
Crystal Project is a non-linear JRPG where you are the maker of your own adventure. Explore the world while you find Crystals, unlock classes, learn abilities, and create a strategy capable of taking down the world's toughest bosses. Or just stick to exploring; it's up to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the world, find Crystals, and fulfill the prophecy to bring balance to the land of Sequoia.
...Or maybe you'd rather spend your time collecting neat equipment and artifacts? Or tame strange creatures and fill out all the entries in your archive? Or perhaps you'd rather hunt down every monster and conquer the world's toughest bosses. Or maybe you'd rather travel to the farthest reaches of the land and uncover the world's greatest mysteries.
The choice is yours, as it should be! Or is it? They say that those who stray out of line will be punished, killed, or worse. Maybe it's for your own good that you stick to collecting Crystals, just like everyone else. But where would the adventure be in that?
No random encounters!
Manage Threat to control which party member a monster will attack.
No hidden information. Preview turn order, damage, and probabilities like in TRPGs.
Discover and unlock new classes.
Assign sub-classes, pick passive abilities, and equip all kinds of special items.
Invent unique team compositions, or stick to the MMORPG Holy Trinity.
No permanent missables!
Seamless transitions between zones with no loading screens anywhere.
Uncover the mysteries of the world all on your own.
Metroidvania-style progression.
No invisible walls! Try to jump and climb anywhere you want.
Overcome platforming challenges to discover neat loot... and other stuff.

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.09−35% | 2.6Kreviews | 92% | — | $1.1M |
| $10.49−25% | 199ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
According to the Oxford dictionary, the term "adventure" is a noun defined as "an unusual, exciting or dangerous experience, journey or series of events", as well as "excitement and the willingness to take risks, try new ideas, etc." Crystal Project is an excellent example of adventure, both countable and uncountable, and by far one of the most profoundly engaging games I've played in a long time. The story is nothing but garnish on the dish: it is there, it will flavor your experience here and there, but will only add to the adventure rather than dictate it. You will not play this game for an amazing or interesting story that will keep you coming back. Your journey is the story, instead. What you do is what matters whether it is exploring, finding crystals, creating the strongest 4-person party, something else or all of the above. The real meat and potatoes of this figurative dish is the world you inhabit. The world you are navigating is varied, wide and tall. Very tall and almost effectively as deep. Do be warned if you have a fear of heights, because this game will provoke that fear often. A fear of heights will especially be a problem, as most of the game is explored by platforming and similar means, which can take you pretty high up. That said, the camera or an atmospheric fog may abate this issue slightly if you have a severe or moderate fear of heights. With that aside, there's a lot to find and explore and discover. From start to finish I was doing all three of these things and then some. You don't usually enter a new area with its map going in, so finding that is always a top priority. Exploring the region leads you to monsters and loot and maybe a nice view, or somewhere to rest and someone to meet. In the meantime, you may also discover a new way to get around or the entrance to a dungeon, a new zone, or even a crystal. There are shortcuts, roundabouts, connections between areas that you wouldn't expect, secret zones and dungeons, and so, so much more. Nothing I could tell you (without spoilers) would do it justice. There's a whole world out there that is begging to be explored and will reward you for doing so. That's the whole point of the game: to have an adventure. While you're out there exploring and adventuring, the music will be with you. The soundtrack is immaculately optimistic, sometimes wistful, and other times ominous or otherwise fitting for wherever you've ended up. I haven't found a single odd or grating track throughout my entire time playing. They all transition seamlessly throughout the various areas and zones all around the world; which is also the only thing even remotely reminiscent of a loading screen in the entire game. There are no load zones. Everything is practically seamless. Combat is a standard turn-based setup reminiscent of Final Fantasy, as is the class system similar to Final Fantasy 5. Each class has a skill tree that unlocks skills and equippable passives and you can even "equip" two different classes as a primary and secondary combat command list. Threat is another combat feature that you'll have to juggle, as it dictates how monsters interact with your party. Whichever party member has their attention will take the brunt of their attacks. Classes such as Warrior can handle this, but damage and healing also affect threat. Casting takes time, too, so timing plays a part of combat as well. The turn order, thankfully, is always displayed at the bottom of the screen during combat. Now with most of my glazing out of the way, it wasn't all perfect all the way to the finish line. There are no "cheap" or "trash" monster encounters ever. Every single enemy, unless you massively out-level them, is not mindlessly easy to fight. If you aren't careful or prepared, you can wipe out in the field without a boss monster in sight. Going into this game blind (as you should), left me unaware of this for a while. This fact got me tripped up multiple times and resulted in party wipes that set me back a lot of time. Mostly in travel and money. Stay ready and prepared. Boss monsters are also challenging, even on Normal difficulty. They will always test your party and your skill no matter the level, and sometimes they require minor or major party overhauls to defeat them. There's always a way to defeat a boss, but it may require some extra time, effort, thinking, or all of the above based on what you've got. Maybe you'll have to simply come back later. Maybe you need a specific item, spell or game plan. Either way, you'll have to figure them out. With every crystal you get, the more options you'll have to complete the puzzle. I most certainly struggled when there was a tangible increase in difficulty after reaching a central place (you'll have to find out where and what that is). Discovering new items and resources eased the strain and getting familiar with new places made it easier to dodge or avoid enemies until I was more ready. Beware the lightness of your wallet if you decide to rest often, which you likely will. It's a vicious cycle, but it helps you continue to explore more and more. It gets even easier to explore once you uncover better and more convenient ways to get around, but it never goes as far as modern fast travel. You wouldn't be able to have an adventure if you teleported to any and every place you've ever been! My struggles with the game only made achieving progress and discovery even better than they would've been alone. Crystal Project is an amazing experience that emphasizes adventure and exploration in ways that other RPGs simply do not. It is rare to find an adventure that lets you go any which way and discover something new or interesting on your own terms. By your own hands you will have an adventure. On your own terms you obtain every last bit of progress you want. If you cannot afford the full price tag, at the very least try out the generous demo. Any save game you have in the demo can also transfer over to the full game. The single developer deserves all the support they can get for making such a unique game. I highly recommend Crystal Project so damn much despite its flaws. Try it.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $10.49−25% |
| 54ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best JRPG ever created.
Great game
Go on an adventure they said. Discover the world and find Crystals they said. End up pondering what fun is and if you're truly adventuring if you don't take risks. Seriously though, this is an amazing game. Gorgeous, interconnected world with lots of secrets and a solid soundtrack to compliment it all. Would recommend if you've got several hours to put into exploring and levelling up your party. Combat is the usual turn based, so you're mainly here for the adventure.
nvm the late game is absolute aids and unfun
Best JRPG
10/10 for old school turn based
I cannot believe how much I enjoy this game. It is a triumph of what can be done if you have good ideas but limited resources. Very much looking forward to the sequel!
This game was developped by a single person and some of the decision in this game reflect it. [b]The Pro[/b] * Huge open world map to explore, I highly recommend to activate the assist option, 3 home house, you will thank me later! * Lots of secret, every corner have something and it really reward exploration. * An interesting class system. * You won't see the time pass as the game is really addictive * You can break the game sequence in any way you like, which gives some replay value. [b]The meh[/b] A really annoying breeding system, see a guide about that or do like me, use a mod that unlock the final reward [spoiler]golden quintar[/spoiler]. [b]The bad[/b] * Some platforming puzzle that are just annoying. The platforming sequence can be quite long and if you fall you must start everything over and do a nearly 3-5 min walk to return to the sequence start. * Few warping abilities [spoiler]not true toward the end of the game, but for a JRPG, the warp capacities are lamentable[/spoiler] specially given the map size. * Some questionnable choice about the battle structure : ** No item in battle [spoiler]you can't use item in battle, unless you have a chemist class, which is quite late in the game[/spoiler] ** Run out of MP quite rapidly [spoiler]the Warlock is the only class with a MP refresh ability and it only refill 6MP, while spell cast cost approx 30MP average[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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