
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CN #37, worst CA #66 · 3 markets collected
About




Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 1837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 新手历程 [/h1] [h3] 门槛为何高 [/h3] [b] 1. 难做的引导 [/b] 暂且不谈游戏内还没有新手引导,社区的教学也因为游戏机制的时常改变而难以深入核心。 [b] 何为核心? [/b] 玩之前你能想到躲避敌方游侠的箭,需要你下蹲+视角朝地上180°回旋? 这种匪夷所思的操作本就打破了传统第一人称游戏的,甚至大部分以fps为基础的玩家,操作习惯视角中心正对敌人。不过,铁锤已经把太多”机制“,诸如连跳,跳切,背包栏秒切武器护甲,等一系列邪道焚诀全移除了,对于教程来说,也是教不教都难办,毕竟人家还是抢先体验版本,机制都经常改变,更别说半壁江山的配装,更是每个赛季都在变化,教程的时效性太过受限,更别提玩家人数比起容易做教程的游戏还少。 [b] 2. 隐性的操作维度 [/b] 事实上,这游戏的战斗,对于新手来说,好似两个持械呆瓜大吼一声,走上去猛按左键对砍,生死听天由命,但这老ass有好装备,所以没打过。这b游戏是tm第一人称自走棋?无聊! 但游戏的单人solo战斗核心,在于[b] 视角控制,距离博弈,观察对手招式 [/b]。 [b] 关于拉扯 [/b] 出招变化是空挥第一刀,用第二刀的长距离来对敌,或者骗敌人出刀,利用敌人少一段的连 段直接all in? [b] 关于闪避 [/b] 蹲下时,你的上身是笔直的蹲军姿,只有当你操作视角看向地面,才算是蹲下埋头,所以你 得在视角下移,完全看不到敌人前,知道对手的出刀方向(左上到右下? 横砍?) 并躲入攻击死角,而不是我 一个shift直接大拉。 [b] 关于格挡 [/b] 需要你用刀刃架住对手武器击打轨迹,双方武器碰撞,而不是按住右键,体力条没空血不 掉。 [b] 关于距离 [/b] 以防你放弃博弈,直接贴脸对砍,武器刀把和刀尖命中伤害是不同的,也就是近距离的距离 把控直接转为伤害加成。 [b] 3. 绝对不平滑的变强曲线 [/b] 好了,基础战斗知识了解了,接下来你要面对的是: 喜欢直架?看我蹲下砍你腿 喜欢格挡?看我甩戳麦克雷 喜欢目押?看我拖刀居合斩 出刀的任何时候,刀命中敌人,就算攻击成功,所以出刀的瞬间侧对敌人,才抬手的攻击就能立刻碰撞到;即使戳击是突刺一个点,我突刺时甩一下视角,指针所在,皆是刀刃;加上攻击时可跳跃和蹲下,高手说这个观察对手习惯的博弈,新手说这是猜拳。[i] 荣耀战魂,骑士精神退出直播间 [/i] 你以为的进阶,是aimlab 6万->10万的线性成长? 其实是你心态,操作的一朝顿悟。 [b] 4. 左右脑互博的怪物 [/b] 作为占据新手时间90%的怪物,菜月昴来了都得哭的地牢,刺激的魂系战斗,在老手眼中,是日常打卡,pvp中,要么打之前一刀给踢死,要么需要时常贴一下怪物,或者隔几秒用头扫个地,打下卡。 大多数情况下,怪物都没有存在感(最尊重小怪的职业是游龙术) 背下小怪招式,这是绝对的熟练度门槛,但跨过后,就没后续了。跨不过?跨不过打差评卸载啊!(玩笑) 现在纯pve模式轮椅辅助,加上搜到的东西写轮眼一样即插即用,而不是只能换钱,所以体验感还是比跑刀好多了。 [b] 5. 占比80%的意识 [/b] 没错,过了pve门槛,熟练了近战对敌要点,那剩下的8个远程职业怎么办呢? 要享受游戏核心乐趣,也就是3人小队战斗,你还需要接触游戏中基础之上的职业,了解每个职业能做到的事。 横向对比moba游戏,一个职业要比一个英雄深太多了,流派和构筑所包含的玩法,也不是通过职业本身就能判断定位的,何况信息的获取不靠peek,不靠tab, 靠第一人称视角的观察,观察装备,武器,法术。从而为己方小队制定战术打法。没错,没有训练场的你,千辛万苦的迈过新手门槛,就会迎来剩下80%的,作为信息捕捉分析处理的门槛。 [h3] 为何小众 [/h3] 电脑里有一款鼠标指针移到人头上就能赢的游戏! 至始至终,dad都追随着它的核心游戏概念,冒险者小队的黑暗地牢探索。正如之前的介绍,选择第一人称这种代入感最强的视角,它也无愧代入感,[b] 面对陌生的小队,观察陌生冒险者的装备,武器,职业,余光扫过地牢环境,大片的黑暗中,是否还藏着第三队?汗液低落头盔,却计上心头。 [/b] 适应了大幅摆动的躲避,时刻观察战场的局势,作为老兵的你,是否会梦到牧师小姐中刀前最后的治疗?战士盔甲带着温度时,义无反顾的冲锋,而你空掉火球术时,那狼狈的逃窜。 新手是否会疑惑,为什么战士没有旋风斩,冲撞? 游侠没有浮空连击?中世纪职业者不是这样的,应该是我盗贼多端位移,却被法师冰霜控全场,还好我瞬狱影杀阵躲掉了阳炎射线,怎么这垃圾游戏,冲刺键都没有,大伙儿都是乌龟走路,敬老院打架,我缺的剑气这块儿谁给我补啊? 没错,这就是dad的选择,或许不高明,不快餐,但绝对融洽的游戏玩法,易于平衡而深度广度兼具的战斗体验,因可以参考dnd而极佳的可拓展性,保证了游戏玩法和发展的下限。 而代价就是,dnd的小众和偏冷兵器格斗的慢节奏玩法,对于大部分只想把鼠标指针移到敌人头上获胜的传统搜打撤玩家,确实难以兼容。加上前面提到的门槛问题,足以劝退大部分被题材吸引的玩家。 [h3] 走入黑暗 [/h3] 很抱歉,我不是高手,也难有小队。我难以提及除开近战单排玩法之外,游戏的核心,小队战斗,游侠,法术,等太多东西,会在你变成近战高手的途中,给你毁灭性的打击。即使在近战中,你身上熠熠生辉的铠甲,也需避开牧师,拐法,一刀术等太多职业玩法的锋芒,你终有一天会熟悉职业技能,学会团站布阵,群敌环绕之侧拿下冰霜飞龙的击杀,手中剑刃雷光闪烁,你会发现,并非神器曰命名,而是命你之名,授之以辉。 你看,要享受游戏,需要走过那么长的路,而且,路越来越黑暗。 你看,即使成为半神,刀身浴血,也会有封刀蒙尘,甚至随着游戏的终结,随着地牢坠入阿弗纳斯 你看,曾经功成名就,金榜题名,也会为了日子而解散小队,午夜梦回,酒馆的夜浇灌着你白日种下的云 你还愿意走入黑暗吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Originally had fun with it, but now with the advent of AI being used for its development any goodwill i had evaporated.
Don't even waste your time. They hand out false bans, Communication is nonexistent, They'll throw away years of your progress without telling you why. My steam account was hacked and the individual used cheats and I received a ban. After collaborating with Steam and presenting evidence of my compromised account, i was told that i was a cheater as deemed by their internal metrics (which they refuse to share) and my account remains banned. As much as I love this Game I can't let this slide. i have over 2,000 hours on this game, I've played since the first playtest, and all of my progress is gone, all of my achievements, cosmetics, etc, much of which you can't even buy. Everything was taken from me with no communication with an actual person, just automated messages. This kind of behavior is unacceptable and I'm spreading the word that this is not a company that people should do business with.
After playing it a lot. Free and paid. I can say I couldn't recommend playing the game now. As simple as it is, this is overly unbalanced. Lobby is full of the same class (Barb 80% of the time and wizard 15%). Why? Because they continue again and again to up barbarian classes for no reason. This class can do everything except magic and it's the best in all things, damage check, armor check, hp check, mobility check, range? Check defensive option? Check, distance damage with throwable dealing damage? Check debuff speed on enemy buff speed on you? Check Grapple to close distance? check. breaking door and other object in one hit ? check. You got it by now, right? Then they decided to nerf the rogue because the same barbarian's players couldn't handle being landmined by a rogue. Because it was their only counter. Risky, but it can be killed by dealing with a large amount of damage in a short amount of time, and only a rogue could do that. Now they make rogue unplayable by nerfing it and barb's players are happy. They listen to the HR barbarian who complains, but they only represent like what 10 or 15% of the player base? Most players are free to play. Even more play only squire of PvE. Few play normal PvEvP even fewer play HR and EVEN fewer play in the same maps. So yeah basically they listen to the least percentage of players who complain instead of the majority one. I don't understand this dev anymore; their decisions are worseand worse. They shorten seasons to make more money on the seasonal pass. Also you loose EVERYTHING after each season so if you are a casual gamer DO NOT PLAY. Because everything you will farm will get DELETED after 3 months of games. They ALSO restrict maps for new players by adding gear restrictions. They peak 10k active players the first week of all seasons and after 2 weeks everyone is gone because this is still unsatisfying to play any other thing than barbarian or fighter class due to how broken they are.
⭐⭐⭐⭐⭐ 10/10 – The only game where success feels stolen and failure is hilarious. Dark and Darker isn't a dungeon crawler. It's an emotional support group disguised as medieval fantasy. You load in thinking you're the main character. Five minutes later you're hiding behind a barrel because you heard footsteps and suddenly your entire bloodline is in danger. Every chest is a gamble. Every door is suspicious. Every skeleton is somehow an Olympic fencer. Every player you meet has either nothing... or enough gear to bankrupt a kingdom. The PvP is ruthless. The PvE wants you dead. Your teammates accidentally close doors in your face while screaming, "RUN!" and somehow those become your favorite gaming memories. Then there's the extraction. Nothing compares to finally finding incredible loot, hearing distant footsteps, and realizing you've never cared so much about opening a blue portal in your life. Your heart rate becomes a boss mechanic. You will lose everything. You will blame the game. You will swear you're done forever. Then someone says, "One more run?" And suddenly it's 3:00 AM. This game doesn't hand out victories—it makes you earn stories you'll be laughing about for weeks. Every successful escape feels legendary because every failed run reminds you how brutal the dungeon really is. If you enjoy high-risk, high-reward gameplay, unforgettable clutch moments, and the kind of chaos that turns friends into comedians and traitors in the same match, Dark and Darker is an absolute masterpiece. Now if you'll excuse me, I need to go lose my best gear to a goblin with perfect aim.
Poorly executed, clunky, boring.
Kill yourself
Трудная судьба у игры. Цена чрезмерно высокая. Установи разработчик цену рублей в 500, захлебнулся бы успехом. А, да, трек в таверне обалденный, спасибо авторам.
es muy divertido
Dark and Darker处于中世纪黑暗搜打撤的龙头地位,几乎垄断一家市场,目前未有能与之一战的竞品——可能曾经有过。 我已经说完了优点,即它是这样一个特定题材的游戏(中世纪黑暗搜打撤)。 这是一个极度吃受众的游戏,如果你对其题材风格毫无兴趣,只是本着好友的推荐来游玩,你将浪费掉几个小时的时间。以下是一些参考: 1.新手引导为零,前期支撑的你的只是一腔热血和碍于朋友情面的煎熬。 1-1.你作为1级新玩家必须直面1000级骨灰玩家,而且中途加入让你避无可避。 2.外挂和非法组队横行, 而且几无克制,官方无所作为。 2-1.封号判定莫名奇妙,颇有杀鸡儆猴的嫌疑,很多玩家被误封且毫无补偿。 2-2.疑似不同地区的玩家受到的对待也不尽相同,这点甚至没多少人觉得有问题。 3.场外交易横行,圈子文化浓厚,小团体侵蚀环境,你最好不要加入任何社群。 4.更新质量不断走低,worse and worse。 4-1.职业设计天平的轻重差异过大,如在天赋、技能上。 4-2.武器与装备使用重合度极高,使用率整体走低,有些装备和武器你一辈子也不会玩——太垃圾了。而且官方乐于更新一些浪费你搜索时间的垃圾武器与装备(如投石索),只是为了让你预期变低。 4-3.词条更新懈怠,以及与武器装备在取舍上有同样的毛病。 4-4.服务器优化为零。 4-5.屎山代码可能让你进都进不去游戏界面(Tavern、Code21)。 4-6.地图入场和组队限制动辄更改,门槛时高时低。 5.优化与修复速度便秘,经常延后,毫无信用。 5-1.Bug层出不穷。 6.美工垃圾且经常嬗变,一股塑料感。 7.故意且恶意的硬核,影响玩家正常体验,人怪差距两极,你甚至没有适应黑暗的视网膜能力。 7-1.地图增改随意,你需要不断花时间适应。 7-2.价值千金的装备也顶不住小怪的几刀劈砍,甚至扛不住一箭爆头。 8.打击反馈极差,如同九十年代5mb游戏的古老而生涩的音效。 9.折磨神经的高压体验,劳累一天后下班的你在辛苦凑齐一套装备后可能玩1min就被砍死,负反馈和落差极大,纯粹耗费。 9-1.高压是底层逻辑,不存在一种不伤神经、稍稍舒缓的游玩方式。 10.游戏整体优化垃圾,高薪低能。 不推荐,免费版也不推荐,觉得如上这些是游戏魅力与特色的只是沉迷一种崇高游戏美学——用诗与比喻修饰,好像这些艰苦的经历有某种意义——它毫无意义(除了浪费你的时间),你收获的只是“常规交互速度+1%”的键盘敲击速度(价值等同狗屁)。 不要跟我说有什么“成就感的血与泪、紧张刺激的高速冒险和沉浸体验”,我建议你去挑十吨牛粪,流下来的汗能给你淹死。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $16.1M | 17.5K | 53% | $24.99 | |
| $39.4K | 95 | 49% | $14.99 | |
| $1.4K | 5 | 100% | $6.99 | |
| — | 0 | — | — |