
From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. Daimon Blades is a brutal first person slasher that combines the depth of action RPGs and replayability of roguelites. Launch expeditions solo or up to 4 players, and survive the many horrors of the Daimon Realm.
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About

From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG.
LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm.
The Hermit, your Mentor, betrayed the order and fled into the depths of Chaos after unhearthing the lost Temple. Find the Arch-traitor and put a stop to his soul-devouring ritual.

Daimon-infused weapons will bestow unholy powers upon you to annihilate every enemy in your path. Inhabited by a unique daimon with unique sets of abilities and attributes, the possibilities are endless and each weapon is unique.
Your Daimon weapon feeds on the blood of your enemies and will ascend during each run, unlocking more power and abilities. Its raw power can also be permanently increased in between runs allowing you to survive longer and to obliterate everything in your path. But be careful. They are more than mere tools of destruction and their corruptive nature should never be underestimated.
Taking place two millenias before the events of E.Y.E: Divine Cybermancy, Daimon Blades is a dark fantasy prelude that shines a light in the obscure genesis of the Secreta order. Before guilt, there was corruption. Arising from brutality, blood, and sacrifice.
A brutal first person slasher with roguelike progression
RPG customization and level ups; loot, resources and craft
Living Daimon weapons that empowers / corrupts you
Play solo fully offline, or join up to three friends in online coop
9 biomes with unlimited variations for unique levels every playthrough
Over 20 diverse enemy families, each with their own tactics and abilities
4 lethal boss encounters to learn and dominate
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great as hell, combat feels good, upgrades actualy changing how things works, there are some numbers that go up as well. Its great, movement fluid. deeper levels have more tough enemies, not by HP pool , but by the things they unleash up on you. Every weapon feels different and perform differently in dif. situation. ITs great , heavy, punchy, visuals and atmosphere out of the hell itself.
This game is extremely fun, but the devs really need to put out some updates. Nothing new for months and no news on the game either. Besides that I do recommend it and will keep playing. It has me pretty hooked. I play with friends and I wouldn't exactly call it stable. Multiple times the game has broke mid run. Expect jank.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As expected from StreumOn, this game is jank as hell (affectionately), but the concept and execution turn a seemingly benign concept into a brilliant horde slasher. It needs a lot of work, and that work is being done, but this game very much carries the DNA of this studio's (arguable) magnum opus E.Y.E. and that is gonna make it somewhat polarizing from the get-go. If you don't mind a game that is both fair, yet brutally unforgiving; riddled with bugs and incomprehensible and/or mistranslated mechanics, but also unexpectedly deep in how those mechanics are applied; then Daimon Blades is the game you never asked for, but always wanted. Dive into the Labyrinth, unleash the power of your Daimon, kill the Hermit, descend the cycles of guilt. Wait, that last one's not right...
It's not a EYE 2, thats simple "Find a thing in boring corridors with enemies". Like really, there is no music, no ambient,almost complete silance, the only thing you hear: is voice lines, slashes, damage sounds. Btw you can't run but can use ♥♥♥♥♥♥ dash or grapling hook to move a little faster, does it makes game less boring? No. Walking simulator/10 It doesn't worth in current game state to even try. Maybe if someday it will be finished, maybe then...
Game suffers from the procedural gen looking levels. Honestly the levels are so bad and once you've played a few hours you start to predict the layouts. Its really a shame because this game looks really f'n cool and its just a slapped together barebones effort of a game. The art is f'n amazing please just hire a level designer.
I only play good games, and I have played this.
Good fun, and seems like the performance issues have been resolved (running smooth like butter on a 4060 laptop). Aesthetic is top notch, as is usual for streumon. Wish there was more variety in the runs (more obelisk buffs / alchemy powers / etc.).
Very little changes about your playthrough over the course of the run and between runs. It gets dull quickly. Basic combat is pretty bland, despite the dodge and parry mechanics. I didn't feel the need to change how I engaged with different enemies beyond parry reflecting projectile enemies and chaining heavy attacks on everything else. I'm not sure how much locational damage is going on, as shield-wielding enemies would frequently block my attacks from behind while stunned. Enemy hitboxes are terrible, you can be hit by enemies whiffing the air in front of them while you're behind them, and enemies will phase through your weapon, spawn on top of you, or get stuck in level geometry fairly regularly. Sometimes enemy attacks will blend poorly from hurt reactions/movement, or fail to properly animate at all. I had to use the steam background recording feature a few times to figure out why I lost hitpoints (which is how I realized how bad some of the hitboxes apparently are). English localization of stats/attributes/abilities/effects is terrible, frequently unclear or straight wrong. Some attributes appear to do nothing. The weird "strategy phase" midway through runs feels out of place. Upon completing the run, I felt no desire to play again. Despite all the janky combat it's still fairly trivial to be invincible and the game does not feel very challenging. On the positive side the game's overall aesthetic and environments are interesting and high quality. The fairly samey proc-gen layouts make it lose its luster fairly quickly, though. That is about all I enjoyed.
This is a janky unfun pile of unreal market place assets. The combat is just boring and not enjoyable. Save your money.
The game is like Doom with sentient swords and alot of Latin. 10/10 would dive into alchemical hell with the homies again and again. Looking forward to updates and more content, cuz even the beta has me hooked!
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