
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сначала тебе дарят игру про культистов, и ты думаешь: красота, я весело проведу время. после ты оказываешься в цепи абьюза и перерождений. каждую новую жизнь ты пытаешься понять, как не просто выжить и создать культ, не сойти с ума, не умереть от голода -- ты думаешь, как тебе продвинуться вперед. каждая новая жизнь становится более непонятной. ты открываешь больше вариантов, убиваешь странного неофита, умираешь и снова двигаешься дальше. это повторяется бесконечно, и когда ты достигаешь положительных результатов, ты не уверен, что поменялось... и вот ты уже сам в культе. очень советую.
ну это база
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自从玩了这个游戏孩子天天在传教
难度很高,学习成本大,消磨时间
超级好玩!最喜欢的一款带卡牌元素的游戏
greatest lore ive ever seen
在我生命的当途,一片黑暗林地之中
好玩。
虽然我一向是非常不喜欢不做新手引导的游戏的——但密教的上瘾性又很好的弥补了这一点。 因为触发行动的门槛足够低,一旦形成了某种探索出来的循环,就可以在这个循环下一直慢慢进行着游戏。知道遇到各种突发事件时如何解决,流程也就顺畅下来了。 本身文本的文学性又让人多了一些对它的耐心,加上后期慢慢接受其他场外教程攻略的引导,一点点摸索游戏获得的惊喜感是很不错的。 不过很遗憾是我依旧觉得我完全没弄懂这个游戏,在不看任何场外的教程和攻略和wiki的情况下,想要摸清楚游戏依旧很困难。 这一点始终是我对密教诟病的点,并且我仍旧不能原谅“不做新手引导”的游戏。 相比起司辰之书的探索指引,密教在这一点上需要优化的地方还有很多。
장점 세계관이 매우 독특함. 이게 가장 큰 장점이고, 이 게임 세계관보다 더 유니크한 세계관은 거의 없음. 뛰어난 필력으로 세계관을 매우 잘, 선명하게 표현함 미스테리, 공포 분위기가 확실하고 매력적임 읽을거리, 로어, 배경설정들이 구체적이고 잘 쓰여서 몰입되고 흥미로움 아트 디자인이 유니크하고 아름다움 아무런 공략을 보지 않아도 게임에 숙련되는 감각이 매우 확실하게 느껴짐 초보였을 때는 순식간에 죽음에 이를 만한 난관을 숙련되면 가볍게 돌파할 수 있음 단점 글이 많음 그런데 안 읽으면 진행이 안 됨 95%를 넘어서서 100% 숙련되기 위해서 필요한 세세한 수치, 확률, 아이템 드롭 장소 등등은 게임 안에서 안 알려주어서 나무위키나 해외 위키를 봐야 100% 숙련 가능 호쾌한 액션 쾌감은 없음 확률 의존도가 매우 높고, 대다수 행동이 리워드만큼 리스크도 가지고 있어서 숙련자가 아니면 억까당해 죽을 수 있음 (플레이 타임 쌓이고 무슨 행동이 무슨 리스크를 가지는지, 무슨 리워드가 있는지 알게 되면 전부 방어 가능) 한 판 한 판이 길어서 피곤함 총평 단점이 있지만, 대다수의 단점은 없으면 더 나쁠 '필요악'이라고 생각됩니다. 게임 긴 게 짧아서 몰입 안 되는 것보다 낫고, 확률 의존도가 없으면 재미 요소도 없습니다. 그리고 글이 많은 건 세계관을 잘 느끼게 해줘서 개인적으로는 장점처럼 느껴집니다. 그 정도로 잘 만들었습니다. 언제나 세 줄 요약을 갈망하는 사람만 아니면 누구라도 한 번 해 볼 만한 게임입니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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