
Pulse-racing new installment from 2007's PC Game of the Year*: Play as Sergeant Sykes and experience a whole new side of the battle. A standard combat mission behind enemy lines becomes critical when you discover your enemies have captured something of vital importance to the ensuing war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top!!!
Lee>>>Kyong
Gosto de jogo em 1º pessoas, deu bastante crash, mas consegui seguir
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Czech, Polish, Russian, Hungarian
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo abre normal e quando joga por 5 minutos fecha sozinho. Tentei de tudo, desinstalei e instalei de novo. verifiquei integridade dos arquivos, mas é a mesma coisa. Não funciona. Não sei se o jogo é muito velho e não roda em sistemas atuais ou qual é problema..
Kegyetlen fagyogatós öszeomlós az egész játék amiért a mostani kártyákon szinte játszhatatlan mert ezek a nagyokosok az alapjaira véve az egész játékmotort egy kaptafára húzták, hogy az évek múlásával és a számitástechnológia fejlődésével rohadtul nem számoltak vagy nem is érdekelte őket. De azért vannak a fejlesztőktől sokkal okosabb emberek akik a lehetetlent is letudják győzni, ők a modderek. Hogy ne kelljen minden egyes percben kifagynia a játéknak, innen letudod [url=https://github.com/ccomrade/c1-launcher/releases] tölteni [/url] a launchert amit csak bemásolsz a megfelelő mappába és ezzel inditod. Külön jó hogy magyar szinkronos a játék és jobb hangulatot teremt. Ebben a kiegészitőben több idegent kell lemészárolnod mint az alapban koreait. Megérdemelt volna a játék egy remastered verziót vagy remaket.
This game built my childhood in a way few others ever did. I honestly lost count of how many times I finished Crysis Warhead from start to finish; even on Delta difficulty. The graphics were incredible for their time and still look fantastic today. Out of the entire franchise, this is the one I love the most. It feels simpler, tighter, and more professionally designed than the later games. The story is excellent and Psycho is a badass protagonist. One of the biggest unique things about Warhead is that it actually had third-person cutscenes. something that never happened before or after in the series. As a kid, the way enemies would cloak and the isolation of those frozen forests, the mine, and the train tunnels scared the hell out of me. That sense of dread is still with me to this day because of how impactful this game was. The shooting and weapon customization felt amazing. Stealth was pretty much useless though. enemies would always path toward the exact spot you shot from, even with a silencer. But honestly? I didn’t mind. The soundtrack is epic as hell, especially during the boss fight, the ending, and those final cutscenes. Although it was a short game, Warhead will always have a special place for me. Absolute classic.
Самостоятельное дополнение к оригинальному Crysis, которое сместило фокус с неторопливого исследования тропического острова на ураганный, плотный и голливудский экшен от лица харизматичного сержанта Майкла «Психа» Сайкса. Плюсы Динамика и плотность событий: Игра избавилась от затянутых паузовых переходов оригинала. Напряжение держится от начала и до конца: взрывы, погони на военной технике, постоянные перестрелки и минимум ходьбы по пустому острову. Харизматичный главный герой: «Псих» ощущается куда живее и интереснее стерильного Номада из первой части. Его реплики, поведение в катсценах и реакция на происходящий хаос добавляют игре характера. Улучшенный арсенал и техника: Появление двух пистолетов-пулеметов, гранатомета и новых видов транспорта (включая катер на воздушной подушке) отлично разбавляет боёвку. Более адекватный баланс боев с инопланетянами: В отличие от унылых коридоров оригинального Crysis, сегменты с пришельцами здесь сделаны куда более драйвово и не так сильно проваливают темп игры. Минусы Сохраненный «танковый» отклик управления: Хотя динамику боев подняли, базовая физика перемещения осталась той же. Нанокостюм по-прежнему ощущается тяжеловесным, а герой местами управляется как неповоротливая бронетехника с инерцией. «Зрячие» враги и туповатый ИИ: Корейские корейцы все так же способны замечать героя сквозь кусты на приличном расстоянии и моментально агриться всем лагерем. Короткая продолжительность: Кампания проходится буквально за 4–5 часов, оставляя ощущение пусть и яркого, но очень быстро закончившегося аттракциона. Заключение Crysis Warhead - это то, каким оригинальный Crysis должен был быть в плане темпа и экшена. Игра даёт мощный концентрированный драйв и отличного главного героя, хотя и не избавилась полностью от тяжеловесного, инертного управления костюмом.
What a great game for it's time and still fully playable in 2026. In terms of performance it suffers from a limited CPU core support. Although in my opinion it wasn't too much negatively affecting the gameplay. I didn't encounter any major bugs during my playthrough, only minor visual glitches. Although by accident I cheesed 3 of the 7 chapters, At one point, the mission objective glitched out, leaving me unsure if I’d even be able to finish the mission. It all worked out in the end, though, and there was a certain charm to beating the chapters in an unconventional way :) It is worth noting that some modding and tweaking is recommended/necessary to ensure a smooth gaming experience (for example, using the c1-launcher). However, it wasn't a big hurdle to configure/install them
Crysis Warhead situates the player within a fractured tropical theatre where the dense foliage hides both crumbling infrastructure and an alien threat. This landscape achieves a striking balance between aesthetic beauty and industrial decay, fostering a sense of urgency that demands constant situational awareness throughout every mission. Combat feedback feels exceptionally heavy, particularly when detaching mounted miniguns to unleash absolute devastation upon unsuspecting squads of soldiers. The experimental plasma weaponry provides a uniquely satisfying power trip, ensuring that each firefight remains a frantic demonstration of force that pushes your mechanical skills to the limit. Exploration relies upon an old-school design philosophy that forces players to navigate hazardous environments using only their wits and scavenged resources. While the lack of precision in movement often creates unwanted friction, overcoming these difficult traversal puzzles adds a necessary weight to the act of securing essential tactical objectives. Narrative delivery benefits from a condensed structure that keeps the focus on Psycho’s mission during the events of the original title. The interface design remains largely functional and uncluttered, allowing for an immersive experience that keeps the focus squarely on the immediate threats facing your squad in the field. Story progression maintains an aggressive pace, successfully tying together fragmented plot threads without requiring the excessive dialogue dumps found in more modern military shooters. The payoff regarding the overarching conflict between human forces and the extraterrestrial intruders provides a clear, satisfying sense of closure that honours the established franchise lore. Climaxing with a series of high-intensity encounters against armoured adversaries, the finale demands total mastery of the nanosuit’s energy-draining armour mode. Successfully navigating these final sequences provides a profound sense of achievement that confirms your competence as a soldier amidst the total chaos of the erupting jungle battlefield. Overall, Crysis Warhead serves as a focused, high-energy companion piece that prioritises active gameplay over the sprawling, slower exploration of its predecessor. Although the vehicle handling feels decidedly archaic and the campaign length is surprisingly brief, the sheer intensity of the combat loops makes this a highly recommended experience.
bu sefer oyunu psychonun gözünden oynuyoruz. böyle bir oyun serisi dünyaya gelmeyecek müzikler atmosfer herşeyi efsane müzikleri olsun vuruş hissiyatı olsun sen harika bir detaysın crysis <3 -bana prophet derlerdi ben unutma. -Kendine iyi bak, Nomad. Bu iş bittiğinde biralar benden. -Sıkı tutun O'Neill, geliyorum senin için.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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