
The classic first person shooter from Crytek is back with the action-packed gameplay, sandbox world, and thrilling epic battles you loved the first time around – now with remastered graphics optimized for a new generation of hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Aug 27 → 8.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.8Kreviews | 78% | — | $7.9M |
| $29.99 | 7.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad, not bad. I never finished the original (can't even remember what distracted me), and remember the starting levels. It almost feels like it's the weakest in the “open” sections, but perhaps I did it to myself trying to stealth etc. Once I started blasting through villages and outposts, and the story picked up the pace, it was a nice short punchy ride.
- Theres no feeling for the weapons, kills, the suit and more - movement ist boring and i didnt feel any freedom while im sprinting or jumping - the small plot change is cool and story at the end is fine
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $29.99 |
| 1.3Kratings |
| 60% |
| — |
| not modelled |
| $10.49−65% | 176ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
依稀记着当时去洗澡游戏没有退出挂在开始页面洗完澡回来给我主板烧了不愧是显卡危机👍
Game is visually great however the gameplay is very dated. Some sections are long and if you die, you need to restart after you've made some progress because you didn't get a checkpoint. For any achievement hunters, Easy to get all in one playthrough but can get annoying on the highest difficulty as the AI is very stupid but can see you from miles away and the end boss is a pain.
This is terrible! What a crysis!" "say that again"
[h1]Crysis Remastered – Crysis Survived, but the Remaster Lost Part of What Made It Special[/h1] [i]I have been gaming since the 1980s, have played more than 8,000 games across PC and consoles, and have written close to 500 Steam Curator reviews. I played the original Crysis around release, when my weak passively cooled graphics card could barely render it correctly. I later returned on better hardware and have since played Crysis, Warhead and Crysis 2. After roughly 76 hours with this version, I cannot recommend the remaster.[/i] [hr][/hr] [h2]Crysis itself is not the problem[/h2] The original Crysis remains an important PC shooter. It combines large jungle areas, vehicles, destructible objects, weapon attachments and the Nanosuit, allowing encounters to be approached through stealth, armour, speed or strength. The best part is the early campaign, where North Korean patrols occupy a tropical island. You can scout an outpost, cloak through vegetation, attack from a distance, steal a vehicle or avoid the fight. It is not a fully open world, but its combat spaces provide more freedom than many linear shooters. Weapon attachments can be changed during play, while cloak, armour, strength and speed support different tactics. The campaign becomes weaker once the aliens take over and the game becomes more linear. The zero-gravity section and later alien battles never interested me as much as the jungle warfare. The story is basic, but the atmosphere, physics and player freedom made the original memorable. That foundation remains in Crysis Remastered. Unfortunately, this edition often feels like a less complete version of it. [hr][/hr] [h2]A remaster built on the wrong foundation[/h2] Crysis began as a PC-first game. Crysis Remastered instead inherits the foundation of the later console conversion, and that decision affects more than the graphics. Some physics, destruction and environmental reactions are reduced. Vegetation does not always respond to explosions as it did before, and the world can feel less physically alive. Crysis was not famous only for textures. Trees broke, structures collapsed, objects could be thrown, and the jungle reacted to combat. Better lighting does not replace those systems. The remaster is not ugly. It improves lighting, reflections, shadows, textures and draw distance, while adding ray-tracing options and DLSS. Interiors can look particularly good. However, the result is inconsistent rather than clearly superior. Some effects look modern while faces, animations and other assets still expose the game’s age. The stronger colours and altered lighting also change the atmosphere. At times it looks better; at other times it looks oversaturated, too dark or simply different rather than improved. A remaster should preserve what worked and improve what aged poorly. This one upgrades some visual layers while changing or downgrading other parts. [hr][/hr] [h2]Nanosuit controls and missing PC features[/h2] By default, the remaster uses a streamlined Nanosuit system influenced by Crysis 2. Speed is connected to sprinting and strength is tied more directly to actions, so the suit feels less like four modes that must be deliberately managed. Classic Nanosuit Mode and suit shortcuts are available, but they do not fully restore the original PC experience. Some actions behave differently, movement feels more console-oriented, and suit functions are limited in vehicles. Removing manual saves and quicksaves is one of the worst changes. The remaster forces checkpoints onto a sandbox shooter built around experimentation. A badly timed checkpoint can force repeated sections or restart you from an inconvenient situation. Removing a useful PC feature is not modernization. Leaning around corners is absent, multiplayer was removed, and Crysis Warhead is not included. The package gains modern graphics options but loses features and content associated with the original PC release. [hr][/hr] [h2]AI, stealth and combat[/h2] The enemy AI remains unreliable. Soldiers can get stuck or forget where you are, yet at other times detect you through dense vegetation or from unreasonable distances. This hurts stealth. When vegetation hides you in one encounter but appears useless in another, failure feels arbitrary. The Nanosuit also retains a problem I had with the original: its energy is often too restrictive. Cloak disappears quickly, and using the suit can feel less like controlling a supersoldier and more like waiting for a small battery to recharge. Silenced weapons can feel weak, damage is inconsistent, and some encounters are easier to exploit than fight properly. Mouse movement and general control also feel less direct than I expect from a remaster of one of PC gaming’s most famous showcases. [hr][/hr] [h2]Performance and the old question[/h2] “Can it run Crysis?” made sense in 2007 because the original attempted effects and simulation beyond most contemporary hardware. The remaster keeps the joke alive, but not always because it delivers an equally revolutionary leap. Later patches improved performance, and DLSS can help on supported hardware, but the highest settings remain extremely demanding relative to the visual gain. Ray-traced reflections can look good, but they do not compensate for uneven performance or reduced original interactions. A demanding game is not automatically badly optimized. However, when a remaster can run worse while losing features, the hardware cost stops feeling impressive and starts feeling wasteful. [hr][/hr] [h2]Why I cannot recommend it[/h2] I do not dislike Crysis Remastered because it is old-fashioned. I still play physical PC games, revisit older titles and judge them within the standards of their time. I also do not expect a remaster to become a different game. I expect it to preserve the original, make it easier to run, fix known problems and improve presentation without removing important features. Crysis Remastered does not achieve that consistently. It retains the original campaign and its basic strengths, but the package feels compromised: a console-derived foundation, reduced physical details, altered controls, no quicksave or manual save, no multiplayer, no Warhead, inconsistent AI and expensive graphical settings that do not always produce a clearly better image. New players may still enjoy the sandbox combat, Nanosuit and tropical setting. It is easier to access than an old PC release, and patches improved it after launch. But accessibility alone does not make it a good remaster. [hr][/hr] [h2]Final verdict[/h2] Crysis is an interesting and historically important shooter. Crysis Remastered is an underwhelming way to preserve it. The improved lighting, reflections and modern display options do not outweigh the removed saves, missing multiplayer, absent Warhead, altered suit behaviour, downgraded environmental details and inconsistent performance. After decades of gaming and nearly 500 Steam Curator reviews, I try to separate a bad game from a bad version of a game. The core Crysis campaign is not worthless, but this is not the version I would choose to represent what made the original special. [b]Not recommended.[/b] For returning PC players, it feels less like a definitive edition and more like a visually polished sidegrade that too often becomes a downgrade.
Я понимаю, что эта игра была топчиком в свое время, но что касается современного взгляда на эту игру, то это сырая монотонная дpo4ильня с ужаснейшей стрельбой, душнейшими миссиями и отвратным сюжетом.. Поэтому в третьем десятке века уже не советую в это играть, мозг не воспринимает игру как досуг. Лучше бы лежал, плевал в потолок 10 часов и передернул на фотку однокурсницы в вк..
Hell Yeah! MAN WHAT A GAME!!!!!!!! Highly recommend !!!
Funciona igual de mal que el original pero con mas resolucion....
Приятный шутер на пару вечеров. Радует разнообразием оружия и ненапряжным геймплеем. По ходу сюжета, дают управление различной боевой техникой. Из минусов - только ужасная оптимизация. В целом - та самая классика, в которую хочется время от времени возвращаться
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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