
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В принципе не плохая игра, приятный геймплей и визуал, интересные враги и боссы. Боевка на парированиях и жонглированием оружия. НО как рогалик это конечно очень спорная вещь. Очень долгая и душная прокачка хаба которая еще и практически ни на что не влияет. Какая-то около нулевая метапрогрессия. Какого черта вкачивать уровень стартового шмота если мы получаем просто шанс того, что в начала у нас будет нормальное оружие. Я за все забеги наверно всего пару раз доходил хотя бы с одной стартовой пушкой до конца рана. Какое-то неадекватное количество получаемого проклятия с врагов в на первых порах игры. Когда появляются забеги с девятью боссами ситуация хоть выравнивается и можно уже устраивать нормальный менеджмент проклятий. Наличие проламываемых стен заставляет постоянно с собой таскать тяжелые булавы или мечи, потому что ничем другим их не разбить (ну если только заманить к ним во время файтов врагов). Очень спорное переключение оружия на компе, стоило приключиться на геймпад и жизнь заиграла красками. Как обычно при оценке таких игр очень не достает средней оценкb. Пройдено на Retroid pocket 6
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's...okay? There are better roguelikes, but this isn't the worst. The combat and curse loop is cool, but runs are exhausting and the loot drops can be dull.
Honestly, I love roguelites, but this game feels like an unbalanced early-access mess. There are so many mechanics all at once, but every run feels the same. The curse mechanic doesn’t really affect your run in most cases (unless you get to the last stage, then you just drain your HP and die if hit once). All the things you can buy in the lobby don’t really create any meaningful difference. There’s a lot of meaningless grind, watered down by unbalanced boss fights (some are impossible to kill, while others just require you to spam the same skill to win). I liked the initial idea, but after 10–15 runs, it becomes mind-numbingly boring. 4/10.
One of my favorite rougelikes of all time, but that being said I can't recommend this to people who are just starting to play the genre. There are lots of issues in the back half of the game that make it feel really rng based and slow. The first three temples are fun and well paced, and while I don't mind the idea of a really grindy final temple they way overdo it here. The amount of elite enemies who serve as nothing but health pools are really repetitive and annoying, but you have to deal with a lot of them if you want any chance in the final boss fight. Most of my issues with this game come in the final couple of floors in the final temple; Incredible amounts of gold required for the final sacrifices, I won't get too into detail to avoid spoilers but hoard gold as much as possible or you might as well restart before you get to this stage Dexterity (damage boost) is almost impossible to build in the final temple, which sucks because of the amount of hp you have to deal with and the serpent avatar which is just a massive dps check. The curse system can feel a bit odd at times, though really cool and creative. It's supposed to be detrimental, but most of the curses can just flat out help you. The ones that don't, though, can completely end your run at the wrong time. Getting one of these when your an hour into the final temple can make you put a hole in your wall. Despite all of this, it remains one of my favorite games. It's easy to put down and come back to, and it has a lot of replay ability without ever feeling super stale.
Great game. Enjoyable difficulty ramp. Parries are satisfactory. Good Art. Maybe more unlockables would be great, other than that, 9/10
Прошел на пиратке, купил в стиме Она на столько хороша на сколько о ней говорят, советую
Curse of the Dead Gods is a game I have very mixed feelings on. Initially I was planning on giving this game a negative review, but I've changed that to positive because I feel too many people rate this game poorly simply because it's a bad "roguelike", which, to be fair, it absolutely is. The reason most roguelikes are so addictive despite how much repetition they require is because they're usually based around speed. But when you take a genre where you're meant to go fast, and design every aspect of the combat around slow, methodical systems that punish aggression, everything becomes rancid very quickly. The core mechanic of the game's combat is the parry, which stuns and weakens enemies when executed properly, but wouldn't you know it, when combined with random rooms of 5+ enemy gangbangs, that mechanic doesn't work too well. Yes, there's a blessing that spreads the weaken effect when killing an enemy, but not all enemies can be parried, and some enemies are just way too tanky, making some later rooms an absolute chore. Even by roguelike standards, progression in this game is tedious, as finishing expeditions, even the three-stage ones, barely awards enough crystal skulls to unlock anything meaningful. And you need to work for EVERYTHING, weapons, blessings, rerolls, better starting weapons, EVERYTHING. But even with all that being said, the game can still be enjoyable at times, it just feels like something that would have worked better as a regular action game with regular checkpoints.
[h1]Hadesは合わなかったがこれは合った[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> Hadesとよく比較されるのでそこに乗っかっておく。 Hadesで不満に感じていた強敵の硬さが本作にはなかったのもあって存分に楽しむことができた。 細かいあれこれでHadesに劣る部分はあったものの、「これを求めていたんだ」というものがそこにあり、個人的には満足できた作品。 ※どうやら長時間遊ぶとけっこう不満点も噴出するようになるらしいが、10時間ほど遊ぶ分には楽しめた
火把的机制纯属恶心人,体力值加无法取消的前后摇让恶心人的程度更上一层楼
Такой себе HADES
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.4M | 8.4K | 89% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78 | 80% | $19.99 | |
| $129.9K | 1.4K | 71% | $4.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $484K | 1.2K | 88% | $15.29 |