
A Denpa Bishoujo Psychological Horror Curio: A Visual Novel ❦ Mild Horror, Mild Suspense, and a Hint of Whimsical Madness ❦ We Hope You Find Your Own "Happy Ending" Among Multiple Conclusions ❦ A Major Plot Twist, Perhaps? ❦ Glimpse a sliver of truth in the liminal space between life and death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the fabricated city of "Arcadia", humanity is not the sole master. In the shadowy places where they dwell, countless strange species coexist with humans. These bizarre, otherworldly beings are mostly found in the "Black Forest", on the outskirts of Arcadia.
Some pose a threat to humans, while others are completely harmless.
The "Limbo Project" and its eponymous facility were built precisely to imprison and study those otherworldly beings who have caused actual harm to humans. However, the Limbo Project's classification is top secret, so publicly, it is known as a maximum-security prison for heavy criminals serving special sentences.
Encountering the Extraordinary in the Ordinary
"I don't want to graduate and immediately be unemployed!"
With such a cry, the new graduate, Moqi Jie, luckily (or perhaps unluckily?) found an internship—working as an Ethics Supervisor in a mysterious prison located in her hometown.
The Warden and her adjutant are warm and approachable, and the compensation package is quite good. Moqi Jie is very satisfied with this job—that is, until she encounters a heavy prisoner in the prison who bears an uncanny resemblance to her missing younger sister.
No way! My sister isn't this terrifying!
The Warden makes a special request of her: "Please teach that one. Make a beast into a human".
The heavy prisoner, who looks just like her sister, tearfully pleads with her: "Onee-chan, why did you only find me now?"
Her childhood friend demands she move in with him: "Jie, that person is absolutely not your sister".
Is this 'Limbo' even a legitimate prison?
Limbo hides countless secrets. You must handle their forthright and passionate feelings with care.
After all, their fates rest in your hands.
The souls trapped in Limbo weep day and night. Will they ultimately ascend to heaven...?
Or will they fall into hell.
Sin and salvation—both depend on—your choice.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5/10,神秘的毒电波百合游戏。 美术粗糙,真的很糙。 游戏的小设定还不错。 比如睫说烂梗的原因,沼泽人,瞳和睫家庭对性格的影响等等。 剧情只能说中规中矩。 烂梗满地爬,影响阅读节奏。 (作者你是个串子来的吧?我笑得好难受) (所以为什么这里的每个人都要说烂梗?) 有些桥段发力过猛,过于经典了,读起来尬尬的。 对伊西多拉刻画有点少。 真结局大家一起养娃组建新家庭我还蛮喜欢的。 (os好想看睫把所有人都法了沼泽小狗好可啊话说梅梅长得有点像沙耶诶)
微剧透慎入 这个作品我好喜欢啊。。。某些需要深度共鸣的地方文字特别特别细腻,但是写日常的时候气氛又很轻松。用经常玩烂梗这个行为带出后面说的主角缺爱这个性格真的太妙了。很贴现实的文章,只有沼泽人这个设定是这个世界观独有的。主角真的是究极妹控,因为自己小的时候没能尽到所谓姐姐的职责所以对谁都抱有一种想照顾对方的心理。只能说很可怜,这种病态心理其实只是想弥补当年那个被吞噬殆尽的妹妹,但事实是那个妹妹不会再回来了,这么做只是为了治愈自己的创伤(不过很明显没什么用)。很多地方的配乐特别妙,突然响起的音乐真的很衬当时的剧情转折或者心情转变。人物立绘比较有特色,尤其是正比的立绘说难听点就是不那么好看。不过这个倒还好,我觉得对话框左边的qq人还是很萌的。
你給我百合 我給你錢 網路梗多的很誇張 不過內心獨白那段我是真的動情
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 58 reviews with recorded playtime.
真的不能离开烂梗吗?好几次都是因为烂梗脱戏
难以评价,有功有过 优化不好,卡顿和抽帧不知道是演出还是bug cg小潦草而且数量极少,不计算封面只有一张,剩下的共计大头特写四张,不如把背景图和人物立绘都扔画廊撑一撑场面) 纯百合作,不包含男性主要角色登场 玩之前就刷到有人说烂梗的问题,确实是挺有趣而且相当电波和作品基调很搭但是浓度过高且在前中期抒情时不合时宜的出现过并打断了抒情 本作中出现的所有生物都有点小秘密,得全看完才知道多神 有一对百合的情感略微牵强了,但是考虑到整体偏重的风格,可以忽略其感情的形成了其实) 4be1te,没有剧情锁 总体还是推荐,不过更得看和烂梗的相性如何)
[h1] 被烂梗耽误,感情线不突出,但主题有些意思的小众独游 [/h1] [h2] 关于《若诅咒以爱之名》 [/h2] 综合评价:5(独游加了1分) 画风:6 情节:4(烂梗扣了2分) 结局:4 世界观:5 [b] 注意,内含重要情节的剧透并用黑条隐藏,建议打完后再看全篇 [/b] [h3] 先说问题。 [/h3] 这个游戏始终给我作者想要表达的东西很多且它表达的内容也不能算是言之无物,甚至有些地方我还觉得蛮精彩的 ,[b] 但是这一切都建立在作者不玩烂梗的前提上 。 [/b]我知道女主是通过玩烂梗的方式来讨好母亲,玩烂梗本身也是她对抗虚无社会的方式,只是这些无法彻底说服我。 [b] 主角喜欢玩烂梗 ,可以。主角一直玩烂梗,不行。 [/b]烂梗看多了会让人产生反感的情绪,进而讨厌主角。陈述完一大段之后可以来一两句烂梗调节情绪 ,而不是长篇大论。因为烂梗信息含量很低,它更像是一种小圈子的自嗨、约定俗成的一种接头暗号,而不能是文本的重心。它不仅严重拖慢了这个游戏的节奏,还打乱了本来应该给人留下的情绪 。[b] 很多地方我觉得我正在思考,情绪刚要酝酿起来,烂梗就撕碎了游戏连贯性。 [/b]前半程只感觉这个情节很零零碎碎的,人物几乎没有任何详细表达的地方。 [strike] 还有就是我不得不说为啥Demo里面塞的全是烂梗? [/strike]标签阐述的百合情节毒电波的情节几乎在demo非常肤浅表现得很糟糕。 烂梗完全代替大脑思考之后,对话框对我来说就成为一种折磨。当然在第三章第四章以后烂梗有在控制,因此后面的观感显著提升。 我觉得既然作者知道烂梗只是一种表达形式 ,那你就控制这种表达不要让它成为主题,不能大篇幅的运用。 [h3] 再说别的部分。 [/h3] 抛开那些零碎的烂梗,我很喜欢[spoiler] 沼泽人 [/spoiler]的隐喻。主角那近乎野兽一般的直觉也令我心生满意,正因为[spoiler] 珍视故人所以才抗拒伪物,相同面容之下果然是怪物的面孔吧。拥有人的情思是怎么一回事呢?不过是不尽的吞吃、对人类的挑衅。顺从地陷于相似的感觉,还是固执地毁灭…… [/spoiler]我想哪个选择都不轻松,好在这并非一个人的问题。 关于主角万俟睫我则有更复杂的感情。我必须承认烂梗令我心力交瘁,这种疲惫感不是说舍弃就舍弃的。但我觉得她挣扎而麻木的样子很美味,尤其是那种[spoiler] 怯生生又痛苦的童年创伤,以及对好友施与她的隐性奴役展露出的麻木、平静、冷酷的态度交织在一起,两种情思的拉扯所带来的血肉模糊感以剂量正好的茫然呈现,令我也不由得冷冷地站在一旁,目睹她陷入沼泽之中。她在妹妹与好心阿姨陷入沼泽后从未真地脱离过那里,我想这也是她能感觉到妹妹出现在她的梦里,犹如浮出水面那样大口呼吸的原因。 [/spoiler] [spoiler] 微生物诞生在水中,那么人类也可以说是诞生在海洋里。那些上浮的茫然与痛苦是对知者的拷打,而不知者譬如妹妹这样的则是有一种懵懂的憧憬吧,虽然在真结局写的昏在海岸上最终被找回,但我觉得她应该在梦中有一种冥冥的沟通与姐姐相连,难道这就是血缘吗? [/spoiler]果然姐妹骨是对的。 不过百合的部分还是太少了,或者说我觉得浓度不够。感情线几乎0描写,只有一些浮于表面的东西。既然重百是一个宣传要点,那么我以为起码一半内容都跟感情线有关,但其实并不觉得如此。姐妹骨,上下级职场恋情,青梅主人,我以为哪个都能大写特写,本游戏在这方面却是缺失的,总觉得制作者对百合的理解不够。 而遗憾的是,我觉得闺蜜[spoiler] 作为主人没有足够的余裕。她十几年的驯化虽令主角觉察,但我想会存在下意识的讨好甚至惊惧。没有这方面的情节让我很失望。闺蜜为了私欲,把主角当作自己的宠物“呵护”,甚至捆绑在主角身侧如此之久,最后黑化的部分竟这么浅漏到儿戏的地步, [/spoiler]百合味不够。 典狱长的戏份我更想吐槽,作为同事、上司,职场上的调戏全是烂梗;而女主玩烂梗好歹有解释,她则完全不讲了。而作为[spoiler] 重要之人同被沼泽吞噬的同病相怜者,她对沼泽人的态度是游离的、犹豫不定的,理应与大体笃定甚至有些残酷的主角对比。但是,她的形象过于软弱了。虽然游戏里她对沼泽人有执行处罚的情节,但远远不够。本人是相当反感这种“工作中的女强人私底下对我是小女友哦”的角色,因为不够有张力。 [/spoiler] [spoiler] 沼泽人 [/spoiler]对于主角的冲击非常大,而她唯一的“共犯”就是典狱长。共犯是很有张力的关系,但是游戏缺乏这种紧张感。道德伦理的冲击应该是重头戏,但是表现出来的部分就是很乏味。尤其是面对[spoiler] 半人半兽的母亲 [/spoiler]的时候,典狱长显得太软弱太无助了。换句话来说就是铺垫不够,本来该是重头戏的地方被一笔带过了,而demo无聊的部分又太长。我觉得如果这里可以更多表现典狱长[spoiler] 在忍耐之下的崩溃,进而变成绝望,再溢出一点点无助, [/spoiler]这个阶段是最美味的。主角在这种关键阶段只停留在嘴遁太可惜了,如果是主角[spoiler] 亲手逼着典狱长杀死自己母亲的沼泽人,我相信会相当精彩。 [/spoiler] 所以很多地方我觉得可惜,就是感觉前半段太累赘,而后半段太赶。制作者应该明白受众是什么,宣传的是毒电波重百gal,那么你毒电波或者百合的地方要先在demo足够吸引人。[b] 还是那句话:删掉烂梗,立地成佛。放下烂梗,佛在救你。 [/b] 中后段的表现力度和文本都不错,我不知道是不是作者刻意而为之,尤其熬过前面令人难受的烂梗再看到这些内容犹如是久旱逢甘霖般令人观感急速上升。但是,即使是对比,前面令人厌恶的烂梗阶段还是太多了。这是我感到最遗憾最不能接受的地方。 [u] 不过还是支持独游。期待作者下一次作品能在个性化表达和商业卖点中做好权衡。 [/u]
梅怡阁诗人
真是令人惊喜,我完全满足了...吗?其实在关系性和世界观上任然有继续展开的余地,无论是好闺蜜还是共犯都没有达到理想的状态。总体上是令人感到遗憾的,作为新人的第一次作品,本不该苛责。但是由于作者没有在三天之内推出新作。导致了世界观的巨大浪费,我表示强烈抗议。[spoiler] 什么游戏最令人感到遗憾-答案是本作。本作女同段子很多,但1属实罕见。 [/spoiler] 啧,独立游戏的青涩感啊,依旧还是强烈推荐。xhh上有作者的后日谈,可作为饭后甜点食用。 关于此,我确信已发现了一种美妙的代餐烂梗,可惜这里空白的地方太小,我写不下。
不咋地,有些时候为了玩梗或者引用一些文句甚至是导致主线都被扯的云里雾里
我只能说这游戏真就是只有中文能镇得住了,玩梗作为主线的一部分可谓是又多又密,属于是神鬼二相性。
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