
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can happily go on with my life without ever having to think about the monokubs again
I enjoyed all that trials from chapters 1-5, chapter 6 is awful, its the worst thing to ever come out of danganronpa and the ending is straight up ♥♥♥♥♥♥♥♥. Everything else was just fine though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最小弟是对的,真得否定弹丸、放飞小高
神ゲー、それだけ
狗屎手感使我一直红温
feels like i am dragging my ass on glass shards,hot coal and acid
(I've played this game on the PS4 hence the lower playtime here) Danganronpa V3 is an alright game, but its pacing and writing hold it back from being one of the stronger entries in the series. The opening hours take around five to six hours before the first murder even takes place. So despite V3 not being directly connected to the first or second game, I probably wouldn't recommend it as the best game to start with. Pacing & Humor The trials also take quite some time, and some parts feel like filler. The Monokubs are the clearest example. Almost every scene involving them could be removed without anything of substance changing in the story. The "humor" is also a problem for me. Of course, humor is subjective, but I really wasn't a fan of the gross-out humor or some of the incest and rape "jokes" involving the characters. A lot of these jokes are also made at the expense of other characters. The Love Suite events are another example. I'm already not interested in these kinds of events because I don't play Danganronpa to "date" the characters, but some of the scenarios go beyond simply being something I didn't find funny. I found their inclusion unnecessary, especially when the game treats some of these situations as humor or fanservice but to me were pretty uncomfortable especially when these characters are supposed to be teenagers. Characters I find the characters in this game to be the weakest in the series. The writing makes some of them feel almost one-dimensional, with the same surface trait being repeated throughout their dialogue. This made me less invested in some characters, especially when they died early and did little to stray away from their stereotype. Danganronpa has always played with stereotypes and exaggerated character archetypes, but some of the choices in V3 can come across as outdated and predictable, which was less of an issue for me in the first two games. Story & Trials Whilst I don't want to spoil anything, V3 doesn't have a particularly strong story on its own. If you come into it expecting a great story, this probably isn't the game for you. Does that ruin the game? In my opinion, no. Danganronpa's strong suit has always been the wacky trials and the smaller stories involving the characters throughout the game. Despite some shaky writing, there are still some standout cases that are genuinely great. The trials do have problems with their logic, though. There is a trial where the game wants you to believe the culprit was incredibly smart, yet their approach ultimately made things harder for themselves than necessary. The game even points out how clever the plan was, but I found that difficult to agree with when a much simpler approach would have made it impossible for them to get caught. Another trial relies on logic that feels unrealistic, making the mystery difficult to take seriously. Voice Acting The voice acting is amazing overall, although I don't think Kokichi's voice actor fits his character particularly well. His performance is good, but the voice itself didn't match how I imagined the character sounding and occasionally took me out of the experience. The Ending The ending is probably the most divisive part of V3. Without getting into major spoilers, I understand what the game was trying to do, and I found it entertaining narratively. The problem is that it felt like the game thought it was being much smarter than it actually was. There is a lot of build-up towards what the ending is trying to say, but for me, the payoff fell flat. It ultimately felt like there was very little payoff for everything the game had spent so much time building towards. I can understand why the ending has been so divisive. (Not that I felt like what was build towards was anything spectacular) With the upcoming release of Danganronpa 2x2, some of what V3 tries to do also feels even more irrelevant to me. Not because 2x2 somehow invalidates V3, but because the direction of the series makes V3's attempt irrelevant and ironic. Overall, Danganronpa V3 is an alright game with some genuinely great moments buried under inconsistent pacing and writing. The game can be extremely entertaining when its mysteries, trials, and characters come together, but the filler, repetitive character writing, questionable humor, and occasional problems with the logic prevent it from anything i'd replay again or want the next release to be like. I wouldn't recommend it now that i'm older, but it's playable and has parts that are enjoyable nonetheless. I don't think V3 is a bad game. There is still a lot to enjoy here, and some of its best trials are among the reasons I kept playing. However, I think the game works better when you approach it for the individual cases, character interactions, and chaotic Danganronpa experience rather than expecting a consistently strong story from beginning to end.
Danganronpa V3 was amazing, i don't get why people say the ending is trash, its not. All the characters were amazing and the trials were the same, if i had to rate this game i'd give it a 8/10.
石啊,前四个案件都一坨,各有各的烂,完全不关心弹丸世界观,就是来看案件的,结果呃呃呃
无聊,小高依旧我行我素,自以为是很厉害的制作人,还说没人懂他,他要是真天才,独立后的作品应该蒸蒸日上啊,结果是越来越差,还时不时在新作暗示弹丸论破,封闭环境,高智商头脑,自相残杀。再者当初明明是他自己想走的,结果现在还要蹭弹丸,说想回来做弹丸论破。他是吃了狗屎吗?说这么喷粪?当初可是他否定了这个系列,现在还想回来?真是一个司马的野狗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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