
Deceptively whimsical, Dandy is a perma-death side-scrolling shoot 'em up with stacking power-ups. Different on every playthrough, with reactive enemies that force you to use strategy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I could describe this game in a single word, it would be "Wonderful!". I absolutely love this game. The artwork is beautifully done by the lovely Kevin Barrios and is mind blowing. The gameplay is ridiculously fun (albeit a bit difficult) and the enemies are smart and well thought out. This makes for a great side-scrolling shooter experience and I highly recommend it. You should also go and play the original 2008 Dandy as well, to gain a little insight on how this gem came to fruition.
This is a fun shoot em up type of game that can also be quite frustrating because after working really hard learning the patterns of the enemies you get to a different bit and then you get shot in the face and die! and have to go all a back to the beginning again to start again. But, if this is the type of game for you then it can be quite good fun especially if you need to waste a few minutes while waiting to something else the load, you can have a few goes on this to see how far you get. gameplay example. https://youtu.be/eZ_bMQyKaHc
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
Not a bad variety of enemies with decent attack patterns plus an ok mix 'n' match missile selection system between each stage. I like the way you unlock more missile-types (by killing X amount of different enemies) and the game is good for 2-3 runs per session before game-play gets a tad stale. What it lacks is any sort of score and hence any sort of high-score chart. It does not keep track of what stage or level you have reached and there is no indication of this while you play and no records of runs whatsoever! You're simply whisked back to the start when you lose 5 lives and do it all over again. Sure, you unlock new sweets (missile-types) and it tracks how many of each enemy you have killed altogether but I do prefer my 2D Shooters to be score-attacks and high-score based (which is pretty much 99% of them) rather than to grind out kills for a meter to move up. Gets a thumbs up though cos it's ok for a 2-3 run blast per session.
Binding Of Candy Crush
I want to be as honest as possible while writing this, so here we go. I received this game for free about 5-7 years ago, and I got to have some time to play it. It was an alright experience, the side-scrolling shooter part I enjoy most since it reminds me of other games that has the idea behind it. But I have a severe problem that I have to mention. Even though you can play the game just fine, I find that it can actually mess with your main system itself. I can't exactly explain what problems they are because I haven't played the game for about 4 years now, but it infuriated me when it was messing with the functionality of my entire system. Now, although I [i]could have[/i] recommended this game, but due to the severe problem that I ran into, [b]I wouldn't recommend it due to how bad it can mess with your system[/b]. The only way to technically fix it is just to uninstall the game itself, and I know people don't want to do that, but saving your system is more worth it in the long run... [b]2/10[/b] for the system problems, but otherwise this would have seen a better score if this was fixed.
it's very good but rilly hard
Oyun çok güzelde insan çıldırır bunu oynarken tam bölümü geçiyorsun sonraki bölümde düşmanlar her tarafını çeviriyor ve üstüne sen ne kadar item toplayıp güçlensen de oyun seni bir şekilde alt etmek için karşıdaki düşmanı ölümsüz yapıyor.10 saniye boyunca aralıksız bir tek düşmana durmadan ateşliyorum ölmüyor.
its a cute sidescrolling shooter with a sense of discovery as you slowly collect upgrades to your power. its simple and sweet.
* El juego tiene un arte muy bueno. La música es agradable. Tiene una bonita variedad de enemigos y estrategias. Justo como lo promete: su dificultad se adapta lo cuál complica la experiencia desde el inicio. Te mantiene alerta. Dandy tiene permadeath. Para jugarlo y acabarlo, hay que pasarse horas aprendiendo las técnicas para vencer a los enemigos y sus evoluciones qué, como lo dije antes, posiblemente aparezcan desde los primeros niveles porque, sí, la dificultad del juego se adapta. No tienes ninguna decisión en ello. * Esto último no me molestaría si el juego corriera correctamente. * A pesar de la frustración, ya que me gustan los buenos retos, estaba tentado a recomendar el juego pero empezaron a suceder varios problemas: de repente el juego se paraba en momentos difíciles. Primero pensé que era mi equipo pero sinceramente, Dandy no tiene el suficiente punch como para detener un equipo de mediano alto rango exclusivamente utilizado para jugar. La explicación: el juego está mal optimizado o es un juego de flash, o ambas cosas. Ah, la tristeza. Primero bajé la versión beta la cual mejora el tiempo de carga del juego pero aún así sigue teniendo problemas. Intenté, como último recurso, correr el juego junto con CPU Cores para estabilizarlo. No funcionó. * Aunque me hubiera encantado recomendar Dandy, ya que promete una experiencia muy gratificante en sus mejores momentos, no puedo hacerlo por su terrible optimización. Quizás si tu equipo es Intel no tendrías los problemas que tuve yo. Quizás. Al parecer, abandonaron a Dandy desde el 2016. Una pena. Prometía mucho.
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