
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool!
Last time I played Crysis 2 was at release, back when I was still in school. I didn’t like it back then - and turns out I had good reason. I’ve just finished it again, and my impressions haven’t changed. I always liked Crytek’s earlier games, Far Cry and Crysis, for their open levels and the freedom to approach objectives in multiple ways. Vehicles added variety and let you create your own epic moments - storming a camp by boat, crashing into a shack in a jeep while jumping on the mounted gun and shooting down anything that moves. Sure, those games didn’t have engaging story - but who cared? Crysis 2 became a generic corridor shooter. The levels are drastically small, often offering just a single route. There are a couple of vehicles - a jeep and a tank - but there’s nowhere to use them, as you're constantly locked in small arenas The nanosuit was also simplified. In the first game, you manually switched between modes, adapting to each situation and feeling like you are indeed an operator that must constantly balance the power of different subsystems. In the sequel - one button for "armor" and that's all you need. The gameplay lost its depth. Making levels small didn’t do anything to help the AI either - they still run around randomly or get stuck in textures just like before. Back then, the story felt strange and incomprehensible to me. Now I understand why: the story structure is fragmented. The protagonist teleports across huge parts of the city between missions without explanation. You play as an errand boy - helping one character, then suddenly working for another, and none of it really connects. It seems like Crytek was trying to catch success of Call of Duty, stuffing the game with scripted events and dramatic sequences. 13 years later, it feels more comical than epic. That was the moment the series lost its identity - and it’s no surprise that it ended up forgotten
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $7.4M | 15K | 94% | $24.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 59K | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.6K | 189 | 94% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $784.8K | 11.8K | 82% | $2.99 | |
| $2.2M | 4.1K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
пророк
比重制版流畅,画质很好,不过为什么一用键盘就不能用鼠标?
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I have played this game before but wanted to play it again since I had a good time with it. The game is a sequel to the game Crysis where the setting doesn't take place in an island but in the US in New York. You start as a soldier in a submarine then get saved by the Prophet who gives you the suit. In the game, you notice that the game is more linear-based instead of more open-world-like compared to the first one. The first game I liked more because of the multiple choices you could make to get to your objective by being stealthy or loud. In this game, you can use attachments for your gun by finding them on soldiers or near ammo crates that have guns with attachments like a silencer, scopes, and under barrels. You fight the Ceph in this game and when you kill them they drop nanonites that you use for modifications for your suit. There are 3 different types of upgrades you can use for 4 different things the suit upgrade can do. You can find collectibles in the game but I didn't bother getting them all because I have no reason to get them. You can drive vehicles like military vehicles. There are only 2 I can think of. The military jeep and the APC. Most of the time I play this game I go loud because I'm not good at stealth in this game. There are new weapons in the game like weapons that are most useful against the Ceph. There's the K-volt which is pretty much an SMG but uses electroshock ammo. Mk 60 which is a lmg you can use and get ammo for from ammo boxes and from soldiers that use the gun. The X-43 MIKE is a weapon that is mostly useful against Ceph for me since it does more damage than the other guns I use on them. There are probably other weapons but they're mostly the same. The OST for the game is done by Hans Zimmer, which needs no explanation if you already know him. After beating the game for the second time I give this game a 8 out of 10. I do recommend getting this game in case your wondering how the sequel is. I hope my review makes you think twice about getting the game. Have a good day.
fun
Perfect story, legendary music by Hans Zimmer, and fun gameplay. I play it every few years. But to enjoy it today, you need to hack the config file to play it on a 4k screen, bypass online logging since servers are dead long ago, or skip boring intro videos. Nevertheless, I recommend it 10/10.
кайф
a different opinion fron the most common ones: This is the best crysis, its gameplay, its history whichs gives you details about the last one, and its complex enough to get fully soaked on it. its completely worth it
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