
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This Game is freaking awesome! I really love Heist type games and i really loved XCom 2 and here you have a very solid Gameplay loop including Stealth and Loud Options, Base Building, Designing your Squad its super fun! Big Skilltrees with fun options, multi-class, fun layered Hacking Minigame Stealth mechanics are very neat with a heat type system upping the ante should you make to much of a fuzz this is also very cool cause of multi mission type structure (being in a yard then going into a building as an example) and so your heat carries over You have choices in the Storyline which stirr it in different directions, reputation systems Overall its a very solid and fun game which i grew to love a lot! If you like Heisting and turnbased games this is a no brainer and the best is it still gets free updates (15.09.2026) and hit just update 100
The TL;DR would be cyberpunk XCOM. There's a lot of text, but you'll notice pretty quickly a lot of it is procedurally generated and reused throughout the game, especially early on before the midgame crisis and handmade power play scenarios are unlocked. It feels very stealth heavy early - which I hate - but as you unlock better gear and skills to actually enable a stealthier approach it feels a lot more viable. There's a variety of mission types - guard a VIP, assassinate a VIP, pure combat as either a siege or wave defense, scavenge raids, and hacking missions. It is possible to multi class, though I only did that with the Cyber Knight to grab overwatch. There's plenty of power to be drawn from trees for the more basic classes. I haven't done too much with the more complicated classes like Wire Ghost, but just poking around the tree it also seems likely to be true there. There's base building - a lot of which gives you tokens to spend on leverage - boosts for hacking or non-hacking missions. Some can be traded to lower heat (impacts head hunters showing up), improve the chances of legwork succeeding or making those missions faster, traded for favors (lower costs, unlock special leverage, or add contact level up options) or crafting material. It wasn't clear to me right away, but using favors to change contact's limit break (level up) options is the best use. When used on gear suppliers you can avoid relative useless things like +$ for sold gear for 30 days to get +gear level sold options. There's also a special character - Face - who never enters combat but gives you other bonuses like more XP or $ per mission. But their best stuff allows you to re-roll those contact limit breaks or use a skill called Puppetmaster to level up ALL of the contacts gear options at once instead of 1 of them. Combining this with co-conspire to boost contact's hype (the thing that drives limit breaks) is invaluable early game to stay ahead of the AI on the gear curve. Later on crafting gear will take over as the superior option.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 262 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played CK:F through about half a dozen storylines so far and I am continually impressed at how each one feels different because of the number of updates Trese Brothers has. Each playthrough for me has added a new class, or significant new maps and storylines. The coolest part is, none of their updates requires a new game- it all flows seamlessly! Great story, solid turn based gameplay with plenty of replayability. Looking forward to the next 100 updates, which I'm sure will include new classes, new storlyines, new weapons and tons more.
Easily one of the best squad-based strategy games- mix of jagged alliance, commandos and x-com
Одна из наиболее интересных тактик. Масса возможностей, как на тактическом уровне, так и на стратегическом уровне базы. Каждый класс уникален и интересен. Ps: please, add russian language
Xcom with richer mechanics and story. and also bigger emphasis on stealth. Devs constantly put out content updates. Highly recommend.
135 hours and enjoyed the product.... What more can i say. The standard for EA
サイバーパンクに必要なものが揃っている。 完成度は高く、開発も頻繁にアップデートしているのでいつ始めても楽しめると思う。 目的を達成して脱出してミッション完了となるので、 ステルスと戦闘のバランスを考えないと、次から次へと敵が配備され 序盤のターンでのミスを後半巻き返すのは難しい。 そうゆう意味ではXCOMよりやや難易度が高いと思う。 ガンカタや手裏剣、ハッキングでの支援、煙幕を焚いて脱出するシーンが成立するのは ゲームバランスが優れているからだと思う。 英語量は多い。 仕事を見つけてきたチームメンバーや取引先などよく喋る。 ミッション中に突然現れる因縁の相手みたいなやつもいて、 英語が読めた方が楽しめるのは確か。 大金を稼いだので引退するか、ゲームを継続するか選べるところまで遊んでのレビュー。 (ドローンの敵が追加される前くらいのバージョン)
I don't have much to say except this is hands down, mechanically, one of the best games I've ever played.
I'm impressed. The turn based does take a little getting used to with this game, but that's due to the depth of the gameplay. Adding turn-based hacking and the depth there, as well was a surprise. The story seems interesting, and they went all in on Cyberpunk jargon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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