
Hack, slash, and cast your way through a haunted kingdom brimming with secrets where no two builds are ever the same. As a cursed mage-knight you will unlock devastating spells, equip ability transforming runes, and reforge your curse on the path to victory or death in this fantasy action roguelite.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 23 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Intense melee and spellcasting combat, near limitless build diversity, and dark mysteries to solve. Forge your path as you explore the Unknown Lands in Cursemark, a fantasy action roguelite.
Define your build and playstyle with runes that change how every ability works by integrating them into your attacks, spells, wards, and ultimates. Add chain lightning to your sword and burst enemies into poison clouds. Multiply your fireball spell and erupt ice pillars from the ground when you cast it. Blind enemies and heal yourself when they strike your ward. The possibilities feel endless.
The Unknown Lands are vast, full of secret passages, hidden relics, and strange sights. The world unravels more and more with each run as you make new discoveries and solve riddles to unlock power and shortcuts. No map-markers, no hand-holding.
Pathfinding is a part of your build as well. Discover permanent shrines and forges that expand your power and rune slots. Upgrade them for future runs and target the blessings best suited to your build as you grow in skill and knowledge.
Genres
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暗黑氛围挺好的,也不是纯一路砍到底,总之就是凑不同符文玩不同套路,不过感觉肉鸽味儿太淡了,重开都差不多,打几遍就容易腻,手柄适配也不行
玩法手感都不错,可惜内容有点少,毕竟是ea,希望正式版能多加点
后期符文叠起来伤害炸的时候是真爽,还有动态怪强度的设计,越清图怪越猛,有点东西。就是地图实在太小,攻击手感也一般,每次点一下打一下太累人了,现在 EA 阶段内容不多,等后续更新吧,底子还行
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, French, Spanish - Latin America, Polish, Turkish
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次都是贪死的,服了
魂和肉鸽,什么意思很明显了,就是死了重新来,彻底的重新开始,随机性蛮大的,不过可以想起来就开一局,之前直播刷到了这个游戏,感觉更新频率还可以,可以试试
老版的类魂肉鸽游戏,复古美术我可太喜欢了,而且目前游戏里的道具数量比较多,体量也撑得起价格,期待正式版!
It’s hard for me to parse out what I would leave as feedback vs me needing to get good. I hit a spot that feels like a hard stop then get a lucky drop and unlock a shortcut. After that I can progress again and that feels good. I will say for controller the menus feel jank so that needs some love but all and all good game. I’m enjoying it.
if u like hades you will love this
精巧的“长痛”——罪业烙印测评 与其说是“类魂”不如说是“永久死亡”的老式肉鸽了,其实600多M的大小以及极少的局外养成已经基本基本将《罪业烙印》划归到了硬核难度的分支上去。游戏的长期养成从角色本身转移到了地图上,玩家可以强化路径上的各种祭台或锻造工具,从而获得更多的强化次数。与之对应的则是每前进一个房间就会累计一次“罪业烙印”加大敌人的属性、精英敌人的刷新概率等等。因此游戏的核心目标就是用最短的路径到达BOSS点。 目前游戏仍未开放完全版本的地图,尽管怪物有较多复用,但是在技能模组和环境互动上有一些小巧思。另外本作的探索设计极其优秀,无论是通过石碑获取线索解锁秘密房间还是捷径和地图道具界的配比都显现出了不俗的设计感。反而是在战斗层面上,大量的霸体小怪和多种多样的范围攻击让人挠头。 在玩家角色方面,各种属性的技能区分度较高,特别是属性对应的诅咒几乎不互通,因此构筑的大头主要是动作模组以及符文石的配合。符文石的数量、质量和互动也是本作的优势,在有主线挑战的情况下仍维持了足够的挑战深度。 不过目前本作汉化问题仍然明显,且较快的更新频率查下更加滞后。另外,过于开放的符文系统也导致很多时候会出现各种意想不到的bug,算是玩法极佳的长痛之作…
好玩,配置低也可以玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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