
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神ゲー、それだけ
当初本着对《弹丸》系列的天然喜爱和信任,刚出就原价买了,我是超级冤大头! 打到某地方的时候我都气乐了,搞得好像是玩家把枪按在制作组头上,逼他们出游戏一样,在搞毛啊!
好似前面打的很激烈后面你突然给我喂了一坨大的,玩了这么多也看了动画化结尾你给我整这个?好好的写结尾突然窜出来一个无厘头的虚拟这一说法,小高你他妈是人吗?你没觉得你把结尾这么写你老冯要飞几次都不够吗?好端端看着众人杀出重围那种精神你跟我说我是因为享受才创作出一堆续作枪弹辩驳,你把观众想成m了还是你就是摆烂了把结尾写这么个b样,如果你这么写观众视角那你纯是傻逼到家了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.4K | 96% | $4.49 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.7K | 96% | $19.99 | |
| — | 0 | — | — | |
| $930.3K | 1.6K | 93% | $18.99 | |
| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $428.1K | 1.2K | 89% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
石啊,前四个案件都一坨,各有各的烂,完全不关心弹丸世界观,就是来看案件的,结果呃呃呃
昔PSPでやった過去作が面白かった記憶があったので購入したけど、めちゃくちゃつまらなくて後悔。自分が歳をとったせいもあるかもしれないけど、テキストがひたすら寒い。プロローグがやたら冗長だったり、いろいろ探索できそうに見えて一本道で決められた行動しかできないし、画面のオブジェクトをタップしてコインを集めるとかいうしょうもない作業も苦痛だった。ダンガンロンパってもっと面白かった気がしたんだけどな。
not as good as THH and SDR2 but still i loved it. always down for more DR games. however on the more critical part, i didnt like how the artstyle felt cheapened on the cutscenes, it was very unproportional and strange. its own lore was very interesting tho! will replay.
无聊,小高依旧我行我素,自以为是很厉害的制作人,还说没人懂他,他要是真天才,独立后的作品应该蒸蒸日上啊,结果是越来越差,还时不时在新作暗示弹丸论破,封闭环境,高智商头脑,自相残杀。再者当初明明是他自己想走的,结果现在还要蹭弹丸,说想回来做弹丸论破。他是吃了狗屎吗?说这么喷粪?当初可是他否定了这个系列,现在还想回来?真是一个司马的野狗
v1和v2玩的都很开心,哪怕是有些小游戏做的再垃圾我都觉得无所谓,这个v3的“挖掘想象”这个小游戏,做的真的纯纯一坨狗屎,我前面思考一次都没有死过,在这里疯狂暴毙,什么傻逼提示?我想问这个小游戏和推理有一毛钱关系吗?纯纯一坨!再不修改提示或是删除这个垃圾游戏之前,我都全都不推荐购买。这个小游戏有存在的必要吗?这个不就是单纯的叫你几选几?你直接给出选项不就可以了?这个垃圾游戏早该死了
I HATE THESE MONOKUBS, I HATE THEM ALL
小高八分钱,属于是江郎才尽,假装高深。打完我只感觉到被喂了一坨大的,这一作根本对不起这个IP。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.