
The tenth Cube Escape follows the story of detective Dale Vandermeer who finds himself trapped in two different universes and needs to escape. Cube Escape: Paradox will be released together with the accompanying Paradox: A Rusty Lake Film.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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The United States storefront in every case, so this compares stores and not countries.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Danish, Japanese, Korean, Dutch, Polish +2 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.5Kreviews | 98% | — | $0 |
| Free | 10.7Kratings | 98% | — | not modelled |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my ass itches
目前再打悖论,繁花打了两章太悲伤打不下去于是开始打了悖论,悖论确实跟我想的完全不一样……它很多短片,我觉得其实这是很优秀的解密,但是不知道为什么很累。。。 远远没有当初玩根源,得知旅馆和天堂岛关系的快乐,在逃离方块时隐藏成就发现新剧情时的成就感了。 我很喜欢这种找一些犄角旮旯的东西,但是这个有大量的章节短篇,我才了解到了原来这游戏还有漫画。 说起来我虽然入坑了锈湖也很喜欢锈湖但是我真的不喜欢锈湖的社区环境,虽然我知道大部分人都很好…… 但是实际上,圈子里特别是小红书(B站感觉还好一些,老福特没去过,我现在已经xhs屏蔽锈湖了),有一种非常强烈的优越感。。。我之前还不知道为什么,但是我现在大概了解了。 官方出短片和漫画,这种本意其实是好的,但特别是在锈湖这类玩法以及重剧情的作品里,玩家社区中往往就会出现很多的知识阶层: 我玩过→我全成就→我看过官方全部短篇→我看过官方的小漫画→我看过官方的全部节目访谈。 最后会演变成“你这算什么粉丝?” 原本的“我喜欢这部作品”的概念完全被偷换成了“我对这个IP掌握的信息量比你多。” 并且有一种强烈的正统性的风气,给我的感觉就是那种:“我要的是小众时尚单品,大众现充不要沾边🙄” 当然我既不是因为小众是让单品入坑的,也不是因为我自己是一个现充,我当初为什么买这款游戏只是因为它打折,而我现在为什么玩这款游戏只是因为我想清一清库存,但是我玩了以后感受到了他的高质量魅力,所以入坑了这款游戏,然后被这个社区的风气搞得……很是心情复杂。 但其实我又有另一个担忧,这也是我真正警觉的担忧,锈湖是碎化片的故事,这确实是一个很让人值得惊叹的点,但如果这种碎化片跨媒介传播了,那么只想玩游戏的人得到的就从「我玩的是个完整的故事,只是里面藏的细节我还没找到」变成了「我玩到的故事并不完整,是被切割过的故事碎片」。 假如我从我看到的这个故事里推理出来了这个角色的事件,但是如果有短片或者漫画告诉我‘不是的,中途又发生了一些小插曲,这个人并不是看上去的那样’,从而将玩家的自我推理全部推翻,而玩家真正想要了解故事可能就需要去跨媒体找信息,不是所有玩家都有这个成本。 我知道悖论他其实没有做的我说的那么严重,但其实我想说这是一个信号,感觉官方已经找到了自己的舒适区,作为玩家,我对未来有这个担忧是合理的。 顺便一提,我其实非常不喜欢看短片,因为我害怕!锈湖系列虽然很怪诞,但画风导致恐怖感并不明显。。。最像鬼的东西就是小黑,除了点击完以后突然吓你一跳以外,基本上没有什么让人觉得恐怖的东西。 但是短片它是真人版,可能也有各种各样的风格吧,我是真的不敢看这种东西,我只是硬着头皮看下去了而已。 再加上我要是想了解漫画的话,我还得啃生肉,或者找各种渠道看熟肉,我知道的漫画有两个,悖论叙事层面的漫画,还有一个《地下的花朵》劳拉作为核心来补充整个宇宙的世界观。 但是话又说回来,锈湖出短片我是非常开心的,如果它是同人短片我可能会看的津津有味儿吧。。。但这是官方短篇就好像不看完成不了任务一样。。 顺带一提,我并不是因为社区风气而去为了表示我对ip的了解而看这些东西的,我是真的在根源入坑以后,想知道锈湖的秘密,想知道后面剧情的发展,想知道这些家族的人最后的结局,而去自发的想要了解锈湖更多东西。 而现在官方门槛太高了哈哈哈,想要自己深挖但是对于普通人门槛太高,可能拦的就是我这种人吧,我决定以普通的解密游戏去佛系看待它了。 (顺便这个悖论那个迷宫我真的无语了,那个鹿头吓死我了TT怎么又是你啊,案件23的时候就吓死我了) 二编打完了,给导演打电话那段我好喜欢hhhh有种演员和角色一起疯了,谢谢导演给了我安全感
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不断循环的概念很有意思,真人短片更是让paradox又上一层楼🤓🤓结尾非常有双峰的feel啊😎尤其是在完全看完双峰后回想,真的会不一样 虽然不是完全免费的游戏,但是chapter 1和短片都是免费,只有chapter 2才需要买,还会打折,这个质量的游戏我觉得完全可以接受啊(只不过有些小众人士好像☝🏻☝🏻) 早早就全成就的一个游戏,居然现在才发现我没写测评,惭愧🫠🫠
Nice and free point-and-click puzzle game. An escape room inside a cube, about some sort of strange muder mystery... It also was my first introduction to the [url=store.steampowered.com/franchise/rustylake]Rusty Lake[/url] collection, which is a pretty good cube based bunch of puzzle games! This free version is only chapter 1, but [url=store.steampowered.com/app/909150/Cube_Escape_Paradox__Chapter_2/]chapter 2[/url] is a pretty cheap DLC, and I'd say it's worth playing after. It's also worth mentioning that both chapters are based on a [url=www.youtube.com/watch?v=9ZXFaaQJb0c]short live-action film[/url] made to fit into this franchise's story (and it's pretty good too).
Игра очень интересная красивая рисовка история интересная и сюжет, багов я не нашла и это большой плюс, ещё игра в моей коллекции и я полностью довольна, игру рекомендую.
Que jogo incrível. Ele além de ter os 2 capítulos ainda tem o curta, que desenvolve um pouco mais a história e tem os segredos nele para conseguir a platina.
本来以为只是短篇小作品,但是有一种无穷无尽之感(各种小巧思设计都很让我眼前一亮啊,喜欢档案、大脑房间、烟头烫信,以及哈维之歌好好听
很好的方块使我大脑旋转
Полное отсутствие логики и здравого смысла в некоторых головоломках, это не возможно пройти без гайдов. Часть загадок просто рассчитаны на "метод тыка". Что бы подобрать правильную комбинацию самому нужно потратить очень много времени. Это не игра-головоломка, а арт проект для псевдо интеллектуалов
This Paradox involves Escaping using some Cubes, Cube Escape Paradox is a "Standalone" entry in the Cube Escape/Rusty Lake Series, taking place after The Cave, this game is particularly interesting because it has an accompanying short film, showing a glimpse into an alternative universe[spoiler]Or a previous/future attempt of the same room Dale finds himself in[/spoiler], the film is intended to be watched after the first chapter for a second playthrough, with hints towards the alternative ending hidden in the film. Chapter two of Paradox is paid and is not covered by the film, it should be played after getting the alternative ending of chapter one, there are some achievements that you'll need watch the film again to understand how to get.
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