
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super hero soldier against laughably bad enemy a.i. makes for a fun time.
Bu oyunun kaç kere bitirdim bilmiyorum. ama aksiyon ve adrenalin bir anda. keşke diğer serileri de olsaydı
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 7.7K | 83% | $24.99 | |
| $7.4M | 5.8K | 93% | $39.99 | |
| $7.4M | 15K | 94% | $24.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 59K | 79% | $7.99 | |
| $7.4M | 45.7K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.6K | 189 | 94% | $29.99 | |
| $9.5M | 12K | 81% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.9M | 16.8K | 78% | $29.99 | |
| $732.6K | 11K | 82% | $2.99 | |
| $2M | 3.8K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Last time I played Crysis 2 was at release, back when I was still in school. I didn’t like it back then - and turns out I had good reason. I’ve just finished it again, and my impressions haven’t changed. I always liked Crytek’s earlier games, Far Cry and Crysis, for their open levels and the freedom to approach objectives in multiple ways. Vehicles added variety and let you create your own epic moments - storming a camp by boat, crashing into a shack in a jeep while jumping on the mounted gun and shooting down anything that moves. Sure, those games didn’t have engaging story - but who cared? Crysis 2 became a generic corridor shooter. The levels are drastically small, often offering just a single route. There are a couple of vehicles - a jeep and a tank - but there’s nowhere to use them, as you're constantly locked in small arenas The nanosuit was also simplified. In the first game, you manually switched between modes, adapting to each situation and feeling like you are indeed an operator that must constantly balance the power of different subsystems. In the sequel - one button for "armor" and that's all you need. The gameplay lost its depth. Making levels small didn’t do anything to help the AI either - they still run around randomly or get stuck in textures just like before. Back then, the story felt strange and incomprehensible to me. Now I understand why: the story structure is fragmented. The protagonist teleports across huge parts of the city between missions without explanation. You play as an errand boy - helping one character, then suddenly working for another, and none of it really connects. It seems like Crytek was trying to catch success of Call of Duty, stuffing the game with scripted events and dramatic sequences. 13 years later, it feels more comical than epic. That was the moment the series lost its identity - and it’s no surprise that it ended up forgotten
Oyna Oynattır.
Grafikleri ve oynanış iyi ama hikaye daha güzel olabilirdi. Npcler hile gibi görünmez olduğum halde yerimi görüyolar. Onun dışında sıkıntısı yok (oyun açık dünya olsa daha iyi olurdu)
Без слов . название говорит само за себя......
2013 das letzte Mal gespielt... und es ist irgendwie komplett im Kopf hängen geblieben. Man hat schon damals gemerkt, dass das Spiel für die Konsole programmiert wurde. Also wer einen Controller hat, sollte lieber mit Controller spielen. Die Option gabs bei mir damals leider nicht. Ich mochte das Spiel sehr, es ist jetzt keine tiefgreifende Story aber es hat extrem Spaß gemacht sich durch die verschiedenen Szenen mit verschiedenen Fähigkeiten durchzukämpfen.
Cool!
Nice Sci Fic game to play
Looks and plays better than the remastered
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.