
Take control of outlaw computer hacker Zak as you infiltrate a secret terrorist base to steal the ultimate doomsday device with 11 incredible action sequences featuring realistic character interaction and challenging puzzle solving.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 44reviews | 91% | — | $13.9K |
| $9.99 | 119ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A shot of nostalgia from the past, I was surprised to see 'Cyberia' reappear like an old memory from years and years ago. Like many of us, I experienced this adventure for free, packaged with either an IBM computer from Radio Shack or a box set together with 'Descent' from 1995. I don't think it ever sold very well so Steam charging anything for the title today is highway robbery. While it's not an entirely terrible title, 'Cyberia' does feature a paper-thin plot, weak writing, and is so brief that it is practically a software demo rather than a complete product. The story is an extraordinarily generic tale of the prototypical bounty hunter recently liberated from prison by the archetype client to seek an unclear narrative macguffin. The plot development is practically nonexistent with odd pacing and unpredictable balance, sometimes easy-peasy and sometimes traumatically difficult. The artwork and ambiance was real pretty in the mid-90's in its high-res 640x480 VGA graphics and is passable today. But the unwieldy character navigation was ridiculous back then and is unendurable now. 'Cyberia' exhibits a serious identity crisis in trying to be two (or three) games catering to different audiences in the same package. About half of the time is spent as a rail shooter in different settings, easily the most challenging and repeated sections of the brief title. Another half is spent as a (slow) walking simulator, trying to find the correct "spoke" of direction to walk on a system navigated by rails of direction. The intermittent puzzles add glimmers of variety to the title, but they aren't very clever and aren't varied enough to keep interest for the time it takes to solve. Each chapter is also incredibly fatal and EVERY challenge will be mortally failed at least once (and probably many) times before the solution is arrived at through determination or eventual lucky chance. Prepare to see GAME OVER quite a lot. The only good reason to pick it up today is to reapply the old nostalgia glasses and see how things used to be back when we didn't have better options available. Everything that 'Cyberia' is trying to be is done better elsewhere. 'Monkey Island' is a superior adventure title. 'Myst' has better puzzles and 'Wing Commander' is the top-shelf piloting sim from the era. Even the original 'Journeyman Project' was a more fulfilling experience than this brief and frustrating journey into low-budget game publishing. For those who are untroubled by Steam's cost for the title, 'Cyberia' shouldn't take more than 2 hours and isn't unplayable exactly, but any other title I could think of is more worthy of your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo me traz lembranças boas de um amigo, no tempo dos Personal Computers chamado pelos número ele tinha um 486 quem tinha um desse era considerado rico ou de classe média, pc da época dos disquetes e cd-rom, zipavas os jogos e dividia ele em várias partes, em relação ao jogo ele tem alta dificuldade, principalmente nas partes de tiro, usando o mouse e o teclado uma dica e decorar a posição das naves e inimigos, muitos quebra-cabeças, para seu tempo e um jogão! recomendo
Cyberia es de esos clásicos que no fueron muy conocidos en su época pero que tengo el placer de poder disfrutar hoy. Una aventura de ciencia ficción con un apartado gráfico increíble para 1994 que está claramente dividido en dos segmentos, uno de aventura a pie en tercera persona y otro en plan "shooter sobre rieles" en primera. Sin duda, lo más divertido es esto ultimo, aunque ciertos escenarios son realmente difíciles y el juego se vuelve repetitivo hasta el punto de caer en el insufrible "prueba y error". Un titulo corto y poco rejugable, aunque la historia está buena, eso hay que decirlo, pero me hubiera gustado un final menos abrupto. Ganas de probar la segunda parte.
Cyberia is the first cd-rom game that I played which is given by IBM (Aptiva) as a gift. I didn't know anything about this game until I played. I honestly say that this game in the top 5 of my game list.
Замечательная игра, а в "руководствах" Стим есть руссификатор от Акеллы/Фаргуса, с отлично подобранными актерами. Многожанровая игрушка, которая не дает скучать. Если управление мышкой в полете не привычно из-за инверсии - нажмите "F" на клавиатуре.
played this game the first time in 1994. almost 30 years later I got it on steam and finished it. the game holds up pretty well considering the technology available at the time. it's a fun and enjoyable game, although it can be a bit difficult and frustrating sometimes
It´s a fantastic game of the 90th, when i was a kid and play it, i was impact of the graphics and the different path you could choose.
This is my first original CD game which came with my 486DX4 IBM Aptiva PC. Great nostalgia for me and a great game. But I could only see the end game with Steam version. It's hard but great.
https://youtu.be/n_TW47Q-TTk After three decades have passed since the original release many of the gameplay structures have decayed to a point where only nostalgic play can keep player interest.
Stylish time capsule supreme. This one's a clumsy nostalgic day trip for me every time. This is an excellent example of a top-of-the-line (at the time) graphics interface melting between genres. An essential example of game designers throwing everything at the wall and hoping something sticks. The story line segments are dated by contemporary standards. On the other hand this game's finest moments in my experience are the cinematic-flying-shooting stages. The other action sequences were too difficult for most of us back in the day. Most of the puzzles are about arcade timing with an attempt at a brain teaser now and then. Remember that this is the first game I ever played that allowed the player to numerically choose between arcade and puzzle difficulty. I figured out quick that you couldn't have both puzzle and arcade difficulties set at the lowest levels. "...is too easy," the female-borg voice would declare. What made this game stand out was the monumentally amazing graphics it had (back in the day) and the way it would move through a interesting story very smoothly. Most of my friends in adolescence could at least get passed the opening shooting stage.I have fond memories of playing the 3rd-person-airplane-sylish-UFO mission (the one in the snow) so much that I memorized the sequence better than my friends that could afford this game and the system to play it on. It was "my" stage. When someone in our gaming group wanted to make it to the "Cyberia" complex stages, they called on me for the third shooting-snow-shooting-flight-mission. It took us early adolescent boys forever to get through the first few stages in this game because we never knew that we didn't have to kiss the girl and get knocked out after the fist shooting gallery!! It was Tyler that figured it out that the player (Zach) could avoid much of the hassle of the first few stages. He passed on his little secret to the rest of us and for years we were having to press the space bar key "like a million times" to get Zach to say "uuhhh...I don't think so..." and thereby avoid having to endure the pain of making some security guy jealous at the beginning and thus throwing the player into a clumsy and strange version of "Metal Gear: Solid," not to mention the ol' "Star Wars: Rebel Assault," when this game was merely "Cyberia." Every time I drag this time capsule from it's Steam stasis chamber I enjoy watching the intro and waiting for the ever-friendly-Borg-chick voice (think 7 of 9 before there was a 7 of 9) demands "Enter Identification." My friends and I used to try to troll this voice. The idea of a video game vocally responding to every keyboard stroke of the alphabet made us giddy as the adolescent school boys that we were. Making the pre-voyager female-borg voice on this game in the first menu screen repeat the phrase "Pee...Pee..." by pressing the p key twice at a key moment was the height of male pre-adolescent humor at the time. This kickass CD-ROM game was another gem discovered at the ol' Electronics Boutique in the ol' Bay Brook Mall sometime in the mid 90s.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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