
A roguelite game where the player controls the actions and the character automatically attacks. Control the brave with different talents, survive the fight with monsters and enrich their own profession composition, become a master of all profession, defeat the Kings of the undead in this world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
武器的平衡性有待加强。 用最后个加幸运的角色,玩到后面每局一百多个箱子,不卖完就不能继续游戏,就得一直点击出售,点到手抽筋,一定要加一个一键卖完 召唤物和弹道太多了之后会卡成PPT,处于几乎不能动的状态
[h1]美少女战骷髅[/h1] [h1]前言[/h1] 《异界之门》是一款类幸存者游戏,玩家控制几名可爱的像素萌妹与源源不断涌来的骷髅作战。 本作的模仿对象是同类型的佼佼者《土豆兄弟》,游戏沿用了其多武器、多职业、自走棋式升级、关卡制等特点。 [h1]类土豆兄弟[/h1] 和《土豆兄弟》一样,游戏分为了数个关卡,玩家需要在规定时间内生存,时间结束后补满状态并进入到升级购买阶段,不同的是,《异界之门》的关卡结束后不会自动回收金币和箱子。 游戏开始玩家将在近战、远程、魔法三大职业中选择一个,升级阶段分为职业晋升和属性提升,职业晋升将细化为众多分支路线,虽然其中有生成植物、箭塔、宠物、随从等效果,但大多还是以属性升级为主,观感上差异不大。 属性提升则是单纯的数值提升,但远比职业的加成多得多,可惜和职业晋升用的金币不同,属性提升只能使用exp点数,一般情况下每个关卡结束后只能加一点,提升效果有限。 [h1]捅了骷髅窝[/h1] 战斗用一句话就可以描述:“玩家在战斗中面对不断涌来的骷髅”。 没了,就这么简单,《异界之门》的敌人设置方面除了骷髅还是骷髅,近战骷髅、远程骷髅、法师骷髅、冲锋骷髅、骑兵骷髅、巨大化骷髅等,简直捅了骷髅老窝。 战斗的手感比较一般,敌人和角色自身的受击反馈也不是很明显,战斗前期压力很小,到了中期远程怪和法师怪多了起来,难度就上来了,后期还会有远程冲锋的敌人迫使玩家不断走位。 [h1]职业差距大[/h1] 目前版本的职业强度差距过大,近战职业攻击范围太小,出手频率也低,前期靠着较强的身板还能应付,到了中后期压力较大。 远程和法师职业则简单了许多,不但攻击范围远,还拥有不俗的攻击速度,尤其是法师,前期拿个法杖就可以随便玩了,每次发射三个法球速度还快,基本没什么压力。 [h1]总结[/h1] 《异界之门》简单的模仿了《土豆兄弟》的形,却没有get到其精髓所在,游戏的战斗系统也有点问题,基本没有爽快感可言。 目前来看,各方面都需要再打磨下,仅凭现有品质还没法在茫茫多的类幸存者游戏中立足。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The lack of controller support was the main thing that killed it for me. That & the fact that it doesn't work well with Steam Input either. There hasn't been an update for 3 years at time of writing, so it's unlikely to improve.
能不能加个隐藏职业解锁方式?没看懂如何解锁
A fun game for a few hours of play in the survivor/bullet heaven genre similar to Brotato, Halls of Torment, Vampire Survivors, etc. Has some novel upgrade systems that can make each run interesting, but you can also just run the same weapons forced each run too. The biggest con to me is that there are a bunch of "hidden classes" that essentially require you to have two legendary items of a very specific combination at the same time, which is nearly impossible. If you play the character that builds around luck, you can get 6-10 by the end of the game, but they aren't likely to be in the class you need, much less the specific item you need. I think the game would benefit from an overhaul of that section, like sticking to 1 legendary in each class = new class, or make legendaries only show in classes that you are level 10 or higher in, for example.
It's a survivor game, closest in "similarity" (almost straight copy) to Brotato. It tries to make the run progression more complex by having X levels in a certain category give bonuses later on (they present it as a class system) but the game is so easy from the jump that you can just ignore it. You get currency from completing runs to unlock more weapons. In all, it's a survivor game/10
玩不明白,
Where are my achievements ? OwO Great game. <3
相当有趣的游戏, 我也是第一次接触吸血鬼幸存者类的游戏, 以前都只是看看类似游戏的视频, 上手玩了之后,确实爽快战斗,装备回收, 因为没有玩过其他的同类游戏,就不过多评价了。
数值没有调好,第三关的箭塔,每次打一血,你敢信?武器皮肤都是一样的效果。而且加的太少。精英怪掉落的金币可以是3元。很多细节没做好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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