
Cupiclaw is a cute & frantic claw machine roguelike deckbuilder. Grab unique prizes, build powerful combos, face chaotic machines… and claw back your relationship!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Oh, no! Morris lost his engagement ring and is too broke to buy another!
Luckily, beautiful rings can be won on the top floor of the arcade.
Cupiclaw is a cute & frantic claw machine roguelike deckbuilder.
Grab unique prizes, build powerful combos, face chaotic machines… and claw back Morris’ relationship!


Start your journey on the cheapest floor, grabbing from over 70 unique prizes.
But watch out for tricky traps along the way!

Customize your runs by adding or removing prizes to build powerful combos, and upgrade the claw for greater success!

Face increasingly chaotic and challenging machines, meet colorful characters, and somehow save Morris’ precious relationship!
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a decent casual game but feels slightly overpriced. The story mode and all achievements takes about 10 hours, but if you want to unlock all the skins it'll take maybe 30. I appreciate there was a story mode, but I found it more awkward than humorous. Once you finish that, you'll just be playing for a high score. The prize pool seems like there would be a variety of viable play styles but that's not the case. There's a huge imbalance between prize categories and items. I would guess most players avoid half of the prize categories and only use 12-18 items. I did enjoy the game but it could use a few tweaks to make it more interesting to play beyond the story mode.
Not as much depth and replayability as main titles in deckbuilding, but for a weekend this is a perfectly fine, polished and enjoyable game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was okay but because it's a time-based game, it wasn't what I was looking for as "crane game" (from self-professed addict of Taikure, the online version of Taito) that would focus more on strategic grabs. Plus, Ive only had one viable build that got to the 4th floor in 4-5 runs, so definitely lacking variety and/or balance. I also don't normally complain about the price but it does feel a little high for what it is. Especially since it couldn't even keep my interest for a full hour. Dungeon Clawler is just a better alternative, especially since their balance changes.
Players by region
Where this game's players are, estimated from review languages.
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