game has voice acting but not for the entirety of it. You'll hear each of them saying their quotes when dealing a crit, leveling up, and having either noises or short sentences within dialogues. To me, that was a nice and added touch to the game which is more effort put into it than I could name some AAA studios put into their games ever. Highly appreciated and enjoyed by me to hear each character having a voice. There's no tutorial but you can read about those in the menu so if there's something you may not understand, you can simply read about it and aren't forced into X tutorial maps or similar things which would've bothered some people for sure. Each character has options for class advancements, allowing you to decide on those as free as you can think about. And given you have a huge roster of characters, you can freely make your teams to your heart's content, no restrictions or anything being thrown into your path. Each character has four weapons, for raw damage, higher critical chances, higher accuracy, and a mix of all three in one. So depending on enemy, you can see the numbers and decide how to approach those and what to focus on. Personally, found the raw damage the least appealing option, focusing the most on enhancing accuracy weapons for highest chances to hit enemies. Map objectives are on the rather standard levels of beating a boss, getting to point A, and so on. Nothing with depth but acceptable. The game has pretty much one stronger flaw, and that comes from the tech department, battles often being a bit wonky at times. Not always but there were maps where my controller only worked partially, needing to use the mouse for a moment to be able to get full control of the controller movement again. It can happen that you or enemies end up in position bugs, standing on a tile they shouldn't be on, or even on the same tile, not getting into a bad situation but made things a bit more difficult than needed. On one map, I can't be sure if it was intended or not but one can be on tiles outside the map objective ones to reach, getting attacked from those, unsure if it was supposed to be like that or if these tiles shouldn't be possible to move on. In two cases, I think voices were swapped in bond dialogues, the talking character being voiced by the other character instead. I honestly don't know if there are class advantages over others, feeling that a few classes also felt a bit weak against almost everything. I had a caster who could handle almost everything while my other caster only tickled enemies a bit, my hybrid healer/caster doing a better job in dealing damage. Not impossible to get through the game but some classes felt like a much better choice over other options. My tanks were pretty unbeatable in the endgame, sending them out alone to tank four or more enemies without a problem which felt a little bit too good to be true. Not a big gripe with it but the enemy variety majorly consists of the standard classes you can become yourself, rarely throwing someone unique in like for bosses etc. And not all bosses got their unique battle sprite and just looked like a common enemy in the battle animations. I've never played any Fire Emblem game yet so I can't really compare those to Dark Deity, but despite the tech and probably minor balance issues, I had a lot of fun with the game. Expecting an indie game to be on par with a series which exists for decades is something people should consider to be an insane comparison, the game being fine for what it is and being created by a smaller studio, and if you can forgive the tech issues, you'll have some hours of an enjoyable trip through a new series. I'll highly consider to get the sequel when mood for an SRPG strikes again so in short, I liked Dark Deity.
Other than the pure nostagia from fire emblem games. I love the gameplay. Can be improved by adjusting convenience of viewing stuff and moving stuff around like in the fire emblem games and real time view of stats upon transferring items to equip "emblems". I JUST HATE HOW IT IS VERY BUGGY AND CRASHES: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object obj_view_units: draw_text_ext_transformed argument 3 incorrect type (undefined) expecting a String (YYGS) at gml_Object_obj_view_units_Draw_64 ############################################################################################ gml_Object_obj_view_units_Draw_64 (line -1)
太辣鸡了翻译,一点都看不懂剧情
Deben arreglar los bug algunas partidas son largas y se traban a veces a la mitad, aburre comenzar de nuevo -_-
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.8K | 89% | $24.99 | |
| $170.8K | 345 | 86% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.2M | 14.9K | 94% | $19.99 | |
| $272K | 701 | 93% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 968 | 59% | $49.99 | |
| $1.8M | 2.8K | 88% | $14.39 | |
| $1.8M | 1.2K | 82% | $59.99 | |
| $1.8M | 5.2K | 87% | $16.99 | |
| $1.8M | 1.9K | 82% | $49.99 | |
| $1.8M | 586 | 90% | $79.99 |