
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
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We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Unlike the original [i]Crysis[/i], this game in the series is far more linear to the point where Crysis' core concept, the "CryNet Nanosuit", has watered down stealth and shielding (as levels are no longer open enough for Speed Mode and Strength Mode has simply been made automatic). With that said, the story is nothing special, with the player fighting against a generic private military, and then aliens, and then both the aliens [b]and[/b] the private military; gameplay comprises running and gunning, hiding in cover to heal, and trudging through levels in hopes of finding a good firearm to finish missions quicker. There was a time (2000 - 2010) when video games could get away with being shallow and predictable so long as their graphics were awesome, but that time has since passed, and products such as this are relics to be sealed within their DVD cases and left to collect dust for the rest of their shelf life.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best sci-fi single-player games
Crysis 2: Maximum Edition, developed by Crytek Studios and published by Electronic Arts, stands as an impressive and ambitious sequel that redefined what a first-person shooter could achieve both visually and technically. Released in 2011, the game carried immense expectations following the groundbreaking success of the original Crysis, a title that set a new benchmark for graphical fidelity and sandbox gameplay. With this installment, Crytek shifted the focus from the lush, open jungles of the first game to the dense urban environment of a collapsing New York City. The result is a tighter, more cinematic experience that trades some of the original’s open-ended freedom for a more story-driven and immersive atmosphere without losing the tactical depth that defined the series. Set in the near future, Crysis 2 places players in the boots of a U.S. Marine named Alcatraz, who inherits the advanced Nanosuit 2 from Prophet, the protagonist of the first game. The world is in chaos as a deadly alien virus spreads through Manhattan while the alien race known as the Ceph invades, forcing humanity into a desperate struggle for survival. The narrative is far more focused this time around, blending human conspiracies, advanced technology, and extraterrestrial warfare into a blockbuster-style plot. The story occasionally suffers from uneven pacing and a few underdeveloped characters, but it succeeds in establishing a strong sense of urgency and spectacle. The game’s portrayal of a dying New York—flooded streets, crumbling skyscrapers, and desperate military operations—creates a striking contrast to the tropical sandbox of its predecessor, demonstrating Crytek’s commitment to atmosphere and variety. At the core of Crysis 2 lies the Nanosuit, a technological marvel that continues to define the series. The upgraded Nanosuit 2 gives players access to three primary modes—Armor, Stealth, and Power—that can be seamlessly switched in real time. Armor mode absorbs damage and allows you to engage enemies head-on, Stealth mode grants invisibility for sneak attacks and ambushes, and Power mode enhances strength, speed, and mobility for aggressive playstyles. What makes the suit mechanics so compelling is how they encourage creativity in combat. Every encounter can be approached in multiple ways—sneaking through enemy lines, using verticality to ambush from above, or going in guns blazing with enhanced armor. The addition of suit upgrades, earned through collected alien biomass, adds a subtle layer of customization that lets players refine their playstyle further. This flexibility makes the gameplay dynamic and satisfying, giving players a sense of agency even within the more linear mission design. Visually, Crysis 2 was a revelation at launch and still holds up remarkably well years later. Powered by CryEngine 3, the game delivered an astonishing level of graphical fidelity, with realistic lighting, detailed textures, and spectacular environmental destruction. The ruined cityscapes of New York are rendered with cinematic grandeur, balancing scale with meticulous detail. The way sunlight filters through smoke, glass shatters under gunfire, and alien technology glows amid the ruins all contribute to an atmosphere that feels both beautiful and haunting. The game’s sound design complements this visual excellence, from the mechanical hum of the suit to the booming orchestral score composed by Hans Zimmer and Borislav Slavov. Every firefight feels intense and immersive, supported by crisp weapon effects and ambient city noise that pulls the player deeper into the chaos. In terms of structure, Crysis 2 adopts a more guided approach compared to the original’s sprawling sandbox design. Levels are smaller and more linear, but they retain enough open spaces and alternate routes to allow for strategic experimentation. Each mission feels handcrafted, emphasizing cinematic set pieces and carefully designed encounters. The urban environment also introduces new verticality to combat, allowing players to utilize rooftops, ledges, and destroyed buildings as tactical vantage points. This tighter design sacrifices some of the exploration and emergent gameplay that made the first game so groundbreaking, but it replaces it with a smoother pacing and more focused progression. The campaign lasts around eight to ten hours and maintains momentum throughout, delivering a steady mix of action, tension, and spectacle. The Maximum Edition includes all of the game’s DLC content, offering expanded multiplayer options, additional maps, and extra customization features. The multiplayer mode, though no longer active today, was an exciting experiment at the time, blending fast-paced shooting with nanosuit-enhanced abilities. It stood out for its vertical movement, stealth mechanics, and tactical complexity, even if it struggled to compete with larger multiplayer franchises. The inclusion of this content in the Maximum Edition ensures that players can experience the full scope of what Crysis 2 had to offer at its peak. Crysis 2’s main criticisms stem from its ambition to appeal to both console and PC audiences. Some long-time fans lamented the loss of the original game’s large-scale sandbox design, feeling that the sequel’s linearity diluted the freedom that once defined the series. Others felt that the story, while cinematic, lacked emotional depth and leaned too heavily on clichés. Yet, despite these flaws, Crysis 2 succeeds in maintaining the essence of what made the franchise special—cutting-edge technology, flexible gameplay, and a sense of empowerment that few shooters can match. It is more structured and accessible, but it still rewards skillful play and experimentation in a way that keeps it distinct from its contemporaries. Ultimately, Crysis 2: Maximum Edition represents a successful evolution of the franchise, balancing innovation with refinement. It may not have the raw, experimental energy of the first game, but it compensates with superior presentation, tighter pacing, and refined mechanics that make it one of the most polished shooters of its time. Even over a decade later, it remains a showcase for technical excellence and thoughtful design—a reminder that when Crytek sets out to redefine a genre, it does so with precision and ambition. For players seeking a blend of strategy, spectacle, and science-fiction warfare, Crysis 2 remains a thrilling and visually stunning journey through the ruins of humanity’s greatest city. Rating: 8/10
Очень крутая игра даже спустя десятилетие, есть ремастер, он не очень пошел, а вот старая версия на высоких идет отлично, советую)
+ Intense combat, aliens are convincing, the theme of continuing to pursue mission at all costs suit mechanics intriguing - poor AI, some dullness in environments, a little cliched? overall a very good experience
[b]Genel Bakış[/b] Crysis 2 Maximum Edition, serinin şehir ortamına taşıdığı devrimsel ikinci adımı temsil ediyor. İlk oyundaki tropikal adalardan ayrılarak New York'un çarpıcı şehir harabelerinde Nano Suit yeteneklerimi kullanarak düşmanlarla savaşmak beni oldukça heyecanlandırdı. Çıkış yaptığı dönem için görsel ve teknik açıdan etkileyici olan oyun, güçlü atmosferi ve hikâye anlatımıyla adından söz ettiriyor. Maximum Edition, birkaç ek içerik ve güncelleme ile daha geniş bir deneyim sunmayı başarıyor. [b]Oynanış Mekanikleri[/b] Oyunun mekanikleri, Nano Suit'in gelişmiş versiyonuyla önceki oyundaki mekaniklere benzer şekilde çalışıyor. Zırh, hız, güç ve görünmezlik yetenekleri ile farklı oyun tarzlarına uyum sağlamak mümkün. Özellikle şehir ortamındaki düşman üslerini dilediğim gibi aşma özgürlüğü ve gizlilik ile aksiyon arasında geçiş yapma imkanı oldukça eğlenceli. Yeni ortam, savaş alanında daha dikey bir tasarım sunuyor. Çatılarda, enkazlarla dolu sokaklarda veya metruk binalarda, savaş stratejilerimi dilediğim gibi uyarlayabildim. Ancak zamanla oynanış döngüsü biraz monotonlaşabiliyor; genelde çatışma veya belli bir noktaya ilerleme arasında gidip geliyorsunuz. Uzaylı düşmanlarla mücadele etme dinamiği hoş bir değişiklik sağlarken, bazen insan düşmanlarına karşı çatışmaların verdiği o gerçekçi gerilim hissini alamadım. [b]Grafikler ve Ses[/b] Crysis 2, çıkış döneminde görsel kalite çıtasını belirleyen bir oyundu ve Maximum Edition ile bu kalite güncellenmiş bir hâlde hala etkileyici görünüyor. New York'un yıkık binaları, ışıklandırmaları ve atmosferi, şehrin çöküş hissini oldukça iyi yansıtıyor. Ancak bazı mekan tasarımları birbirine oldukça benzer, bu da uzun oturumlarda görselliğin monoton hissettirmesine yol açabiliyor. Ses tasarımı, savaş alanındaki çatışma ve çevresel detayların hakkını veriyor. Özellikle Hans Zimmer’in bestelediği soundtrack oyun boyunca muhteşem bir atmosfer yaratıyor. Ancak silah sesleri biraz daha güçlü olabilirdi; bazı anlarda o vurucu hissi alamadım. [b]Zorluk ve Derinlik[/b] Oyun, oyunculara hem agresif hem de gizli ilerleme fırsatı tanıyor. Ancak gizlilik odaklı yaklaşımlar genelde çok kolay olduğu için aksiyon sekanslarının heyecanını biraz törpülüyor. Düşman yapay zekası, kimi zaman şaşırtıcı derecede akıllı, ancak bazı bölümlerde belirli saldırı senaryolarına takılıp kalabiliyor. Hikaye derinliği önceki oyuna göre biraz daha gelişmiş, ancak özellikle uzaylı tehditi ele alındığında daha fazlasını görmek isterdim. Çatışma mekaniklerinin sunduğu çeşitlilik harika olsa da görev tasarımları zamanla kendini tekrar etmeye başlıyor. [b]Pozitif:[/b] -Zırh yeteneklerinin sunduğu farklı oyun tarzları -Çarpıcı görsel tasarım ve atmosfer -Hans Zimmer’in etkileyici müzikleri -Şehir ortamındaki dikey keşif ve stratejik özgürlük [b]Negatif:[/b] -Yapay zekanın zaman zaman tutarsız olması -Görev tasarımlarının kendini tekrar etmesi -Hikayede uzaylı tehditi konusunda eksiklikler -Ses tasarımı, silahlarla ilgili daha vurucu detaylar içerebilirdi [b]Genel Değerlendirme[/b] Oynanış: 8/10 (Nano Suit mekaniği hâlâ etkileyici, ancak döngü biraz monotonlaşabiliyor.) Grafikler: 9/10 (Zamanı için devrim niteliğinde görsellik, Maximum Edition ile hala dikkat çekici.) Ses: 8/10 (Müzikler mükemmel, ancak ses efektlerinde daha fazla vuruculuk olabilirdi.) Hikaye: 7/10 (Derinlik önceki oyuna göre artmış, ancak daha fazlasını beklerdim.) Genel: 8/10 [b]Sonuç[/b] Crysis 2 Maximum Edition, hem nostaljik bir yolculuğa çıkmak isteyenler hem de FPS türüne yeni adım atan oyuncular için harika bir tercih. Şehir ortamına taşınan açık dünya oynanışı ve Nano Suit'in sunduğu stratejik derinlik, oyunun güçlü yanlarını oluşturuyor. Görsel açıdan hala oldukça tatmin edici olan oyun, zayıf hikaye derinliği ve tekrar eden görev tasarımları gibi noktalarda biraz geride kalıyor. Buna rağmen, bilim kurgu ve aksiyon sevenler için denemeye değer.
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let's see if my computer run it good lol
One of the biggest pile of ♥♥♥♥♥♥♥ out there. Cutscene, dumbass dialogue you can't skip nor alt tab, or the game freezes. Small "tutorial" learn to crouch section. Another retarded, fcking dumb, dumpster hot trash garbage cutscene that makes no sense, wake up in building again, about 10 minutes of you doing fcking nothing, what kind of piece of ♥♥♥♥ trash is this? Just let me fcking skip this trash and ♥♥♥♥♥♥♥ play. Unistall. Played about 50 minutes of multiplayer back in the day and that's it. Uninstalled.
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