
Crushed — is an Singleplayer and Multiplayer First-Person Survival Sandbox in an Open World! Challenge the wild and be ready to survive in harsh conditions. Explore the world, get resources, cook food, build a house, farm, hunt, and enjoy nature.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Crushed — is an Singleplayer and Multiplayer First-Person Survival Sandbox in an Open World! Challenge the wild and be ready to survive in harsh conditions. Explore the world, get resources, cook food, build a house, farm, hunt, and enjoy nature.
Features
Multiplayer and Singleplayer
Survive alone, or together with your friends.
Crafting Items
Create items, weapons and construction items using the resources you find.
Building System
Build your own house and equip it according to your own taste and preferences.
Animals
Hunt or become prey.
Farming
Find grains and create your own farms.
Gathering Ore
Mine ore, melt it in a furnace and use ingots to create items.
Item Durability
Your tools and weapons have a durability bar.
Natural Needs
Mechanics of health, stamina, thirst and hunger.
Day and Night cycle.
Change of time of day with atmospheric phenomena.
Cooking Food
Food can be grown, hunted, and cooked.
Food Expiration Date
Food ceases to be edible if it is not stored in the refrigerator.
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наискучное говно, надеюсь доработают
не очень зашло потому что мало разных мобов, мало вещей для крафта и еще грубо говоря вся игра заключается в вырубке деревьев
3алупа коня, игра оправдывает свое название, краш с сервера стабильно через 10 сек стабильно у друга то же самое
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5K | 128 | 95% | $10.99 | |
| $43.5K | 61 | 46% | $19.99 | |
| $43.4K | 237 | 85% | $6.99 | |
| $43.5K | 277 | 78% | $9.99 | |
| $43.5K | 103 | 69% | $19.99 | |
| $43.4K | 126 | 63% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 7.7K | 84% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $110K | 233 | 67% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $168.6M | 378.6K | 93% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Turkish, French, Spanish - Spain, Ukrainian, Korean, German
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кайф игра топ стоит своих денег
This game cured my prostate cancer
Crushed is an open-world survival sandbox developed and published by NipoBox that places players in a rugged, resource-scarce environment where self-sufficiency is the only path to progress. Built around familiar survival genre pillars—gathering, crafting, hunting, farming, and base construction—the game aims to provide a flexible and open-ended experience where players carve out their own story in an untamed wilderness. As an Early Access title, it presents a framework rich with possibility, though its execution reflects both the strengths and limitations of an indie production. From the outset, survival mechanics define the player’s priorities. Hunger, thirst, stamina, and health must all be monitored carefully, and neglecting even one can quickly lead to disaster. Gathering wood, stone, and basic materials is the first step toward crafting tools that make more advanced resource extraction possible. Progression follows a logical chain: primitive tools enable mining and harvesting, which unlock crafting stations and refined materials, which in turn allow for more durable structures and advanced equipment. This sense of incremental growth is satisfying, particularly in the early stages when every crafted tool or constructed wall represents tangible progress. Base building forms a central part of the long-term gameplay loop. Players can design and expand shelters using a modular construction system, gradually transforming a temporary campsite into a fortified homestead. Farming and cooking systems allow for renewable food sources, while crafting benches and furnaces expand technological possibilities. There is a quiet reward in watching a settlement evolve from a rough wooden hut into a more organized and functional base. However, while the building system is flexible enough to encourage creativity, it lacks the visual polish and variety seen in larger survival titles, which can limit the architectural diversity of player creations. Exploration plays an important role in sustaining engagement. The world is open and encourages venturing beyond immediate surroundings in search of better resources or strategic locations. Wildlife provides food and crafting materials, and mining operations unlock higher-tier equipment. A day-night cycle and changing weather conditions add environmental variety, influencing visibility and survival planning. Despite these features, the world design can sometimes feel sparse, with limited biome diversity and relatively few unique landmarks to break up the terrain. The sense of discovery exists, but it may not feel as dynamic or richly detailed as in more content-heavy survival games. Combat and threats in Crushed are present but not overly complex. Wildlife encounters require basic combat awareness, and tools can double as weapons when necessary. Durability systems ensure that equipment management remains important, as broken gear can leave players vulnerable at inopportune moments. However, enemy variety and AI behavior are relatively straightforward, meaning combat serves more as a survival necessity than a deeply strategic system. The tension tends to come more from resource scarcity and environmental management than from unpredictable adversaries. One of the game’s more appealing aspects is its support for cooperative multiplayer. Playing solo can highlight the grind-heavy nature of survival loops, but teaming up with friends adds social engagement and divides responsibilities. Cooperative base building, shared resource gathering, and collaborative exploration can elevate the experience significantly. Multiplayer introduces emergent moments that feel organic and unscripted, which is often where sandbox survival games shine the most. That said, like many Early Access multiplayer titles, performance and optimization can vary depending on server conditions and system configurations. Visually, Crushed adopts a practical and functional art style built within the Unity engine. Textures and models are clear and readable, but they lack the detailed realism or stylized flair of more polished competitors. Animations and environmental effects are serviceable rather than striking. The overall presentation prioritizes accessibility and performance over visual spectacle, allowing the game to run on modest hardware but sometimes at the cost of immersion. Sound design is similarly understated, reinforcing atmosphere without becoming a defining feature. The reception to Crushed reflects this balance of ambition and limitation. Players who approach it with modest expectations often find enjoyment in its straightforward survival systems and cooperative potential. Those seeking deep content variety, cutting-edge visuals, or highly refined mechanics may feel that the experience lacks depth or polish. As an Early Access project, its long-term appeal depends heavily on continued development and content expansion. Ultimately, Crushed stands as a functional survival sandbox built on solid foundational mechanics. It offers the essential components of the genre—resource management, crafting progression, base construction, and open-world exploration—within an accessible indie framework. While it may not redefine survival gameplay or compete directly with large-scale productions, it provides a platform for creative play and cooperative experiences. For players who enjoy gradual progression and self-directed survival challenges, it can offer rewarding sessions, particularly when shared with friends. Rating: 5/10
Хорошая игра если брать со скидкой не ниже 90% это просто Rust+the forest+Dying Light
Частично повторю за другими: игра хороша... могла бы быть. Что успел отметить я: - Звуки дробовика и зомби очень тихие. - На диване нельзя спать, а спальный мешок(в названии буквально "спальный", т.е спать надо) лишь даёт поставить точку появления. - Машину нельзя поставить в спокойное состояние: она будет уезжать. Ещё она застревает из-за этого во всяких камнях, практически наглухо. - Нет обучения. Я сам догадался, что R - перезарядка, например, но новичкам в выживалках интиутивно будет не понять. - Текстуры камня, валяющегося на земле, слишком большие и кажется, будто это глыбы, а не камни, которые можно поднять с земли. - В своём инвентаре нельзя просмотреть названия предметов. - Лично не знаю, но пишут, что мало мобов. Я вообще заметил только лишь одну модельку зомби. - Необоснованное появление лута в спортивных сумках на улице. Так что тут нет таких-то, скажем, мет: инструменты на стройках, еда в магазинах и т.д Жаль, что разраб забил на игру, вообще-то выглядит прекрасно. Скидочная цена 29 рублей более чем оправдана за такой полуфабрикат.
Ну так, ждем релиз полноценный
Shovelware, avoid it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.