
Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click game. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Panic at the development studio!
Just as the new Sherlock Holmes and Dr Watson video game hit the market, one of its characters mysteriously went missing.
After their memorable appearance in the non-game There Is No Game: Wrong Dimension, our extravagant investigators are back in their own adventure.
Armed with their iconic ineptitude, they must solve a mystery that transcends the space-time boundaries of their world…
But they won’t succeed without your help!
Travel to the very heart of the game's creation and explore the various stages of its development to unravel the threads of this strange case.
Welcome to a wildly elastic and infinitely meta experience!

• Rediscover Sherlock Holmes and Dr Watson, joined by a cast of new, endearing characters.
• Dialogue recorded by real humans. All natural. Non-GMO and additive-free.
• A completely meta story of time travel that will take you through the design stages of the game.
• Chock-full of humor and surprises (and bugs, probably).
• An offbeat point and click adventure offering fun and elastic gameplay.
• Loads of puzzles that will require up to three neurons (we couldn’t keep up beyond that).
• Beautiful 2D graphics. Sorry, I meant 3D… Hold on. Which one was it again?
Genres
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun game with unique point-n-stretch control mechanics. Same old DrawMeAPixel humour we are used to combined with puzzles reminiscent of old quests from the nineties.
achei o jogo bem divertido e com uma historia interessante, porem eu achei ele meio curto e o preço meio alto, eu tambem achei ele meio facil (ja joguei varios point and click entao eu ja to acostumado, mais se for o seu primeiro vc talvez ache um pouco dificil) eu pedi reembolso por conta do preço, mais eu pretendo compra de novo em uma promoçao ou reduçao de preço, pra mim uns 60 ou 50 ja tava perfeito pra esse jogo, mais ele ainda é um jogo bom e engraçado apesar do preço, recomendo em promoçao
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutelly amazing game. So creative and fun. At first I was skeptical because the controls seemed limited but the puzzles and uses for the controls turned out to be excellent. I hope to see more games from this developer.
Le jeu est drôle, le gameplay unique et les puzzles amusants. En plus le scenario très bien écrit nous permet d'avoir un aperçu des méthodes de création de jeux vidéo en détruisant le 4ème mur de manière particulièrement intelligente.
Worth to play.
依然好玩,玩这个之前建议先玩《这里没有游戏》,这作的前作
Reminiscent of games like Sam and Max, this game was enjoyable the whole way through. The many changes in scenery made the game play super interesting. Highly enjoyable.
Point-and-click adventures in recent years live somewhere between nostalgia and a stubborn fight for survival. While most of the industry chases open worlds, live service models, and hundreds of hours of content, the French studio Draw Me A Pixel decided to create something completely different. After the excellent and unconventional There Is No Game: Wrong Dimension, they bring us Sherlock Holmes and Dr. Watson in an adventure that not only breaks the fourth wall but stretches it like rubber until it snaps. Crushed In Time at first glance looks like a classic point-and-click adventure. You have a mystery, clues, conversations, and the familiar detective duo. However, just a few minutes in, it becomes clear that nothing here is normal. The plot revolves around the mysterious disappearance of a character from the very video game, and the investigation quickly turns into a journey through different stages of game development, versions of builds, bugs, and time anomalies that threaten to tear apart the entire virtual world. The game's biggest asset is undoubtedly its main mechanic. Instead of the classic clicking on the screen, you can literally grab, stretch, pull, and release the world like a rubber band. This "point-and-stretch" idea seems like a cute trick until you realize how creatively the authors have built puzzles around it. You open doors by pulling the entire space, move objects by deforming the environment, and some solutions are so absurd that you'll first laugh and then realize how logical they actually are. Humor is another element that carries the game almost from start to finish. Draw Me A Pixel once again shows talent for meta-commentary and mocking the video game industry itself. Some jokes hit the mark, especially if you've ever followed game development or encountered legendary bugs that appear five minutes before the product's release. However, it must be acknowledged that Crushed In Time does not quite reach the level of madness and genius that the studio showcased in There Is No Game. Here, the authors played it a bit safer. Visually, the game looks very charming. Stylized characters, colorful locations, and constant deformations of the world give it a recognizable identity. The animations are fluid, and the voice acting further enhances the comedic atmosphere. From a technical standpoint, there are no major issues during gameplay, which is especially important for a title that relies so much on interaction with the environment. However, not all elements are equally successful. The pace of the story occasionally slows down, and several puzzles rely more on experimentation than pure deduction. Fans of classic adventures may also wish for a more serious detective component, as the emphasis here is primarily on humor, meta-narration, and creative puzzles. Crushed In Time is not a revolutionary adventure that will redefine the genre, but it is extremely entertaining, charming, and original enough to stand out in a sea of similar titles. If you enjoyed There Is No Game or are simply looking for an adventure that isn't afraid to be weird, this is a game that is definitely worth a chance. It may not reach the creative peak of the studio's previous hit, but with its intelligent humor, original mechanics, and charming story, it offers an adventure that point-and-click genre lovers will remember long after the final credits.
thank you, draw me a pixel
Didnt know achivement names can predict the future but ok
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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