
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2K — a different platform, not this one.
Normandy, June 1944. An invasion force of more than 150,000 British, Canadian and American forces needs to be managed, and then their actions on the ground need to be coordinated in response to real-time events on the battlefield. The beginning of a true military crusade. Crusade in Europe is a classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The first title in the "Command Series" of tactical wargames from Microprose, the game features real-time battles that test your skills as a commander. Five different scenarios, from D-Day to the Battle of the Bulge, recreate the tactical decisions faced by commanders in the European Campaign. Each has multiple variables, so you can create “what-if” scenarios, and different levels of difficulty. Accelerated real-time simulation Historically accurate scenarios Different skill levels Single player campaign Two-play head-to-head Choose to lead either side In-depth historical backgrounds and hints The idea for the Command Series came from observation of actual tabletop military scenario exercises. The games challenge you to manage assets, strategically place and move them around the battlefield map, and try to out maneuver the enemy. Victory requires careful strategic thinking and fast responses to rapidly changing battlefield conditions. Sid Meier, one of the most well-known and prolific strategy game designer-producers, collaborated with historian Ed Bever to make the games incredibly historically accurate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.99 | 15ratings | 78% | — | not modelled |
| $6.99 | 11reviews | 91% | — | $2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.1K | 94% | $3.99 | |
| — | 28 | 74% | $0.59 | |
| — | 181 | 88% | $29.99 | |
| — | 5 | 56% | $2.45 | |
| — | 163 | 80% | Free | |
| — | 959 | 86% | $4.99 |