
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.9M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vou fingir que não tive o desprazer de terminar esse jogo Além desse port pro pc completamente amador/preguiçoso com delays aleatórios e jogo crashando do nada eu odiei como desenrolaram esse final, mas a tsumugi é bonita
I cannot explain with words how good this game is. I literally just finished it a few minutes ago and I feel very emotional to say the least. This game can definitely get boring with all the dialogue that happens, but all of the plot twist, insane animations and all the art make up for it a 100%. It's so fascinating to just feel like you actually know the characters so well, just for it to all be a lie in the end. I still hate Kokichi to this very day for what he did with Gonta, it's really suprising his personality probably just mirrored perfectly to his real-world-self more than anyone in the cast. I wish there was a way to just keep everyone alive and happy..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.7K | 96% | $4.49 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.8M | 20.6K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.8K | 96% | $19.99 | |
| — | 0 | — | — | |
| $929.2K | 1.6K | 93% | $18.99 | |
| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is good... if you stop before the final chapter. WARNING: It will genuinely hinder your view of the ENTIRE series
крута класс
обидел бы монокума муху? Нет, монокума из "данганронпа" точно бы не стал "обижать" муху но он мог бы мучительно убить ее, если бы это сделало его шоу интересным
бомба, пушка, сладость, милость. Сюжет зачет, графика зачет, рисовка зачет. Вывод: игра кайф
i lovvveeee danganronpa
虽然结局骂的人很多,但是我还蛮喜欢这种创意的。原本是真实的人希望成为一个虚拟的人,而虚拟的人却又渴望重返真实。这里的希望和绝望,未尝不是另一种可供人“观看”的娱乐品?所以“看/被看”这个结构还是太权威了。 美中不足是白银作为boss动机实在不足,人物刻画也不够立体。导致比起盾子来说缺乏人格魅力,显得狗尾续貂。其实coser是一个很适合深挖动机的身份啊,某种意义上甚至能比安琪还神(此为神神叨叨的神,都有安琪和真宫寺了也不差一个),搞疯狂的热爱希望灵肉合一什么的。但是终章不停地切立绘反而给我传递的只有超强技术力,甚至是白银实际上并没有热爱这些角色,只是拿他们当皮套而已
Отличная новелла, кто бы что не говорил, она на голову выше второй части (логично, она ведь 53). Обилие CG радует глаз, а самое главное - хоть и события тоже происходят в Академии, но вайб совсем другой. Переработанная версия гамбита висельника - просто отпад! Каждый раз разработчики находят, чем порадовать! Надеюсь, Danganronpa 2x2 не подведёт.
mega fajna fabula jak ktos lubi detective style mega polecam jedyne co jest najgorsze to mind mine reszta git
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.