
In first-person horror game "Cursed Feed," players embark on a chilling journey with the Thornvale family as they confront a malevolent force unleashed by their own patriarch's archaeological discoveries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Richard Thornvale, a renowned archaeologist, returns from a harrowing expedition in the Middle East with cryptic artifacts in tow, he unwittingly invites an ancient curse into their tranquil home. Soon, inexplicable phenomena plague the household, and Emily, their young daughter, becomes the focal point of the sinister presence.
With each passing night, the family is tormented by terrifying apparitions and escalating paranormal activity, leading them to unravel dark secrets buried within the walls of their own home.
As they delve deeper into the mystery, they must confront their own fears and uncover the truth behind the curse before it consumes them all. Will they break free from the grip of the past, or will they become mere echoes in the haunted halls of their own history?
*As a paranormal investigator, Thornval residence is at your disposal. Place your camera recording equipment at strategic locations around the deserted house.
*Use your camera set-up at the back of your van to monitor camera feeds, observe and investigate any ghostly happenings.
*Use your spirit box to unearth the horrifying mysteries in the cryptic dungeons beneath the Thornval residence.
Stats
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 85reviews | 76% | — | $3.7K |
| $1.99 | 489ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cursed Feed is a compact first-person horror experience that leans heavily on atmosphere, anticipation, and the slow unraveling of a family tragedy rather than constant shocks or action-driven scares. The game places the player in the role of a paranormal investigator tasked with examining a haunted household whose quiet domestic setting has been corrupted by an ancient curse. From the outset, the tone is one of unease rather than outright terror, encouraging players to pay close attention to subtle details, ambient sound, and environmental storytelling. This deliberate pacing makes it clear that Cursed Feed is less about reflexes and more about observation and patience. The core gameplay loop of Cursed Feed revolves around surveillance and investigation. Much of the player’s time is spent placing cameras throughout the house and monitoring their live feeds from a safe vantage point, waiting for signs of paranormal activity to manifest. This mechanic taps into a specific kind of horror rooted in anticipation, where the fear comes not from what is happening but from what might happen at any moment. Watching grainy camera feeds, listening to distorted audio cues, and scanning for movement creates a persistent sense of dread, especially when nothing appears to be happening and the silence itself becomes unsettling. The haunted house setting is central to the game’s effectiveness. The environment is intentionally claustrophobic, with narrow hallways, dimly lit rooms, and unsettling details scattered throughout the residence. The home feels lived-in yet wrong, suggesting a past filled with normal family life now tainted by violence and fear. Environmental clues such as notes, visual anomalies, and subtle changes in surroundings gradually reveal what befell the family, allowing players to piece together the narrative organically. When the horror elements do surface, they often feel more disturbing because of the extended buildup rather than sudden shock tactics. Narratively, the game focuses on the consequences of meddling with forces beyond human understanding, using the Thornvale family as a tragic case study. The story unfolds in fragments, encouraging players to connect dots rather than delivering information outright. This approach can be effective for players who enjoy interpretive storytelling, but it also risks leaving some narrative threads feeling vague or underdeveloped. Emotional weight is present, particularly in how the curse affects the family, yet the brevity of the experience limits how deeply these relationships can be explored. The story serves more as an unsettling backdrop than a fully fleshed-out drama. Pacing is one of the most divisive aspects of Cursed Feed. The slow burn approach heightens tension for some players, creating a steady feeling of unease that lingers even during quiet moments. For others, the extended periods of waiting and monitoring can feel repetitive, especially when paranormal events are infrequent or subtle. The game demands patience and attentiveness, and players expecting a steady stream of scares or interaction may find the experience restrained to the point of frustration. This design choice firmly places the game in the niche of atmospheric horror rather than mainstream fright-driven titles. Visually, the game prioritizes mood over technical spectacle. Lighting and sound design are used effectively to reinforce tension, with shadows, flickering lights, and ambient noise doing much of the heavy lifting. While the environments are not highly detailed, they are serviceable enough to support the game’s unsettling tone. Occasional rough edges in presentation and interaction can slightly break immersion, but they rarely undermine the overall atmosphere. The audio design, in particular, stands out as a key contributor to the sense of dread, making even mundane sounds feel threatening. The short length of Cursed Feed defines much of its impact. Completing the game in a single sitting is common, which allows the experience to remain focused and prevents its mechanics from becoming overly stale. At the same time, the limited runtime restricts the depth of both gameplay and narrative development. Rather than a fully realized horror saga, the game feels like a concentrated vignette designed to deliver a specific mood and concept without overextending itself. Overall, Cursed Feed succeeds as a small-scale horror experience that emphasizes atmosphere, investigation, and psychological unease over spectacle. Its strengths lie in its surveillance-based mechanics, unsettling setting, and slow-building tension, while its weaknesses stem from repetitive pacing, limited interactivity, and a story that hints at greater depth than it ultimately explores. For players who appreciate indie horror focused on mood and interpretation, Cursed Feed offers a haunting and memorable experience that lingers quietly rather than screaming for attention. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 166ratings |
| 58% |
| — |
| not modelled |
| $1.99−33% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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