
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the ultimate high-tech warrior in an action-packed new entry in the Daemon X Machina series. Fly into battle in your customized Arsenal, unleashing a variety of attacks tailored to your playstyle. Feel the exhilaration of fast-paced combat as you freely explore a deadly and dangerous open world on land or in the air. After taking down your foes, collect their weapons and equipment, and upgrade your skills to expand your options on the battlefield. Suit up for a dark sci-fi story where you can face the titanic boss battles alone or with up to two other players online. New and veteran Daemon X Machina players alike will find a worthy adventure in the latest from Marvelous First Studio.
Daemon X Machina’s high-octane armored action debuts on a new generation of platforms, bringing with it an epic sci-fi adventure, gameplay that’s accessible to newcomers, and an expanded scope sure to satisfy returning fans.
Cooperative multiplayer means you never truly fight alone. Team up with friends online to tackle the epic story and boss battles together.
Now a nimble suit of armor, your Arsenal can be fully customized both in design and in loadout, with the ability to craft or salvage new elements.
Explore an alien planet in your Arsenal as you battle against mechanical and organic enemies. Trek through the vast open world on foot, fly through the skies, or when all else fails, gallop on horseback across plains, swamps, mountains, and more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 1.8Kreviews | 63% | — | $3.6M |
| $69.99 | 3.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game sucks. It's amazing how a company can make a sequel to an already ♥♥♥♥♥♥ game, and repeat the same mistakes they made with the first one, and more. The story is bad, the dialogue is bad, the gameplay is bad. Nothing feels solid or satisfying. The only saving grace is the graphics are kinda good, but the same arid environments over and over are awful, and it loses major points because it's basically trying to recycle assets from the previous game. It even reuses a lot of the same story assets, which just makes it even more of a confusing mess. Art direction is awful for both suit designs and monsters, which approach the realm of nonsensical ♥♥♥♥♥♥♥♥ sometimes. In the end it feels like a trashy asset flip that just wastes your time. I got it ridiculously cheap, and even then it doesn't feel like it was worth it. It's total hot garbage, and the developers should be banned from trying to make anything ever again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $27.99−60% |
| 21ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy crap, what are these controls? Why does pressing any button prompt a tutorial? What the hell happened to the big mechs? now its just these glorified arm suits... had the potential to expand and improve upon the first game and squandered it hard.
This is what I was hoping to get from Anthem and Xenoblade Chronicles X. There is a good amount of quality-of-life improvements from the first game. There should be a mech design for everyone, mech transmog is available immediately (you can even hide armor pieces fully if you want). The decal system lets you kinda photoshop your own decals by mixing together decals, if you want. Mechs feel responsive and fast. Flight is very manageable, though there is still some jank. There isn't a descend button, other than full disengage of flight. Otherwise, you fly where you point the reticle, or free-ascend. The movement speed changes from stats are very noticeable. Human play in the field from the first game is gone (unless you just hide all your armor). Weapon variety is good. Melee weapons all have distinct feelings. They feel like action game weapons, which is EXACTLY what I wanted. There is a good assortment of firearm weapons. The Secondary and Auxiliary gear are neat too. I was finding new types of usable weapons even into the endgame. There is a character skill system that is dependent on finding specific items to unlock them. They aren't really necessary to complete the campaign. This includes useful passives and weapon skills. Grinding will be necessary to really explore the skills. My main gripe is that you can only equip one action skill per weapon type, so if you have your preferred weapons, you're going to have to manually swap at a menu to play around with different skills for a single weapon type. Your enjoyment may differ based on your kit of choice as some skills do work across multiple weapon types. I didn't get a chance to play multiplayer. I'm happy Co-op is in the game, and hope to revisit with friends in the future. It's frustrating that so many basic cosmetics are listed as paid DLC, as separate list items, rather than as one big fairly priced bundle. Claim the free ones. I think most people will be fine with the standard selection, as there is still a good amount. It's just a shame the publisher created this negative aspect. I enjoyed the story and world overall. I didn't purchase the DLC area. I would recommend this game on $40-50 (or less) sale, $70 if you can get it with all DLC.
一坨狗屎,玩的都想解限机道歉了,谁他妈教你们的穿个钢铁侠衣服的外骨骼就算机甲了?玩大半天才解锁个机甲召唤系统,召唤出来只能开几分钟,还不让自定义,外观武器都不能自定义,只能改颜色,你踏马跟我说你是机甲游戏?你跟我说你的制作人以前做过装甲核心?那我知道你踏马为什么现在不在AC制作组了,机甲不行,刷刷刷也不行,手感烂的和纸糊的一样,这么喜欢你那狗屁外骨骼就做去吧,发售还不到一年就打2折出售了,过生日给自己吃一坨巨型狗屎
Fun mech?(powersuit) game with great character customization and plenty of movement options to zip around. Actually runs pretty well on Steam Deck. I appreciate that since it's technically a powersuit, you can choose to make everything but the boots invisible so you can see your character fighting giant monsters with a jetpack and robo boots if you're into that. The devs listened to a lot of community discussions and, as many people had been requesting the ability to turn off the visuals for mutations, they actually added that as a function. Full marks for devs that try to listen to the community and for no longer having to look ugly to get the strongest skills in the game. The first game's story existed just to give you a reason to take all your collected gear and go fight, and this game's story is the same. Some series you may expect a deep story. This is not one. Do not play this if you're in it for the plot. This game is for running around in your cool powersuit with your cool character, collecting cool gear and feeling like an absolute powerhouse ripping off parts of giant monsters and then beating them over the head with their own body parts with heavy metal tracks blaring in the background. Bonus points, they added Arachne's outfit as dlc so now you, too, can be a hot bug lady.
DLC込みで160時間ほどプレイ、初代デモエクもプレイ済 前作との比較も含めた感想になります ≪良かった点≫ ・探索要素豊富なオープンフィールド 広大なフィールドの至る所に装備を持った敵や宝箱、拠点拡張に必要な資材が 配置されており、それらをデモエクならではの高速機動で回収していく スピーディかつテンポの良い探索が楽しめます。 特に装備品は同名パーツでも拾うたびに性能が変わり、攻撃力などに 微細な個体差がでてくるため、理想の武具を求め始めると結構な時間が 溶けてたりもします。 厳選沼がお好きな人にはうってつけ。 ・前作からのバトル部分の改善 基本は前作に引き続き「間合い管理ゲー」ですが、アサルトライフルをはじめとして 最大ダメージを出せる適正距離が全体的に広くなり、多少雑に動いてもカス当たりが 起きにくくなりました。 その他、クセが強かったレーザーライフル系の強化や近接武器の強化、 新武器の登場による戦法の多彩化など、総じてバトル周りはストレス要素が減って より快適に遊べるようになったと思います。 ・自由度の高いキャラメイク 一度手に入れた装甲は某狩りゲーの如く見た目のみの変更に使えるため、 性能と好みのデザインを両立したカスタムが可能です。 カラーリングも序盤からかなり自由に行えるので、こだわろうとすると ある意味装備厳選以上に沼れます。 ・サブシナリオ 敵の討伐や素材集めなど単なるお使いにとどまらず「亡き夫との思い出の場所を探す女性」 「イタズラ小僧が一端の傭兵になるまでの成長物語」といった小話が組み込まれています。 サブシナリオは短めながらも起承転結が綺麗にまとまっているので、 こちらは普通に読んでて楽しかったです。 ≪好みが分かれそうな点≫ ・アーセナルのデザイン周り 前作の「大型の2足歩行メカ」から「全身を覆うパワードスーツ」に 設定が変わったこともあってか、ロボットというよりは魔人・怪人系っぽい 有機的なデザインの装備が多くなってます。 勿論そういった装備にも独自の魅力があるのですが、 メカメカしいデザインが好き!という人には気になるかも。 ・メインストーリー フィールド探索のボリュームに反してメインのお話は短め、かつおっそろしいほどの 超速展開で諸問題にケリがついていきます。 伏線回収に時間がかかるタイプのストーリーが苦手な人にはある意味おすすめ...? ≪気になった点≫ ・装備の性能バランスの変化 初代デモエクが「序盤装備にも独自の強みがあり、十分最終盤まで持っていける」 という性能バランスだったのに対し、今作は「後半で手に入る装備ほど高性能」 な傾向に変化してます。 序盤武器の大半は、デザインが好みでも上位互換が出たら基本お役御免なので 素材や資金を使って性能を底上げできる的な救済措置があると嬉しかったかも。 ・フィールド探索部分 上述の性能バランスに加えて「後半フィールドに行くほど高性能な装備や素材が手に入る」という 構成になっているため、終盤に差し掛かると序盤の地域に立ち寄る理由が薄くなってきます。 一応ビーコンというお宝探し要素を利用すると序盤フィールドでも良い装備が見つかったりは するのですが、後半の土地を駆けまわって敵を狩った方が効率的なので、ゲームの進行度合いに 応じてドロップ品が変化するみたいな要素が欲しかったですね。 ≪総評≫ 気になる部分はありますが、探索要素や装備厳選のやり込みなど十二分に楽しめる 要素を備えたゲームに仕上がっていると思います。 広大なマップを自作メカで飛び回りたい人、ハック&スラッシュ要素が好きな人に是非。
*Actual Summation* In short, the game feels like none of the equipment matters because either everything will work, or there's just a tool that is the most optimal in every situation. Farmings easier but also kinda of pointless. There's exactly one skill that felt useful [Mirage] and one boss [Legion] that felt fun enough to replay. Characters are less interesting than the first game. The mecha game has exactly 3 mechs for 3 minutes each time you activate the ability. Overall the game had a lot of quality of life improvements, but not enough improvements to what might make the series stand out. Either lean into the Power Ranger aesthetic, acknowledge the game's absurdist elements to the story - can't get over Chaldia the 'good' Trinitas experimenting on at least a million people, and letting her garden pull of an 'Operation British'. - or let the game be a Mech game with actual mechs, adopt some higher speed gameplay, and more interesting boss elements. Game's worth maybe 20 to an adult, perhaps it's more entertaining for someone's first video game as a young child. *Reasons for* The general character design is more unique. Last game every character looked to be in a plugsuit/jumpsuit of sorts, which led to less interesting character design. In this game, all the characters have unique outfits. The Enemy armor types and weak points is good improvement to have more variation in where players should focus their attacks, though its the same for each variant of that boss. An easy improvement - not necessarily a knock on the game - would be to vary the bosses weak points so the boss reskins feel more fresh beyond their one or two unique attack variations. The general gameplay loop is more tolerable. To get the items you need, skills you want, and improvements to the skills and modifications the process of obtaining them are a lot easier. Everything is indexed on the map UI if you are interested. In addition the boss fights - by far the most painful thing to 100% the collectables on in the original game - looking at you Zeruchroar - are way easier. The story... honestly is not much better than the original. In fact, it might be worse. But the side missions do flesh out personality traits and lose ends. Though they seem obsessed with giving every villian a sob story and justification. Brother, Chaldia by the logs with her outer experiments kidnapped and tested on at least a million people. That's the absolute minimum. [Hilarious, but besides the point]. Decaling and coloring your mech is fun and cool. I think this is a definite requirement for Mecha games since AC6. Finally, the Heavy Arsenal is awesome. Feels good to use, feels powerful, and all 3 designs are awesome and feel like they walked out of Armored core. *Heres the big thing that breaks the game for me. This is no longer a Mecha game. It's a power ranger like. The Mecha part of the mecha game is available for like 3 minutes when you summon the heavy arsenal. The Heavy Arsenal seems like a balance stop gap for encounters that might be fun with 3 player co-op, but with solo play most encounters are boring. Very low strategy requirements. The bosses DO require some strategy, but the original game gave you a audible indicator for incoming attacks letting you pace better. In this game it's more about distance, endurance, and weak points. However once you have a strategy it works for every boss of that type. Most bosses don't even require a strategy [Hard difficulty mainly just requires you to build for survivability]. The arsenal building was stale and felt like I was boxed into a build - much like the first game. A highlight of the arsenal building was the Atalanta 2. Being able to move at speed without the cost of femto or a gross stick click [more difficult to perform when strafing with that stick] is a godsend. By far the most useful auxiliary for dodging and general travel. Outside of that most of the auxiliaries either have such a low amount of ammo that it doesn't matter in prolonged fights [the only ones that might require changing gear after all] - or don't deal enough damage to justify their use. Thus propellent tanks for more femto or the boosters, maybe the cooling system are good. Satellite shield and the Jagdflugel I haven't tested. The shoulder devotion was useful because once more the healing zones in arenas and the environment can be blown up by allies or enemies, thus when you need one they are likely all expired. In general, the should weapons again can be good, but overall the devotion is the most useful. The various funnel weapons are fun to use for their DPS, but they run out of ammo absurdly quick. The abilities are fun to use, but in general the only useful ones are the passives and the boss genetic material - And of that, Legions Mirage is the most useful, not for DPS, but to give another target to bosses. Laser sword is once again the best melee weapon, as it should be. The only 3 other weapons I found useful were the Triple Crown/Triple star - the Ear Splitter - Sugar rush. The Triple star can deal 1180 damage easily when in range of a bosses weak point. Absolutely absurd, so thats awesome. The Ear Splitter reflects DXM 1, explosive damage is more useful than a peppering in general. The Sugar rush was only because miniguns are fun. The melee weapons DO feel good, the lance especially for the forward thrust. Unfortunately, the laser sword can close the same gap for higher dps. The fists are fun to charge, but the bosses close so much distance that it's hard to pull off optimally. The armor for the most part doesn't matter, while they have great designs - they are NOT mechs, thus any appreciation I have for their form is out of respect to how they might've looked on a larger machine. That aside, the characters are far less interesting than the first game. Greif was borderline hilarious as an edge lord, while the Neun are just cartoonish. Savior and his squad, the brigadier general, even Queen's group is a lot more memorable than Ash and the Reclaimers. The character design is also not super appealing. Gearworm and Legion's character design and personalities might be the most interesting. Highlight of the game's roster is especially Legion. It was fun to feel what the first game's OC might've been like to fight. In addition to his nonsensical attitude, and the cannon that he's in constant pain playing it cool is great. Additionally forming his own squad of 5 to avenge the Neun was an awesome gank fight - pay attention and use jammers or the Atalanta you'll be fine. By far the only enjoyable boss fight. As always, you can replay the story and some cutscenes, though the first game in my opinion did it better - since almost all [I think all] can be viewed again. In addition you could chose your partners for each mission. In this game you can only do so for replaying boss fights.
看完几个PV毫不犹豫入了豪华版,结果打那个支援旅团的支线任务,推荐等级8级,我9级去做了7次,失败了7次,我就想问下制作人真的玩过自己做的游戏吗?这难度设计真的合理?
前作ファンなんだがちょっと勧めがたい。なんかUIまわりが古いんだよな… 設計図について、個体値の見比べ画面が拾うときと開発メニューとで逆になってて非常にややこしい。 あと今のところ宇宙戦みたいなのは無いです。序章の終わりにちょっと使われるだけで、以降は一切使われません。
Came out bad and i dont think it will recover. the biggest issue is the lackluster map. it is just not interesting and has almost nothing in it. would not recommend unless it is over 50% off. could have been at top 5 game but it fell full speed into overpriced boredom. I will not be pre-ordering another game from these developers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3K | 6 | 33% | $19.99 | |
| $9.1K | 21 | 57% | $9.99 | |
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 35.7K | 71% | $5.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 7.3K | 95% | $19.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 26.3K | 88% | $5.99 |