
Ice Crusade is a stand-alone expansion for post-apocalyptic real time strategy Cuban Missile Crisis. Ice Crusade continues the original story and adds new campaigns, battlegrounds and units.
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Languages: English, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 91reviews | 77% | — | $11.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Багованй кусок говна.
Cuban Missile Crisis: Ice Crusade, developed by G5 Software and published by Fulqrum Publishing, is a standalone expansion that builds upon the foundation of the original Cuban Missile Crisis strategy game, taking its alternate Cold War setting to an even more desperate and frozen world. The story imagines a grim continuation of history where nuclear war actually broke out in the early 1960s, blanketing the Earth in nuclear winter and leaving the surviving powers scrambling for dominance amidst global devastation. The result is an atmospheric and mechanically rich hybrid of real-time tactics and turn-based strategy that pushes the series’ bleak, militaristic vision into new territory—both literally and thematically. Ice Crusade doesn’t just add more missions or units; it recontextualizes the entire conflict by setting it against a backdrop of extreme environmental collapse, creating a chilling and hopeless mood that defines every decision you make on the battlefield. The structure of Ice Crusade follows the dual-layered gameplay of its predecessor, combining a global turn-based campaign map with tactical real-time battles. On the strategic level, players move armies, allocate resources, and secure supply lines across a frozen globe where every inch of territory is valuable and every mistake can be costly. When forces clash, the game transitions into intense real-time engagements that emphasize terrain, line of sight, and careful resource management. This hybrid design remains the series’ defining feature, demanding both long-term planning and immediate tactical precision. The expansion’s campaigns—one for the United States and one for the Soviet Union—offer distinct experiences that reflect the desperate circumstances of each faction. The Americans must defend their last bastions of industry and push south to reclaim control, while the Soviets seek to march across the Arctic and deliver a final blow against their weakened enemies. Thematically, both campaigns underscore the futility of continued warfare in a world already brought to ruin, turning each battle into a grim exercise in survival rather than conquest. The expansion enriches the gameplay experience with new maps, units, and environmental challenges. Ice and snow dominate the terrain, forcing players to rethink traditional tactics. Vehicles move slower on icy surfaces, visibility drops during snowstorms, and supply routes become more vulnerable to disruption. These environmental factors are not just cosmetic—they alter how you approach every encounter. The addition of new units, from advanced tanks and artillery to experimental “super-units” like the Tyulpan heavy mortar and Convair-49 bomber, broadens the tactical possibilities while maintaining balance between factions. Each unit feels grounded in the alternate Cold War aesthetic, blending realistic Cold War-era design with speculative military technology that fits the game’s “what-if” narrative. The new weaponry doesn’t break the core gameplay loop but rather adds layers of strategic choice, especially in how you counter opposing technologies in a resource-scarce environment. Visually, Ice Crusade retains the grounded aesthetic of the original game, with utilitarian realism taking precedence over spectacle. The frozen wastelands, ruined cities, and abandoned outposts convey a haunting atmosphere that perfectly matches the post-apocalyptic tone. The game’s graphics may show their age by modern standards, but the art direction remains effective, especially in the way snow-covered landscapes contrast with flashes of fire and destruction during combat. The interface is utilitarian, focusing on clarity and function rather than flash. This practical design approach helps maintain immersion, as the focus stays on the tactical flow rather than unnecessary embellishment. The sound design complements the bleak setting with somber ambient effects—howling winds, creaking machinery, and distant explosions—underscoring the sense that you’re fighting not just against other armies, but against the dying world itself. From a gameplay standpoint, Ice Crusade remains faithful to the punishing difficulty that defined Cuban Missile Crisis. Every decision has weight, and recklessness is rarely rewarded. Ammunition and fuel are limited, logistics play a central role, and reinforcements are scarce. The scarcity of resources reinforces the narrative theme of survival in a world stripped of abundance. This emphasis on realism and consequence makes victories deeply satisfying, but it also makes the game demanding, especially for newcomers unfamiliar with the series’ unforgiving mechanics. The AI, while sometimes prone to predictable patterns, is aggressive enough to keep even seasoned players on their toes. Battles often hinge on small tactical advantages—flanking maneuvers, well-timed artillery strikes, or controlling key terrain points can decide the outcome in moments. The real-time battles are tense and methodical, rewarding patience and foresight over brute force. However, the same systems that make Ice Crusade intriguing can also make it challenging to approach. The interface, though serviceable, can feel cumbersome at times, especially when managing multiple units across large and complex maps. The transition between the strategic and tactical layers, while conceptually elegant, can create pacing issues; players who prefer one mode over the other may find the alternation disruptive. Additionally, the aging engine shows its limitations when rendering large-scale engagements or heavy weather effects, occasionally resulting in performance drops. The graphics and controls, while functional, belong to an earlier era of PC strategy gaming and may feel dated to players used to more polished modern interfaces. Yet these issues are outweighed by the depth and ambition of the game’s design, which continues to stand out even years after its release. For fans of the original Cuban Missile Crisis or other complex military strategy titles, Ice Crusade is a worthy continuation. It expands the scope of its universe while preserving what made the series distinctive—a focus on realism, atmosphere, and the interplay between global strategy and tactical execution. The frozen setting and added campaigns lend fresh challenges and a grim beauty to its world, making each mission feel both familiar and new. It’s not a reinvention but an evolution—a refinement that deepens the experience without abandoning its roots. For those who appreciate slow, methodical warfare grounded in resource scarcity and strategic precision, it delivers hours of thoughtful engagement. Cuban Missile Crisis: Ice Crusade ultimately succeeds in capturing the harsh, desolate spirit of its setting. It’s a game that trades glamour for grit, spectacle for substance. Its mixture of bleak storytelling, unforgiving combat, and strategic depth make it a compelling entry for players who enjoy tactical challenges wrapped in a richly imagined alternate history. While its dated visuals and complex interface may deter some, those who persevere will find an experience that rewards patience and planning with moments of quiet triumph amid the endless cold. It stands as a fitting continuation of one of the more unique strategy series of its time—a frozen war fought not for victory, but for the last scraps of survival in a world gone dark. Rating: 7/10
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень интересная и затягивающая. множество техники разный наций. Пока что поиграл только за СССР
Ну как ДОП DLS , не больше ......есть мод объединяющий так что ... смотрите сами =) , эх у мня диски даже лежат )
[ENG below] Рекомендую! Интересное и, к сожалению, единственное продолжение к Карибскому кризису. Если вы фанат классического Блицкрига или вы просто играли и вам понравилось, то играть однозначно. Интересный сеттинг, продуманный сюжет без отрыва от предыдущей части, хороший парк техники как классической, так и экспериментальной. С самого начала в распоряжение дается весьма немало техники, можно не ждать особо повышений и сразу играть в удовольствие. Игре ровно 20 лет и если вы ровесник или даже младше игры, то вау эффекта не ожидайте. Игра самобытная и не претендует на звание топ в рейтингах, но имеет свою фанатскую базу и подобного сеттинга в таком виде я не встречал. Недостатком можно считать относительную тупость ИИ и однообразие карт рандомных битв, т.к. авторы, скорее всего, поленились или не успели сделать, чтобы побыстрее выпустить новую игру и заработать легких денег. Раньше меня это бесило, сейчас я такой подход, конечно, не одобряю, но отношусь с пониманием. Так же недостатком могу считать скоротечность кампаний в целом. Итак всего 2 стороны конфликта, можно было бы 4-5 глав сделать за каждую, это же альтернативная история. I recommend it! An interesting and, unfortunately, the only sequel to Caribbean Crisis. If you are a fan of the classic Blitzkrieg or you just played it and liked it, then you should definitely play this one. It has an interesting setting, a well-thought-out plot that ties in with the previous part, and a good selection of both classic and experimental equipment. From the very beginning, you are given a lot of equipment at your disposal, so you don't have to wait for upgrades and can start playing right away. The game is exactly 20 years old, so if you are the same age or even younger than the game, don't expect a wow effect. The game is original and does not claim to be at the top of the ratings, but it has its own fan base, and I have never seen a similar setting in this form. The relative stupidity of the AI and the monotony of the random battle maps can be considered a disadvantage, as the authors were most likely too lazy or didn't have time to do it in order to release the new game quickly and make some easy money. It used to annoy me, and I still don't approve of this approach, but I understand it. Another drawback is the short duration of the campaigns as a whole. There are only two sides to the conflict, so they could have made 4-5 chapters for each, since this is an alternative history.
Если вы очень скучаете по играм серии Блицкриг, но уже наигрались в оригинал с дополнениями, то это может быть временной припаркой. Балансные правки относительно оригинального Блицкрига на первый взгляд выглядят разумными: Артиллерия бог войны только на первые 15-20 выстрелов, дальше снарядный голод делает её бесполезной. Вы в жизни не найдете столько складов, чтобы полностью зарядить хотя бы 3 Сау. Пехота осталась пушечным мясом только отчасти, благодаря чудовищному урону от ручных гранатометов 2 взвода пехотинцев играючи могут остановить танковый раш из 2-6 тяжелых танков. Про зачистку зданий от пехоты просто промолчу, так как танкам никогда не хватит снарядов и придётся беречь как зеницу ока свои бмп и бтры, особенно за американцев, у которых бмп на несколько голов мощнее советских. Танки, напильник баланса прошёлся по ним со всей силы. Количество рандомных выстрелов без урона приближается к народно любимому картофельному ВБРу, введённый индикатор топлива теперь не даст проехаться по карте стальным катком. Я не шучу, у тяжелых танков топливо закончится примерно на середине карты и придётся ждать бензовоз, который, опять же, заправит до крышки хотя бы пару танков, что у же чудо. Вышеупомянутая пехота замучает вас стрельбой из гранатометов, а если вы решили поиграть за США, то скоро начнете проклинать ЗУ-23-2, которые постоянно будут срезать ваши экипажи паттонов и чифтейнов. Авиация превратилась во что-то невнятное. Такое количество ПВО в компании я не видел за все прохождение первого Блицкрига. И теперь тут ракеты, то есть каждый пуск это минус самолёт. А покупаются они за ваши кровные, а не выдаются на миссию любезным командованием. Завершая перечень бесячих нововведений отдельно отмечу нелетную погоду. Вы не просто останетесь без авиации. Вы останетесь без: Пехоты вне бмп/бтров ВСЕХ машин снабжения Американских ПВО и САУ с открытыми рубками Неплохой наборчик, да? Поэтому советую ставить игру на паузу на скорости игры +8 и нелетная погода закончится сама в меню паузы. Резюмэ. Ностальгирующим по древним как гуано мамонта игрокам можно понюхать. Положительных эмоций хватит минут на 15-20. После чего игра начнет вас просто выматывать. Не советую. Лучше ещё раз перепройдите Блицкриг. Там можно выехать хотя бы на ностальгии.
Гойда Дайте награду сообщества, я устал уже клепать эти обзоры.
Дополнение такое же хуёвое, как и оригинал.
Техника абсолютно неуправляемая. Танки прут сами в атаку ,даже .если ты им не приказываешь этого. Оборонительного режима нет. Приходится танки окапывать,чтобы они никуда не ехали. Зачем нужны самолёты ,если ты ни в одной миссии не можешь их использовать ? Все миссии проходятся по одному и тому же сценарию ещё со времён Блицкрига: засвет биноклем + уничтожение САУ. Медленно и занудно зазубриваешь где стоят пушки/зенитки. Из одной миссии в другую одно и тоже.
Unique and just good.
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