
Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Sep 9 → 26/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]TL;DR:[/b] Came for a basic battle royale, stayed for an addictive, twisted murder mystery. The characters are wild, the trials are crazy fun, and even though it feels a bit dated, the plot twists are great. Man, I am a sucker for a good whodunnit. I totally misjudged this game at first—I expected a basic Squid Game-like... [i]game[/i] where characters just move through floors and get murdered in brutal ways. Instead, I got hit with a wild mystery visual novel. You've got these elite students trapped in a school, and everyone is the 'Ultimate' something, like the Ultimate Pop Prodigy or the Ultimate Martial Artist. The only way to escape is to kill a classmate and beat everyone else in a trial. If you pull it off, you escape and everyone else dies. If you get caught, Monokuma executes you. They could technically just chill there forever, but obviously, that’s not how these games work, lmfao. I got completely sucked into the plot and the characters super fast. I was stressed out hoping my favorites wouldn't get killed next. Some of them are just so unique and awesome—I loved Kyoko, Celeste, Byakuya, Toko (but not [i]that[/i] Toko), and Sakura the fokin GOAT. But man, there were others I absolutely couldn't stand, like Toko (but yeah, [i]that[/i] Toko). The gameplay loop actually caught me off guard. You explore the school, talk to people, and then jump into Class Trials full of minigames. The pacing was honestly way too slow at the start, but it really picked up later. You get into a rhythm: Monokuma drops a motive, you hang out, someone gets wrecked, you search for clues, and you fight it out in court. It might sound a bit tedious, but once you get the hang of it, you know exactly what to look for. Sometimes the cases are so obvious that you already have it 50% solved, and you're just sitting there waiting for the characters to stop their endless talking and catch up to you. But even then, the game still managed to drop some crazy plot twists that kept me on the edge of my seat. Sure, it looks and feels a bit old-school now, but the story and the cast completely make up for it. I love when a game completely blows away your low expectations. I bought the sequels, so I hope they’re just as good! Still, I am not 100%'ing this game or touching the School Mode. I'm definitely not down for that kind of grind and endless talking, lol.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very calm game i recommend you play it with your family
perfect game because chihiro is in it :3
Yasuhiro is crackable af
bro i s2g this became 1 of my favorite game oat. this game is just utterly THAT good. Its own each design characters n theres just so many plots here. I prolly know that i was outdated when the first time I play the game but who gives a ♥♥♥♥ thats why ive been trying push myself away from all the spoilers n it turns out that yeah its just that good ngl, u could roam the entire school, investigate, one of my favorite is class trial though, so yeah it is very very very very recommended, n yea soon ill buy the whole series
Muy buena historia y la manera en la que hace que durante ciertas partes hablar y debatir sea gameplay interactivo es una genialidad. No es mi tipo de juego, así que se me hizo un pelín largo, pero lo recomiendo.
You can shoot words in it
three stars early on could certainly finish higher up the bracket
Настоящее отчаяние - это выбивать все ачивки в этом кале
好想酣畅淋漓地在学园里杀人然后被投出去啊,我为什么要帮着所有人推理啊带不动啊带不动
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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