
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(有剧透)相比于2来说本作的推理稍逊,但我认为人物刻画的非常好,尤其是主角的成长,当你通关整个篇章后就会发现主角从之前的怯懦,害怕解开真相而伤害他人,为此不惜说谎,到后面勇于解开谜团,直面真相。这都是通过女主,以及大哥的不断帮助和共同相伴的日常之中产生的。有的人觉得结局比较差,但我觉得这个结局还可以(弹丸2的结局说实话我觉得有点莫名其妙的,尤其是不了解动画的前提下,有点草草收尾的感觉)。v3的结局本身男主在得知真相后,产生过怀疑和绝望(主要是曾经的人物回忆被告知是虚假的,自己一直以来的友情和成长都是被安排的),这种情况我在玩的时候都在担心主角能否接受的了,后面主角否定弹丸论破我觉得也无可厚非,本身残酷而虚假的游戏世界造就了这个故事,我并没有身临其境所以感受不到那种绝望和压抑。至于后面说的否定弹丸论破我觉得更是否定这种残酷的命运,并没有感到什么被冒犯。 总之,人物塑造和成长方面非常好,画面。配音也不错,推理稍逊于2代,不过想打全成就的有福了,有很多费时的小游戏,而且并不好玩。v3的主角其实成长过程和幽玛(《雾雨迷宫》主角)差不多,不过我并不推荐玩雾雨迷宫,推理有点差。
太有意思了,推荐喵
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 41.7K | 97% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 30.3K | 95% | $24.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 6.8K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.8K | 96% | $19.99 | |
| — | 0 | — | — | |
| $929.2K | 1.6K | 93% | $18.99 | |
| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome game for the most part the ending really sucks butt booty but everything else makes up for it K1B0 supremacy
"Thats wrong!" I got this!" "I WAS WROOONG!" "Hope moves forward!" "I reject that hope!" "Its Junko Enoshima!" "..What?" "Leave it to me everyone!" (Ctrl+Alt+Keebo) "THE IMPOSSIBLE IS POSSIBLE! ALL YOU GOTTA DO IS MAKE IT SO!"
EU ADOREI ESSE JOGO
玩法可以,案件不如二代,还是挺不错的
At the start, I wasn't sure if I would like this game because of the reviews I saw. But after I completed it, I can easily say that for me V3 is the best game in the franchise. All the cases, trials, executions, and characters were amazing, and the music was perfect. For me first and last chapters are the best ones in the series. Spoilers for chapter 1: [spoiler] The moment when you realize that Kaede is the culprit is devastating, and the piano scene shortly after the trial hit me really hard with sadness and emptiness. [/spoiler] As for chapter 3 I'm glad that it doesn't suck as much as in previous games [spoiler] I loved caged dog ceremony and Kokichi prank but still It's the weakest one from the game as in the all of danganronpa. I guess it's just the same curse that ace attorney series has. [/spoiler] Chapter 4 is the most unique [spoiler] changing game from 3d to 2d for most part of chapter was really good idea. I love that goofy character designs, and Gonta being the culprit made me sad bc I really liked him.[/spoiler] As for the ending I understand mixed fellings of people but personally, [spoiler]I love its bittersweet nature and the feeling it left me with. Personally I don't really think there was any better way to end it without any cliche like hope always wins.[/spoiler] As for the minigames, I really liked them but I'm little sad that they deleted collecting resources in love across universe bc I really liked it in previous games. My two biggest complaints are Treasure Hunter Monolith. I don't know whose idea it was but I hated it so much and some of the artworks that were rushed [spoiler] (danganronpa baby) and (Gonta with manhole) ngl they made me laugh more than annoy me. [/spoiler] In my opinion it's a fantastic game that everyone who played or watched previous games should experience. 9,2/10
延续了前两作的风格,小游戏做得更好了,3D场景方面也更好了
好玩
Наверное самая сильная концовка из всех частей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.