
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I bought this on sale a while ago, and I'm surprised I put it off for so long. This is a top tier Rogue-Lite and I've been playing the living crap out of it the past week. At times, it's so stressful and chaotic but for some reason I enjoy the anxiety and it puts me on edge in a good way. The corruption mechanic makes this very unique and every action has a consequence. There are also compensations for each decision too, which I like. I liked it so much that I decided to buy a physical copy and it wasn't too expensive either. This sure as hell beats all the overpriced and overhyped Triple AAA junk by a long shot. If you like Rogue-Lites as much as I do, then you gotta check this out. I find it very addictive and I keep coming back for more. I definitely pulled off a bunch of all nighters binge playing this. You can also play as the Dead Cells guy but I haven't been able to do that yet. I just gotta get better. I love this game, and I think you will too if you're into the genre. I highly recommend it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 819 | 37% | $69.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78 | 80% | $19.99 | |
| $130K | 1.4K | 71% | $4.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $484.2K | 1.2K | 88% | $15.29 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普通难度通关死神这傻逼游戏就可以卸载了 后面的进阶关没有任何新内容,而进阶难度之后敌人攻击大幅提升,那个逼雷神和女巫直接当三阶boss得了 真正的三阶boss弱的要死 全靠陷阱恶心你,你能用的武器只有那个爪子和匕首,几十种武器全没吊用,那个神力设计更是一坨没几个能用的就算了还限制只能带三个,你那个逼难度设计多带几个神力进图让一层开局可以舒服一些度过是要你设计者的命吗?只有每次诅咒的时候还有点新意,完全不推荐喜欢局外养成来降低游戏难度的玩家
Had enough of this ♥♥♥♥♥♥♥♥ game's dodge not activating when you have enough stamina to use it.
While fun in the beginning, the game has too many weapons the are not good or just plain not fun. Makes grinding the game tedious. The devs seemed to be going for something hard-core, but I was just left with the sense that grinding out the game to its end is just not very fun.
首先这个游戏打击感一般般,游戏总体我觉得勉强能玩,虽然武器总类多但是学习成本颇高,挫败感很强,部分武器使用起来又笨又没有输出,容错率底下。有闪避有格挡有体力条限制....我该怎么说,如果你没有体力条限制我相信这个游戏会更好玩更简单,怪物不能闪避过去被包饺子强制攻击罚站的死。原谅我我是一个手残党,我觉得我自己已经足够有反应了,却总是失败初见,毕竟这个游戏面见boss成本就已经够难了。
One of the hardest games I've played. Essentially, it's like a descendant of Dead Cells, but with a gigantic array of its own features. This game is also compared to Hades, which is silly, as it completely outperforms Hades in mechanics. The only difference is that Hades has a stronger storyline, although overall, Hades has little else to boast about. But there are too mqny levels, devs need to delete like at least 3 to 5 levels. Because the game is too long and there isn't enough content for that many levels. But in any case, the game deserves more popularity.
相当有趣的Roguelike作品 7/10
Intenta ser Hades pero no le llega ni a la suela del zapato. El juego está completamente desbalanceado y el 95% de las armas no valen para nada, todas extremadamente lentas y se siente muy muy tosco, como si se hubieran cansado de hacer el juego a mitad de camino. El tercer piso no tiene sentido, es simplemente poner todos los bichos elites, muchas oleadas y como no vayas muy preparado y con un buen arma (garras), estás fuera.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.