
Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click game. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Panic at the development studio!
Just as the new Sherlock Holmes and Dr Watson video game hit the market, one of its characters mysteriously went missing.
After their memorable appearance in the non-game There Is No Game: Wrong Dimension, our extravagant investigators are back in their own adventure.
Armed with their iconic ineptitude, they must solve a mystery that transcends the space-time boundaries of their world…
But they won’t succeed without your help!
Travel to the very heart of the game's creation and explore the various stages of its development to unravel the threads of this strange case.
Welcome to a wildly elastic and infinitely meta experience!

• Rediscover Sherlock Holmes and Dr Watson, joined by a cast of new, endearing characters.
• Dialogue recorded by real humans. All natural. Non-GMO and additive-free.
• A completely meta story of time travel that will take you through the design stages of the game.
• Chock-full of humor and surprises (and bugs, probably).
• An offbeat point and click adventure offering fun and elastic gameplay.
• Loads of puzzles that will require up to three neurons (we couldn’t keep up beyond that).
• Beautiful 2D graphics. Sorry, I meant 3D… Hold on. Which one was it again?
Genres
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This didn't match up to the (lofty) standards set by its predecessor, There Is No Game. The gameplay and puzzles felt less creative or engaging - it at the same time was simpler and forced me to consult hints more often. The humor, as well, I feel was not as on point. The pacing was also on the slow side as significant sections of this played out more like a slightly interactive movie than a game. However, this was still an enjoyable enough time. Draw Me A Pixel knows how to make very meta adventures and include lots of humor, and they did both here. And the story is fully fleshed-out if a bit all over the place. I had a good time and have no regrets.
It pains me to write a negative review, and if there was a neutral option I would likely go for that one. But unfortunately, despite the fact that the game looks nice and the premise is great, the puzzles are not pulling their weight. And for a P&C adventure game, that is a priority. While the main gimmick of the game is pretty fun when you just start out, it starts to become a bit of a drag as you figure out what you can and cannot do. Puzzles often rely on moon logic and don't always seem to make sense. There is a puzzle where- roughly speaking- you have to catch a flying object with a specific character, and no other character can catch this thing for no discernable reason. So you might spend some time whittling away at this puzzle, only to look up a guide and realize you had the right idea all along- you just weren't using the right character. Several puzzles in the game feel like this- you know the [italic]solution[/italic] to the problem, but you don't know how to [italic]execute[/italic] the solution. Some puzzles are also timing-related, which does not always mesh well with the stretch-based control scheme. The game also did not always communicate clearly which items were interactable, and which were not. [spoiler]In one puzzle, you're stuck in a Game&Watch-esque game where you have to dodge numbers on your left and right side. The game has three different "alarm" settings. At some point you're blocked on both the left and right side simultaneously. The solution is to... Specifically use the "bell" icon (rather than the other two alarms) when you're blocked? What?[/spoiler] The hint system was not always a help in this regard- oftentimes it simply chronologically walks you through the steps of figuring out what you need to do with vague "nods" in the right direction, but if you're already past the point of the hints, you're still stuck (especially because, as I mentioned, the crux of the problem is often in the execution of the solution, rather than the solution itself. Some of the gags also dragged on for far too long, especially in the latter half of the game. There's a section in the game entirely dedicated to parodying quick time events and dialogue trees. For the dialogue tree, there is a section that requires you to pick dialogue options basically at random and hope you're right- if you're not, you need to navigate through the dialogue menu again while all dialogue plays again. The game turns into a long-winded platformer at some point, and constantly screams at you in the ninth chapter (literally). Story-wise I liked the premise, but I had hoped for a bit more character development, especially on Holmes' side. His apathy and attempts to logically explain the absurd events of the story are amusing, but the constant berating of Watson is something that grows old. It's unfortunate, I really liked the premise, but the puzzles did not win me over.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
撇去操作上的负优化,剧情还是很好的
Très bon jeu, tout comme le premier, There is no game. Ecore ! Un autre un autre !
这个游戏剧情挺有意思 第九章十分有趣
I love this game just did a full playthrough and I absolutely fell in love with all the characters. If you're worried about playing there is no game before this don't! it's a standalone experience. Though if you like this then go play wrong dimension it has the same vibes. The stretch mechanic is so novel yet completely works for me, in my case it took a tiny bit before it felt natural but its so fun when you get in the groove. Overall loved it art's great voice acting is great and from a studio I trust.
One of the coolest games I ever played!
kreatives und gelungenes Spiel. Einfach genial
其实是一个中评。 前作珠玉在前,这一作比起游戏更像是一个正能量加了很克制的无厘头的探险故事。游戏的部分在试图拓宽游玩方式,用最简单的操作能够“玩”起来游戏设计的“游戏”——但比较悲伤的事情是,我作为玩家会觉得不算“好玩”。总体框架其实内容并不算太多,但是操作和过场动画莫名让游玩时间会很长,十个章节的配置来说对得起价格但是剧本来看并没有太多必要。 闲着可以玩一玩的程度。还是会有莞尔的空间。
很有创意
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5K | 4 | 75% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $543.9K | 773 | 87% | $39.99 | |
| $543.8K | 1.9K | 81% | $16.99 | |
| $544.3K | 1.5K | 75% | $18.99 | |
| $544.4K | 5.9K | 87% | $6.99 | |
| $543.4K | 1.3K | 94% | $19.99 | |
| $543.4K | 2.5K | 97% | $7.99 |