
Straimium Immortaly is a shmup roguelike dungeoncrawler. Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 174reviews | 90% | — | $28.9K |
| $11.99 | 39ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming, fun, challenging, thoughtful. Great music, cool sounds and the world is really creative. The simple graphics help the player and are really pleasant. You may notice 'low' play time and my achievements don't show my full history with this game. I first bought it on Switch and liked it so much I got a Steam copy too! I probably have over 100 hours total across the platforms. You get a matrix of rooms to explore. The overall goal is to find enough keys to unlock the main boss door and win, then evacuate. Each mini-boss fight drops a key, but there are other fun and sneaky ways to get them! Each room of the matrix that you explore has a fight or special layout with something fun to do - perhaps a shop, a secret to discover, a prisoner to free, a console to hack, a challenge-fight... I don't want to give it all away, but there is plenty of variety and even after many hours of play, I don't feel any sense of heavy repetition, and I'm STILL finding new things. Movement is snappy, there's active/passive powerups, fun weapons/secondaries, and special skills too! As with other games from this developer, I found the graphical razzle-dazzle to be way too much and I had to turn it all off. It is absolutely dizzying. Thankfully you CAN turn it off. I also get that the dev is injecting light/dark humor into the game, but it gets carried away with the babble-speak throughout. When you can't even decipher what menus or a powerup do because the description is gibberish, you know they've gone too far. Unfortunately you CANT turn that off.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $11.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I spent some time mucking around with controls in the options menu. This game would feel a lot better to play if you could shoot vertically or 360 degrees. You can only fire left or right. I was pretty confused but the UI, but I was making progress clearing rooms and defeating waves of enemies. Some of the attacks by enemies look kinda tacky in contrast with the otherwise somehwat cool pixelart in the backgrounds. I dunno, this one ain't landing for me at all.
This is a fantastic roguelike. It's criminally underplayed and underrated. I think that may be because it's weird af. Whoever made this game has obviously tripped a LOT. On psychedelics. Either that or they have way too much natural DMT in their brain because the visuals are very trippy. Also the intentional weird made up words is strange but funny. If you're not a strong english speaker you might have a hard time understanding what the dev(s) meant by some words. I give it a solid 8.5/10. It is HARD though
Super unique experience, difficult and rewarding, as well as gloriously ridiculous
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Straimium Immortaly is a game developed and published by caiys The game offers some nice graphics and a beautiful aesthetic which is pleasant all the same and has some amazing attention to detail even though it is a little rough around the edges The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless and ends just at the right time Straimium Immortaly overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a good action rougelike game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
Pretty good game, i enjoyed it pretty well, there are some issues i noticed such as the lack of a reminder for when trying to leaving the level without killing the boss and the lacking amount of hints for the puzzles that you find but either way its a fun game!
Might become more positive after more playtime... • Basically all dialogue, item descriptions and menus being in "baby talk" to the tune of "enemies make you big hurty-wurty" is pretty atrocious, especially when you just quickly read some item descriptions in your inventory. • Right off the bat, the standard controls are kinda weird. • The visual design isn't exactly easy on the eyes. Not a fan of this developer's color scheme in basically all of their games; makes it difficult to differentiate between fore- and background.
It's a rogue-lite version of Section-Z for the NES with the caiys flare and humor. Great Times.
An extremely competent rogue-lite experience that leans towards the lighter side of bullet-hells. It blends it's trippy visuals and albeit sometimes confusing narrative with tight controls, a solid core-loop, and satisfying difficulty. Numerous game modes and mutators will extend the running time for anyone who finds this particular genre their jam. Recommend a controller or steam deck for this one!
This game rules. perfect dungeon crawler shooter. one day, maybe with lots of spare time I'll beat you and become immortal.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $28.9K | 203 | 74% | $4.99 | |
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