
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отличная игра моего детсва
[b]Genel Bakış[/b] Crysis 2 Maximum Edition, serinin şehir ortamına taşıdığı devrimsel ikinci adımı temsil ediyor. İlk oyundaki tropikal adalardan ayrılarak New York'un çarpıcı şehir harabelerinde Nano Suit yeteneklerimi kullanarak düşmanlarla savaşmak beni oldukça heyecanlandırdı. Çıkış yaptığı dönem için görsel ve teknik açıdan etkileyici olan oyun, güçlü atmosferi ve hikâye anlatımıyla adından söz ettiriyor. Maximum Edition, birkaç ek içerik ve güncelleme ile daha geniş bir deneyim sunmayı başarıyor. [b]Oynanış Mekanikleri[/b] Oyunun mekanikleri, Nano Suit'in gelişmiş versiyonuyla önceki oyundaki mekaniklere benzer şekilde çalışıyor. Zırh, hız, güç ve görünmezlik yetenekleri ile farklı oyun tarzlarına uyum sağlamak mümkün. Özellikle şehir ortamındaki düşman üslerini dilediğim gibi aşma özgürlüğü ve gizlilik ile aksiyon arasında geçiş yapma imkanı oldukça eğlenceli. Yeni ortam, savaş alanında daha dikey bir tasarım sunuyor. Çatılarda, enkazlarla dolu sokaklarda veya metruk binalarda, savaş stratejilerimi dilediğim gibi uyarlayabildim. Ancak zamanla oynanış döngüsü biraz monotonlaşabiliyor; genelde çatışma veya belli bir noktaya ilerleme arasında gidip geliyorsunuz. Uzaylı düşmanlarla mücadele etme dinamiği hoş bir değişiklik sağlarken, bazen insan düşmanlarına karşı çatışmaların verdiği o gerçekçi gerilim hissini alamadım. [b]Grafikler ve Ses[/b] Crysis 2, çıkış döneminde görsel kalite çıtasını belirleyen bir oyundu ve Maximum Edition ile bu kalite güncellenmiş bir hâlde hala etkileyici görünüyor. New York'un yıkık binaları, ışıklandırmaları ve atmosferi, şehrin çöküş hissini oldukça iyi yansıtıyor. Ancak bazı mekan tasarımları birbirine oldukça benzer, bu da uzun oturumlarda görselliğin monoton hissettirmesine yol açabiliyor. Ses tasarımı, savaş alanındaki çatışma ve çevresel detayların hakkını veriyor. Özellikle Hans Zimmer’in bestelediği soundtrack oyun boyunca muhteşem bir atmosfer yaratıyor. Ancak silah sesleri biraz daha güçlü olabilirdi; bazı anlarda o vurucu hissi alamadım. [b]Zorluk ve Derinlik[/b] Oyun, oyunculara hem agresif hem de gizli ilerleme fırsatı tanıyor. Ancak gizlilik odaklı yaklaşımlar genelde çok kolay olduğu için aksiyon sekanslarının heyecanını biraz törpülüyor. Düşman yapay zekası, kimi zaman şaşırtıcı derecede akıllı, ancak bazı bölümlerde belirli saldırı senaryolarına takılıp kalabiliyor. Hikaye derinliği önceki oyuna göre biraz daha gelişmiş, ancak özellikle uzaylı tehditi ele alındığında daha fazlasını görmek isterdim. Çatışma mekaniklerinin sunduğu çeşitlilik harika olsa da görev tasarımları zamanla kendini tekrar etmeye başlıyor. [b]Pozitif:[/b] -Zırh yeteneklerinin sunduğu farklı oyun tarzları -Çarpıcı görsel tasarım ve atmosfer -Hans Zimmer’in etkileyici müzikleri -Şehir ortamındaki dikey keşif ve stratejik özgürlük [b]Negatif:[/b] -Yapay zekanın zaman zaman tutarsız olması -Görev tasarımlarının kendini tekrar etmesi -Hikayede uzaylı tehditi konusunda eksiklikler -Ses tasarımı, silahlarla ilgili daha vurucu detaylar içerebilirdi [b]Genel Değerlendirme[/b] Oynanış: 8/10 (Nano Suit mekaniği hâlâ etkileyici, ancak döngü biraz monotonlaşabiliyor.) Grafikler: 9/10 (Zamanı için devrim niteliğinde görsellik, Maximum Edition ile hala dikkat çekici.) Ses: 8/10 (Müzikler mükemmel, ancak ses efektlerinde daha fazla vuruculuk olabilirdi.) Hikaye: 7/10 (Derinlik önceki oyuna göre artmış, ancak daha fazlasını beklerdim.) Genel: 8/10 [b]Sonuç[/b] Crysis 2 Maximum Edition, hem nostaljik bir yolculuğa çıkmak isteyenler hem de FPS türüne yeni adım atan oyuncular için harika bir tercih. Şehir ortamına taşınan açık dünya oynanışı ve Nano Suit'in sunduğu stratejik derinlik, oyunun güçlü yanlarını oluşturuyor. Görsel açıdan hala oldukça tatmin edici olan oyun, zayıf hikaye derinliği ve tekrar eden görev tasarımları gibi noktalarda biraz geride kalıyor. Buna rağmen, bilim kurgu ve aksiyon sevenler için denemeye değer.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great gameplay! A few new things to learn but overall a really nice story line too. Recommend playing it end to end once for sure!
Pierwszy raz zagrałem w tą grę na Xboxie 360 później na PlayStation a teraz na Pc. Grając w tą grę czułem totalny przepływ adrenaliny, bo miasto jest zniszczone, walki z przeciwnikami i kosmitami są intensywne, a nanokombinezon daje poczucie absolutnej mocy i swobody w akcji.
D0pe a$$ game! {Music} <Game play> [Graphics]
Alguns problemas de otimização, mas o jogo é incrível. Ele melhora tudo o que existe no primeiro e deixa a mecânica mais dinâmica.
bad trash
Hands down the worst shooter I have ever played.
[h1]Doc, I think I'm having some sort of Identity Crysis...[/h1] I actually played Crysis 2 back when it released on the Xbox 360 when it first released, but only ever played the online multiplayer and whilst it was good fun it was more of a bridge between various shooters me and the boys were playing at the time (Halo Reach, Gears of War 3, Rainbow Six Vegas 2, Modern Warfare 2 etc). Having never played the campaign I finally decided to give it go having played the first Crysis recently and it's an okay, yet kind of at-odds experience. The telltale signs EA were getting their filthy mitts into how Crytek Studios developed the game lurk in the background and it can be pretty telling in how everything is structured. The vast sprawling environments with verticality and variation that allowed you to dictate your route and tactics to achieve objectives are gone and replaced by endless city blocks in New York that are quite claustrophobic by comparison. These are also heavily railroaded in how you get to your endpoint as your way forward is generally pretty restricted to where you're told to go. There's also a fair bit of monotonous cutscene exposition that doesn't really offer all that much detail and some contrived pointless QTE events in levels that are probably there just to make sure you haven't tuned out from what's going on. Still, the armor and cloak mechanics from Crysis 1 are ever-present and as important as ever, and you no longer get downed by a gust of wind which makes the player character actually feel like the combative powerhouse he should have been in the first game. Overall you can certainly tell a lot of the more intriguing gameplay features have been dumbed down in order to make some sort of COD clone. The first half of the story has you fighting against a PMC outfit looking to take back the Nanosuit you're wearing before they finally realise the aliens (the Ceph) are actually the real problem and that they should probably help you out in dealing with them first. There's a bit of a subplot involving the suit's creator that you get into later on so some context, albeit thinly sandwiched in is there. The plot seems to have also jumped the shark a bit and a lot of story from the first game is weirdly either retconned or outright ignored without so much as an explanation. [spoiler]Where's the original surviving members of your squad from the last game? (Nomad, Psycho, etc). Why are the once blue-hued aquatic dependent Ceph now some luminous pink and humanoid in form and no longer need full nanotech coverage? Is there any reason they look so wildly different now?[/spoiler] None of this is explained anywhere and I had to do some digging into what's going on but the gist of it seems to be that this narrative is hidden away in non-game media through comics but some of this also was apparently retconned in places via Crysis 3 anyway, so who knows what to believe anymore. It's better to go along with the idea that it's a simplistic ancient alien invasion storyline and you're here to kick their collective asses and not think too much more into it. On that note, the Ceph themselves aren't all that different to fighting the human opposition anyway because of this redesign. They're a bit spongier and there's a couple of different units that either have a bit more armor or require grenades / C4 / RPGs to deal with but outside of that you don't see anything varied or different throughout. For the sake of trying to make them feel more fun to fight against, Crytek didn't really achieve that goal and have ended up with a continuity nightmare as a result. Also, upgraded Stealth is [i]far too strong[/i], especially with how dim the AI is. Should you not want to bring down every NPC before moving on, once you start to encounter and farm the Ceph for their Nano Catalysts, a quick Nanosuit upgrade will increase the duration by a huge margin. Combined with silent footsteps it means you can swing by past huge swarms completely undetected. It can however make for a loosely fun stealth experience as you can assassinate various mooks and use silenced weaponry but the novelty wears off fairly quickly. With the already sparse variety in enemies the gameplay loop is pretty watered down and making your own fun is a lot more restrictive when combined with the smaller map areas. Fortunately the gunplay despite its age is still pretty solid and your arsenal is reasonably varied to the point where something outside of maybe pistols all have a use case. It's about what you'd expect from a dumbed down tactical shooter that's trying to emulate Call of Duty but retain some features of it's predecessor. It doesn't throw itself into full brainrot territory as it clings on to it's unique mechanics which enhance it a bit, but you can certainly tell it's a game that doesn't really know which one of the two crowds it wants to please the most so tries to do both. It just about handles that task, but not to a particularly big fanfare and it's pretty average at the absolute best. If you have about 7'ish hours to kill and want to try out some of the slightly more unique features this shooter has to offer then it could be worth a go. I can't say I felt particularly inspired during my playthrough but I don't feel my time was necessarily wasted, so it's a pretty middle of the road experience. I'll give Crysis 2 the benefit of the doubt so it gets a thumbs up, but I would also advise if you want a [b]proper[/b] quality FPS there's definitely better options floating about elsewhere.
[h1] Итак краткий обзор [/h1] [h3] Начнем с минусов: [/h3] 1) Сложность. Я хоть и казуал, но на максимальной сложности почти не чувствовал её. В режиме защиты можно вытанчить любой урон и спрятаться за укрытие. В той же первой части, сложный режим сложности заставлять хорошенько попотеть. В финальной локации, если хоть немного прокачивать навыки, можно вообще пройти без единого убийства, тупо пробегая всю локу в режиме маскировки. Спойлер: [spoiler] Конечно в конце придётся сразиться с 4-я цефами, но это формальность [/spoiler] 2) НПС. Что людишки что цефы, очень глупо себя ведут, часто застревают при передвижении. Кидают гранаты под себя или союзников, и в целом так или иначе самоустраниться. [h3] Перейдём к плюсам: [/h3] 1) Музыка. Начальный роли с демонстрацией нанокостюма вызывает мурашки исключительно благодаря просто потрясающей музыке. В целом вся музыка в игре крайне приятна и завораживающая. 2) Графика. Для своего времени она смотрится крайне красиво, особенно радует глаз детализация оружия. 3) Разнообразие в оружие. В игре присутствует не мало видов оружия, от пистолетов до ракетных установок В общем и целом я рекомендую эту игру каждому, кому хоть немного нравятся пострелушки
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