
Your blocks, your castle, your world! Build anything you can dream up and explore with other players! Cubic Castles is a mini-MMO that combines the best of block-building and 3D platform action! Create fantastic parkour challenges, explore worlds made by other players, or even make friend!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么会给我推荐这种远古时期的古董游戏一堆bug,联机也没有人,充斥着千禧年的老古董没有任何游戏体验
This is trading game and community centered game with good elements of building and exploring although lacking in a lot of areas the elements where they excel in are truly great.
П о е б е н ь
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dont ask me why I have so many hours in this game, lol.
En son 2018'de oynamıştım. 2026'da birdaha birbakayım dedim. Oyun Neredeyse Hiç Değişmemiş. Bunu Nostalji açısından söylemiyorum, Oyun HALA aynı. Ama Oynayan insan görmek neredeyse imkansız...
i used to play this for hours when i was like seven years old
NOSTALGIC GAME RECOMMEND
This game straight up rage baited me for the whole time I tried to play it. It wouldn't let me change my username, password, make an account, or even continue into the game. I'VE NEVER PLAYED THIS GAME BEFORE. So yeah, the game is balls.
Cubic castles: I quite enjoy the idea of the player-based economy, and the overall character and aesthetic of the game. Though despite that I think it lacks quite a lot of polish, and what should already be standardised in terms of quality of life improvements. The developers seem to try catering towards being more mobile friendly and accessible, but because of this it diminishes the pc experience. My most notable observations have been: Playing on pc leads to buggy controls, but more specifically the camera. The main menu to login is also very convoluted and hides creating an account for the game under quite a lot of what I would call "abstract boiler plate" which is quite disruptive to someone who just wants to play which also diminishes on the accessibility I was talking about earlier... Starting out in the game leaves you with quite a lot of ambiguity; letting you carve out your own adventure, but so loose that its detrimental to engaging play. Overall connection issues (which have been quite apparent over the community recently), I also personally experienced this throughout my play and I ended up quitting prematurely, because of how bad the issue was; certainly a service issue, rather than a client-side issue. I'm sure there are more things I could say though I will leave that open for time to conclude. A finality is that if the developers are only incentivised to profit from this game unfortunately it is already dead.
I was an OG back in like 2014, I joined right before levels were added. I've spent an unhealthy amount of time on this outside Steam. It's not really a "game". It's a perfectly fine multiplayer sandbox. But it's also jank and primitive as all hell and you really should go into this expecting to just talk to strangers most of the time. Cubic Castles is to Minecraft as Worlds is to Second Life. This is a 12-year-old mobile game. It's going to look and feel dated. And if you're new, the new overworld system is going to stump you. A lot of the wikis online are outdated right now too. This game is old and doesn't get many players, please know what you are getting into. I decided to get back into it and was pleasantly surprised that it was still online and under fresh ownership, It seems like they're going to give everything a much overdue facelift. I don't agree with the new owner's attitude towards bots though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 6.7K | 65% | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.2M | 3.1K | 87% | $12.99 | |
| — | 0 | — | — |