
ルール無用の弾幕地獄週間! 華麗に、ずる賢く、卑怯な手でしのぎきれ!
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Languages: Japanese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do recommend this game, I had a blast going through it again. This was my second clear after all those years since it fist came out and I'm a much more skilled danmaku player now. But I have some thoughts... The main premise of this game is to use different magical artefacts to help you go through supposedly impossible bullet patters, however in the entire game there were only two spell cards where I actually had to be strategic about my item choice. Most of the time if you wanted any challenge you would go itemless and in rare instances where that becomes too difficult you just use the lantern. For sub-items the choice is pretty brain-dead as well, there aren't any situations where you wouldn't want to use the doll, in some cases yin-yang would maybe be good, but reportedly it only works for lasers, making it useless. The usage of items is further discouraged by the game actually acknowledging itemless clears, so the real goal quickly becomes to clear as many scenes without items as possible. And counter-intuitively, clearing a bunch of scenes without items is also the fastest and easiest way to max their level. Difficulty of this game is all over the place. For me, even without items, about 35% of cards were either a joke or easily breakable. Further 35% were not trivially easy, but not hard either, 20% was a decent challenge and 10% (8 cards) I think would each require a multi-hour grind for an LNN level player, but for me were just impossible. The difficulty also doesn't seem to progress linearly, for example one of the spells I couldn't get was all the way back in Day 5. That all being said though, I still had a lot of fun playing this. It always felt rewarding to finally clear some of the tougher patterns after 100 or 200 attempts, but it was also satisfying to quickly blast through the easy ones. There were a couple game-break situations or cheese strats and I'm always a fan of those. I'm also very happy that I ended up with more itemless clears than during my first time round. So I do actually recommend the game. It's also a good choice to be your first Toho spin-off type game, since with proper item utilisation I would say it's the easiest one.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
try not to kill yourself challenge good game one of zuns best
[h3]很好玩的小数点作[/h3] 补票来的,正邪可爱,[spoiler] 没穿拖鞋还有狱卒 [/spoiler]...零零碎碎地花了10个小时也算是通关了,miss两千多次,对她痛下毒手已然无法回头,得为她负起责任,带她成为“究极反则生命体”。[spoiler]高难度[/spoiler]。有些符卡用道具很容易,不用道具就是高难了。 要花多长时间疮几万次才能成为“究极反则生命体”,希腊奶,看上去是遥不可及。
The game is unfair to both sides which technically makes it a fair game. Does that make sense?
突然发现几天里玩了这么久还没有评价呢,一辈子就玩过永夜抄,辉针城和弹幕天邪鬼,最棒的小数点作,没有之一!音乐是神,弹幕是神,正邪是神(重点!) 等我全成就了那一天,距离正邪厨大满贯毕业也不远了吧
Hi Zun
They weren't kidding, Butterfly Sign "Flower, Butterfly, Wind, and Moon" sure is an Impossible Spell Card!
requires heavy trial and error. easy (and fun) enough to get all achievements, but doing full itemless is a total nightmare (and sometimes not very fun!). Highly recommended for newer players, it's definitely fun>difficulty!
I WILL NEVER FORGIVE THE JAPANESE!!!
我是菜逼
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