
A curse has befallen the Crescent Isle and it's up to you to save it. Luckily the curse has transformed your people into helpful monsters such as drills, blobs, icicles, and gravity flipping...things. With your monster subjects in hand you'll have to drill through rocks, maneuver through spiky terrain, freeze water to pass over the sea,...
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the original version of this game way back in 2011 when it was up for sale on Xbox Live's Indie Game Marketplace and when I saw that a updated DX version had been released I knew I had to get it. The game has a very Mario Brothers 2 feel with the gameplay element of riding on top of, picking up, and throwing enemies but includes the added touch that some enemies have special properties that can be used in the level including freezing water and enemies, enlarging them, breaking rocks, or reversing gravity which adds some freshness to the gameplay. It's not a very long game however and you can easily beat it in less than an hour. Unlike the original version this DX version adds several new features, The original had 8-bit NES style graphics while this new version sports 16-bit style graphics with much more animations, colors, and gfx effects not found in the original and the music has been completely redone. Sometime though I preferred the original 8-bit inspired tracks but the new ones are just as good if its you're first time playing this game. In addition, it also adds the Queen as a playable character, a password system, and 2 added modes that are a Boss Rush mode and a Speed Run mode which adds some replayability to extend your short romp through the Crescent Isles. Some annoying aspects to this DX version are several bugs that can be frustrating such as enemies becoming ungrabbable if placed directly on the edge of a platform which if its an enemy with an ability essential to beating the stage will stop you from beating it but the game has an option to restart the stage you are currently on so you can retry if it happens. Sometimes button presses can lag which might result in falling into a pit but its not something that makes the game unplayable. Overall this is a decent game. If you've played the original this one is worth checking out for the added content but if its your first time playing you will definitely enjoy it.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款挺有趣的独立游戏,利用怪物解密破关的点子绝赞。 美术完成度还算可以,像素风格非常讨喜,人物和小怪也都比较可爱。 但是在关卡设计中,一些流程非常反常识和反逻辑的。(对于平台游戏老手来说) 总体而言算是非常独立的游戏,虽然有一些小瑕疵,但是体验起来非常新鲜。(这是你从未玩过的全新版本,虽然你不一定会喜欢) 流程很短,大概2个小时左右就能通关。 如果你比较喜欢横版卷轴和像素风格的话,不妨买来试试。
Graphics are bright and the character sprites are cute. There are some interesting mechanic with things like freezing water or throwing enemies to have them return to your hands. However, the level design is atrocious. Softlocks abound. There are a ton of blind jumps that end in instant death or nearly unavoidable damage, and tediously lengthy sections of walking to nowhere and back. Several times I threw interacted strangely with an enemy and got forced into a wall/floor or out of bounds and had to reset. Overall, it's fine and it's short, but I wouldn't call it fun and it's probably not worth your time.
不是很喜欢玩,初体验是运用怪物来通关,很有FC那味,宣传片里看着挺有意思的,没玩到就被劝退了。
Curse of Crescent Isle is too clunky for it's own good. It's missing some of the qualities one might expect from a game where you can jump on, pick up, and throw enemies. For example, you cannot simply throw an enemy as a double jump or throw an enemy mid-jump for a higher jump. Instead, you have to wait around until the enemy is in the right position for you to use it as a stepping stool. This gets particularly annoying when you're forced to carry enemies up to small platforms and then throw them so as not to injure yourself while landing the enemy in just the right spot. Adding insult to injury are the touches like the long respawn times and the instant death pits. I'm sure this is all very engaging for platformer fanatics and retro-platformer fans especially. For mere mortals, the combination of mechanics here are tedious or annoying.
ESPAÑOL: El juego, en términos gráficos, cumple con creces las expectativas, ofreciendo una experiencia visual de alta calidad que realmente destaca en su género. Cada detalle ha sido cuidado al máximo, lo que le otorga una atmósfera envolvente que mantiene al jugador completamente inmerso en la acción. En cuanto a la banda sonora, esta también es excepcional. Las composiciones son memorables, contribuyendo enormemente al tono y ritmo del juego, y la calidad sonora, en general, es impresionante, lo que enriquece aún más la experiencia. Las mecánicas del juego están inspiradas en Super Mario Bros 2 de NES, pero aquí cobran un nivel de importancia mucho mayor. No se trata solo de una referencia nostálgica, sino de una base fundamental sobre la que se construye la jugabilidad. Las mecánicas que permiten interactuar con el entorno de forma dinámica, como recoger y lanzar objetos, son clave para avanzar en los diferentes niveles, lo que otorga una capa adicional de desafío y diversión. Estas mecánicas no solo son una parte divertida del juego, sino que son absolutamente imprescindibles para superar las distintas fases, lo que las convierte en el núcleo del juego. A nivel de jugabilidad, el título resulta sumamente ameno y entretenido. Cada fase está diseñada para mantener al jugador enganchado, ofreciendo retos que se sienten gratificantes pero no frustrantes, lo que equilibra muy bien la dificultad. La sensación de progreso es constante, y el deseo de seguir explorando y superando nuevos obstáculos está presente en todo momento. Lo curioso y fascinante de este juego es cómo, en ocasiones, encontramos auténticas joyas ocultas en los vastos catálogos de plataformas como Steam o Itch.io, donde no siempre se les da la visibilidad que merecen. Es fácil perderse entre tantos títulos disponibles, pero cuando encuentras un juego como este, que brilla por sus propios méritos, se convierte en una grata sorpresa. De hecho, lo tengo en mi biblioteca tanto en Steam como en Itch.io, y me siento afortunado de haberlo descubierto en medio de la enorme oferta digital. ENGLISH: The game, in terms of graphics, fully meets expectations, offering a high-quality visual experience that truly stands out in its genre. Every detail has been carefully crafted, creating an immersive atmosphere that keeps the player completely engaged in the action. As for the soundtrack, it is also exceptional. The compositions are memorable, greatly contributing to the game's tone and rhythm, and the overall sound quality is impressive, further enhancing the experience. The game's mechanics are inspired by Super Mario Bros 2 for the NES, but here they take on much greater importance. It's not just a nostalgic reference; it's a fundamental base upon which the gameplay is built. The mechanics that allow you to interact with the environment dynamically, like picking up and throwing objects, are key to progressing through the different levels, adding an extra layer of challenge and fun. These mechanics are not just a fun part of the game—they are absolutely essential to overcoming the various stages, making them the core of the game. In terms of gameplay, the title is incredibly pleasant and entertaining. Each level is designed to keep the player hooked, offering challenges that feel rewarding but not frustrating, striking a great balance with the difficulty. The sense of progress is constant, and the desire to continue exploring and overcoming new obstacles is always present. What’s curious and fascinating about this game is how, sometimes, we find true hidden gems within the vast catalogs of platforms like Steam or Itch.io, where they don't always get the visibility they deserve. It's easy to get lost among so many available titles, but when you find a game like this, which shines on its own merits, it becomes a pleasant surprise. In fact, I have it in my library on both Steam and Itch.io, and I feel lucky to have discovered it amidst the enormous digital offerings.
нет
i could show you the woooooorld just dont file haraaaaassment
I like the style of the game and the idea that picking up monsters changes your movement. But that's about it. The controls feel very awkward. The level design is uninspired. So is the music. Also the menu is barebone. At first glance this game looks like a mix between Mario Bros. 2 and Wonderboy. But it's nothing like that. This game is not ready, yet. Fixing the controls could make this game fun. But in the current state I can not recommend it.
People like to compare this to Super Mario Bros. 2, but it plays much more like a puzzle platformer. The main challenge is figuring out how to proceed in the levels, not defeating enemies. Bosses are pretty easy too. It's a good way to spend a couple of hours.
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