
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible ending genuinely a waste of 40 hours
Story: They simply dropped the ball at the end. There were many fun segments in this game and I expected an interesting twist, especially because they were referencing the first game so much. But the end was a slap in the face. A "♥♥♥♥ you!" to the fans of the first and second game. And because of the ending, it all felt like a huge waist of time. And worse, it made me question if I was not wasting my time in the first few games too. Gameplay: There were HUGE problems with the input registration and input mapping on PC, which made some minigames basically impossible. Here is the breakdown: Lie Bullets: Great, an improvement over the old "collect argument and fire it back" system. Rebuttal Showdown: Without cut limitations, it is now much more fun! Hangman's Gambit Ver. 3.0: Not as bad as DR2, but not as good as DR1, and I think the translation is sometimes wacky (looking at you, "implanted"). Argument Armament: Due to the inconsistent input reaction and the fact that it shows Xbox controller buttons, it was at some points borderline impossible. Debate Scrum: It's very good. I have nothing to object. Mind Mine: Useless but harmless. Psyche Taxi: I liked it, but I could see this one being a bit annoying for some. Mass Panic Debate: It's just annoying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego se siente como un fanfic de Wattpad o como si un mono hubiera escrito infinitamente en una máquina de escribir. Para entender el final tenes que responder porque el prisionero eligió el pan antes que la llave type ♥♥♥♥.
it saou good
все было круто до концовки потраченного времени жаль
МИУ ТРАХНИ МЕНЯ ПОЖАЛУЙСТАААААА
não zerei, mas já tomei muitos spoilers por gostar do jogo e ver sobre ele em vídeos. poderiam traduzir o jogo pra português, facilitaria a vida de muitos fãs brs, mas à essa altura não tem mais chances disso acontecer KKKKKKKKKKKKKKKKKKKK
O melhor jogo de investigação que joguei na minha vida, simplesmente sensacional esse jogo 10\10
ненавижу, никогда не запускает, гонта не нравиться
第一章被骗了就算了,结局太烂了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.7K | 96% | $19.99 | |
| — | 0 | — | — | |
| $930.3K | 1.6K | 93% | $18.99 | |
| $7.3K | 193 | 95% | $1.99 | |
| — | 0 | — | — | |
| $428.1K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 20.8K | 79% | $29.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.7M | 39.6K | 96% | $19.99 |