
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CN #37, worst CA #66 · 3 markets collected
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Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 1837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello, dear developer! I'm just a player from Russia. Yes, my country is engaged in military actions with Ukraine, but for some reason I'm the one suffering the consequences. I am not a supporter of any political ideology, as is often assumed in the West. I am not part of a militarized community. I'm an ordinary citizen of the Russian Federation who loves your game, buys seasonal sets, cosmetics, and so on — yet to play, I am forced to use third‑party services just to bypass the regional block. I work as a lawyer. The average salary of a lawyer in Russia is 700–950 dollars. I spend part of my salary on your in‑game currency, paying at your exchange rate, which does not take my region's economic reality into account. Of course, my opinion may not matter. After all, YOU are the progressive WEST — the one that claims not to oppress anyone, that cares about the rights and gender freedoms of all people. But when it comes to a political conflict between two governments, you choose to hit ordinary people where it hurts most. I try to escape from the current world situation in YOUR game. But you won't let me play it. And then there's YOUR anti‑cheat protection. My friend doesn't have the means to buy a modern PC. Because of YOUR protection, he simply cannot play the full version of the game: the high‑roller mode requires specific BIOS settings that his hardware doesn't support. I hope you get canceled, as is customary in the WEST. I look forward to your reply.
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Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**The game is good. The developers are the problem.** Dark and Darker was once a game I genuinely loved. It had the potential to become one of the greatest extraction games ever made. Over the last two years, however, Ironmace has slowly dismantled everything that made it special. Major problems can remain broken for 10–20 weeks while monetization receives immediate attention. New players cannot realistically bring friends into the free version and expect them to enjoy themselves. The game is no longer designed for ordinary players. It is designed for streamers, no-lifers, and the tiny percentage of the community willing to treat every wipe like a full-time job. Ten days into a wipe, the casual population is already gone. The remaining lobbies are filled with the same small group of players wearing top-tier kits, carrying artifacts, and deleting everyone else before they can meaningfully progress. It does not matter whether you understand the maps. It does not matter whether you can kill the bosses. It does not matter whether you have decent gear. Your gear is not better than the gear of someone who has played 160 hours since wipe. Your game knowledge does not matter when the gear gap turns every fight into an execution. And when you finally queue again, there is a good chance you will see the exact same artifact-wielding player who killed you in the previous lobby. That is not a healthy extraction game. That is a private playground for the terminally online, funded by everyone else. The tragedy is that Dark and Darker did not fail because the core game was bad. It failed because the developers repeatedly ignored obvious problems, abandoned casual players, and allowed the experience to become increasingly hostile to anyone who cannot dedicate their entire life to it. I still believe this could have been one of the best extraction games of all time. Now, I am not convinced Ironmace can recover from how thoroughly they have betrayed the trust of their player base. I will return for Season 10, because some part of me still hopes the game I loved is buried underneath all of this. But I already know what will happen. The game will once again be balanced around people who play 160 hours a week, while everyone else who simply wants to enter the dungeon, learn the game, and have fun will be told—without Ironmace ever having to say it directly—to go f**k themselves.
Potion chugger is nuts now because they buffed mag healing.did this in hr. stakked agility with that same gear. movesepeed what i got was 311 with lanternxD.The gear is double to triple the price, and the pots are cheaper now. why is copper so expensive last time i played it just made copper armor +0.5%ms but its green plate so its ass.for ore it's 2-5 in norms the 5 being a verry low chance usually just 2-3 and pve is just . is there an easier way to find herb spots via the map? since the goblin map layout always changes, i find myself just sitting in a corner looking through each of the nearby modules and trying to find them on the map to see if they have spawns. I know eventually ill learn them all, just curious if theres an optimal way to learn it , or just like face to keyboard for a few hours.Not really sure how or if they are going to nerf this build, but it's insane for looting.Imagine getting off a 12 hour shift hop on the game to go farm some ore and some sweaty barbarian runs at you yelling Ooga BoogaThoughts on new. longsword changes?remember this when the longsword parry crutchers dat the weapon is dead. And they nerf ,Druid...now the farmers I hunt are all gonna be barbs :(
从刚出的时候被虐退坑到后面被朋友拉回来玩,这个游戏我一直很难评 说它不好玩吧,PVE和摸金还是有点意思的;说它好玩吧,缺陷又很多 [h2]战斗方面 [/h2] 有点骑士精神和荣耀战魂味,受击整体判断比较精细(但是存在穿模受击情况) 上手难度高:属性认知与装备价值学习成本高,没人带的情况下就光了解装备和属性点就要百小时打底 教程引导为零,导致游戏上手难度几乎是地狱级别的,社区活跃与扩圈极其困难 新人上来第一件事是去打纯PVE,需要把每个怪的攻击模组学会,然后再是练boss机制 导致前期的游玩体验特别枯燥,采访了下亲友坚持他玩下去的理由是什么,他说:“自我成长的感觉让他很爽” 技能方面,不太会出现极其超模的技能,整体服务套路与玩法进行构建 玩法和构建深度是有的,免费版只能玩一个职业,如果不想付费的话建议选战士或者牧师体验 喜欢整理遗容遗表的有福了,此游戏的背包空间是固定死的,像个背包收纳游戏(不是) 纯PVE不掉落,PVP全掉落但是有局内NPC可以存放装备直接寄到局外 [h2]其他方面 [/h2] npc引导为零,任务道具引导为零,没有wiki玩不了的程度 仓库大多数情况空间全用来存金币了,不开市场很难坚持玩下去,几乎那都卡 整理仓库的筛选功能做了这么多年还是做不出来,或者说就是不想做 本地化翻译也经常一头雾水,但是整体有看出来在努力做了 赛季化看出来有巧思,但是玩法多样化做不出来,导致每个赛季整体体验大差不差 地图设计方面能看出来想做大地图,海图体验我一开始挺喜欢的,直到我遇到了德鲁伊 社区交易活跃度挺活跃的,开了交易市场可以通过卖金把买游戏的钱赚回来 [h2]结语 [/h2] 游戏是一直在变好的,但是这个陪伴周期很长 整体社区有自己的一批核心玩家,但是独狼入坑很困难,需要找人抱团 至于为什么我不推荐呢,实在是因为这游戏一个人玩太痛苦了 现在脑死的我不太习惯这种学习成本极高的游戏了
Darker and Darker is a dungeon crawler MMO game. The free player can play a couple of classes but the full price player has more options. Given the MMO nature, players can go coop or fight it out. This game remains to be available on Steam following a dispute with Nexon. A Seoul court determined that Ironmace did not infringe on Nexon's copyright. The court did find for trademark infringement. Played this on my Dell Precision 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
Yeah, i kinda see most of the bad reviews about this game. I'm not playing ts after a long days work lol, it's pretty ass
As a casual fan of the Extraction genre, this game is an absolute gem. The learning curve can be a little steep, but the addition of PvE only campaigns really helps to get your feet wet before going into the full PvPvE. You will have dungeon delves that will leave you feeling devastated, but those crushing lows help to make the highs feel so much better. I can't recommend this game enough, and I hope I can some day convince some friends to join me in the dungeons!
I will not recommend this game if you don't like range fantasy shooter. Devs not only keep removing melee classes ability to fight against range, but now also removed basically blocking from melee fights, they hate fun builds like a spellsword sorcerer. Also season 9 had terrible performance and dev didn't address it at all. I hope this game with time will be better, but i simply cannot recommend it.
the studio behind this game is greedier than israel
Originally had fun with it, but now with the advent of AI being used for its development any goodwill i had evaporated.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $16.1M | 17.5K | 53% | $24.99 | |
| $39.4K | 96 | 50% | $14.99 | |
| $1.4K | 5 | 100% | $6.99 | |
| — | 0 | — | — |