
Explore a vast world, create your own sky island, the island gives the girl the power. An open world-action RPG that you create more and more and become stronger and stronger.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
サンドボックス探検アクションを見下ろし形RPGに落とし込むとこんな感じ? かわいらしい―そして背景には神秘的な―雰囲気。自然の中を探索し、あらゆるものを破壊して素材や空島の飾りになる結晶を手に入れたり、ボスに挑むためにダンジョンや召喚祭壇などを探す。空島の飾りはプレイヤーを強化したり、アイテムをよりよいものに交換できたりする。 ボス戦はけっこう手ごたえがあるが、強化だけでなく相手のパターンを覚えて立ち向かうべし。リトライも容易。やられた時に失うものも空島を広げるお金的なものだけ(なので、こまめに広げてしまうとよい)。 がんばってボス戦を突破し、進みにくかったバイオームが探検できるようになった時が気持ちいい。 やり込み要素としては、実績や結晶のコレクションもあり。ただ結晶コレクションに挑むとなると難易度にしておくには気になる点が。結晶ドロップ率アップを挟んでさえ出現率とドロップ率の両方が低いオブジェクトや敵を探し回ることになるので、ここは何かしらのメスが必要になる部分かもしれない。(ガチャでも手に入る、何体か倒すと実績の報酬で確実に手に入る、指定したオブジェクトや敵に反応するレーダー的な何かなど・・・) ただ数時間かけてやっとドロップしたときの喜びがひとしおなのも否めない。あとはコレクション画面などで結晶の入手先がやんわりとわかるとうれしいかも。 空島が強化重点でごちゃごちゃしてしまいがちなので、強化要素関係なく自由に飾れる人呼ぶ用の島も欲しいところ。 これらの点は普通に本編を楽しむ分には気にならない。結晶コレクションはsteam実績にも触らないので本当にやり込み要素と割り切れるか。 現状続きが気になるところでストーリーが切れているので、完成が楽しみ。
まだ未完成のゲーム。 攻撃方法が始終変わらないので、飽きる。
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Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
買ってから放置していたのですが、ちょっとやってみました。 それなりに面白いです。 タダ説明が無さすぎである程度進めて行き詰ると急速に飽きがきます。 ストーリーもほぼなく、説明もなくウロウロして空島も何だか広げられなくなってきてやる気がなくなる模様。 ミニマップじゃなくて全体地図くらいは欲しいなぁ。 あと早期アクセスは1年程の予定らしいけど結構伸びるんかな?
キラキラ楽しいな
一つエリアを離れれば敵が別世界のように強くなるのに プレイヤーの強化量が本当に微量なので地元周辺でせこせこ稼ごうかと思えば 上位ジュエルが手に入り辛く育成が止まりがちで閉塞感が強い。昔のMMORPGのよう。 導線らしい導線がほぼなく、自由度は高いですがやれることは少ないです。 このゲーム性なら装備ドロップなどのハクスラ要素、プレイヤーのスキルツリー等カスタマイズ要素、 住民を仲間として引き連れて育成する要素、空島での防衛戦的なものなど 何らかの追加要素がないと飽きが来るのは早いと思います。 アーリーアクセスの作品なので、今後のアップデートに期待とさせてください。 あと全体マップが欲しい……。
This game fills a need that I had for a long time: the feel of an offline MMORPG. At its very core, this game is very simple: Go in the underworld, explore, destroy everything, bring back materials on the island, build the island, go back down, defeat boss and get new powers, repeat. But this loop is very powerful in how it is done, and everything you do, every item you break or monster you defeat is impactful for your growth, as island buildings are what drive your power through the skills they procure, and almost every skill is valuable in some shape or form, be it simply getting more health, dealing more damage, or helping you survive in dangerous biomes with heat/cold protection or lava damage decreases. In its current state though, there's not much in terms of meaningful content, which is a shame for such a powerful loop. Every single boss in the game can be fought as many times as you want, as long as you have the resources, and they get more powerful as you go without any real limits. This is great as there's always incentives to fight harder and harder bosses to grow your island even more, self-feeding the loop while still being relaxing on its own. There are, however, way too few bosses, and not much enemy variety. This game plays well with "recolors" as common enemies are recolored and have different drops and requirements to fight, but those enemies do not get extra attacks or patterns, just "stronger stats". Bosses also do not get anything else than stronger stats when respawning with higher levels. There's very little in terms of lore either: almost no story (Less than 10 cutscenes total), and item descriptions/monsters being as basic as it can get. But even with these flaws, I can very much say that this game has a lot of potential, and recreates this feeling of playing an MMORPG solo, or an offline MMORPG on a private server. There are a lot of elements that play well alongside one another and build up to a really interesting level, where you will feel the results of your grind and always have another goal to reach. Do you want to grow your island to stupid levels and make it beautiful? Or is your goal to defeat as many bosses as possible and get them to the highest levels? There's always "something to do", even if the core is super simple. This game is the proof that a lot of MMORPGs, which operate on the same kinds of concepts, could operate on a similar level offline (or on a limited pool of players playing together): a world you can explore and create things within, while having a massive amount of content worth all the grinding and struggle for. This game has a lot of potential, and I cannot wait to see what other kinds of content the dev can bring to it.
音やデザインなど全体的に雰囲気が好みです。 気楽にできるのもよい。
アプデしていけば面白くなりそうな下地はある 現状では2000年代の見下ろし型MMORPGを通常攻撃だけで遊んでるようなプレイ感覚であまりにも退屈 プレイヤー強化の大変さの割に敵の強さやバイオーム環境がキツく、「自由に」「自分だけの空島」といった謳い文句を感じにくい
A cute game where building up your base (your flying island) makes you stronger and stronger by each decoration you place. The mixture of the action RPG combat paired with decorating and later on the ability to recolor your character makes for a fun experience. The game also has co-op which is nice as well. While the game is fairly repetitive and grindy along with being RNG based for drops you need (although you can expect this out of any game like this) I still find the game fun. The open world is fun even if more often than not you'll end up running into enemies you can only deal one damage to along with biomes you cannot explore at your current level of progression due to damage effects from lack of protection due to having not decorated enough. However if you are someone who tries to priotize aesthetics you'll likely run into issues and while it may be because I am not the best at decorating the island may end up looking very random and disorganized which could be disappointing.
Have you ever wanted to play as a cute anime girl who walks around and gathers materials to decorate her own floating island for a bunch of cute creature slaves which can sit around on benchs in your home around a campfire? Now you can! (´・ᴥ・`) 𐙚 ‧₊˚ ⋅
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